Render Dagger/Arrow/Bow on the ground correctly

This commit is contained in:
Bernhard Bonigl committed 2014-08-28 16:58:57 +02:00
1 parent 6e22b71e5f
commit 409c4ae59e
2 files changed
+4 -2

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@@ -12,6 +12,7 @@ import org.lwjgl.opengl.GL12;
import tconstruct.TConstruct;
import tconstruct.library.tools.ToolCore;
import tconstruct.tools.entity.DaggerEntity;
public class ToolCoreRenderer implements IItemRenderer
{
@@ -30,7 +31,7 @@ public class ToolCoreRenderer implements IItemRenderer
switch (type)
{
case ENTITY:
GL11.glTranslatef(-0.0625F, -0.0625F, 0F);
//GL11.glTranslatef(-0.0625F, -0.0625F, 0F);
return true;
case EQUIPPED:
GL11.glTranslatef(0.03f, 0F, -0.09375F);
@@ -161,7 +162,7 @@ public class ToolCoreRenderer implements IItemRenderer
GL11.glTranslatef(0, -4 / 16f, 0);
break;
case ENTITY:
GL11.glTranslatef(0, 4 / 16f, 0);
GL11.glTranslatef(-0.5f, 0f, depth);
break;
default:
}