move other ender fluid registrations to within the check for TE fluid

This commit is contained in:
Progwml6 committed 2013-10-30 13:29:30 -04:00
1 parent 20d268f973
commit 53c8a75cd1
1 file changed
+2 -2
+2 -2
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@@ -697,6 +697,8 @@ public class TContent implements IFuelHandler
{
moltenEnder = new LiquidMetalFinite(PHConstruct.moltenEnder, moltenEnderFluid, "liquid_ender").setUnlocalizedName("liquid.ender");
GameRegistry.registerBlock(moltenEnder, "liquid.ender");
moltenEnderFluid.setBlockID(moltenEnder).setDensity(3000).setViscosity(6000);
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenEnderFluid, 1000), new ItemStack(buckets, 1, 23), new ItemStack(Item.bucketEmpty)));
}
else
{
@@ -704,8 +706,6 @@ public class TContent implements IFuelHandler
}
fluids[23] = moltenEnderFluid;
fluidBlocks[23] = moltenEnder;
moltenEnderFluid.setBlockID(moltenEnder).setDensity(3000).setViscosity(6000);
FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(moltenEnderFluid, 1000), new ItemStack(buckets, 1, 23), new ItemStack(Item.bucketEmpty)));
//Slime
slimeStep = new StepSoundSlime("mob.slime", 1.0f, 1.0f);