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Fix casting tables and basins not having recipes
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@@ -359,6 +359,12 @@ public class TinkerTools
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}
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registerMaterials();
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//TODO: Redesign stencil table to be a sensible block
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TinkerTools.patternOutputs = new Item[] { TinkerTools.toolRod, TinkerTools.pickaxeHead, TinkerTools.shovelHead, TinkerTools.hatchetHead, TinkerTools.swordBlade, TinkerTools.wideGuard,
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TinkerTools.handGuard, TinkerTools.crossbar, TinkerTools.binding, TinkerTools.frypanHead, TinkerTools.signHead, TinkerTools.knifeBlade, TinkerTools.chiselHead, TinkerTools.toughRod,
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TinkerTools.toughBinding, TinkerTools.largePlate, TinkerTools.broadAxeHead, TinkerTools.scytheBlade, TinkerTools.excavatorHead, TinkerTools.largeSwordBlade, TinkerTools.hammerHead,
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TinkerTools.fullGuard, null, null, TinkerTools.arrowhead, null };
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}
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@@ -408,10 +414,6 @@ public class TinkerTools
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private void addPartMapping ()
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{
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/* Tools */
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TinkerTools.patternOutputs = new Item[] { TinkerTools.toolRod, TinkerTools.pickaxeHead, TinkerTools.shovelHead, TinkerTools.hatchetHead, TinkerTools.swordBlade, TinkerTools.wideGuard,
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TinkerTools.handGuard, TinkerTools.crossbar, TinkerTools.binding, TinkerTools.frypanHead, TinkerTools.signHead, TinkerTools.knifeBlade, TinkerTools.chiselHead, TinkerTools.toughRod,
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TinkerTools.toughBinding, TinkerTools.largePlate, TinkerTools.broadAxeHead, TinkerTools.scytheBlade, TinkerTools.excavatorHead, TinkerTools.largeSwordBlade, TinkerTools.hammerHead,
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TinkerTools.fullGuard, null, null, TinkerTools.arrowhead, null };
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int[] nonMetals = { 0, 1, 3, 4, 5, 6, 7, 8, 9, 17 };
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