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Rudimentary Battlegear support (tinker weapons can be equipped like regular weapons)
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@@ -1,6 +1,9 @@
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package tconstruct.library.tools;
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import cpw.mods.fml.common.Optional;
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import cpw.mods.fml.relauncher.*;
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import mods.battlegear2.api.PlayerEventChild;
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import mods.battlegear2.api.weapons.IBattlegearWeapon;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.entity.EntityPlayerSP;
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@@ -8,8 +11,11 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.*;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import tconstruct.tools.TinkerTools;
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public abstract class Weapon extends ToolCore
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@Optional.Interface(modid="battlegear2", iface = "mods.battlegear2.api.weapons.IBattlegearWeapon")
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public abstract class Weapon extends ToolCore implements IBattlegearWeapon
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{
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public Weapon(int baseDamage)
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@@ -124,4 +130,55 @@ public abstract class Weapon extends ToolCore
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public static Material[] web = new Material[] { Material.web, Material.cloth, Material.coral, Material.cake };
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public static Material[] none = new Material[0];
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/*---- Battlegear Support START ----*/
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@Override
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@Optional.Method(modid = "battlegear2")
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public boolean sheatheOnBack(ItemStack item)
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{
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return true;
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}
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@Override
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@Optional.Method(modid = "battlegear2")
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public boolean isOffhandHandDual(ItemStack off) {
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return true;
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}
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@Override
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@Optional.Method(modid = "battlegear2")
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public boolean offhandAttackEntity(PlayerEventChild.OffhandAttackEvent event, ItemStack mainhandItem, ItemStack offhandItem) {
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return true;
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}
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@Override
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@Optional.Method(modid = "battlegear2")
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public boolean offhandClickAir(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem) {
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return true;
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}
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@Override
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@Optional.Method(modid = "battlegear2")
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public boolean offhandClickBlock(PlayerInteractEvent event, ItemStack mainhandItem, ItemStack offhandItem) {
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return true;
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}
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@Override
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@Optional.Method(modid = "battlegear2")
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public void performPassiveEffects(Side effectiveSide, ItemStack mainhandItem, ItemStack offhandItem) {
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// unused
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}
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@Override
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@Optional.Method(modid = "battlegear2")
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public boolean allowOffhand(ItemStack mainhand, ItemStack offhand) {
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if(offhand == null)
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return true;
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return (mainhand != null && mainhand.getItem() != TinkerTools.cleaver && mainhand.getItem() != TinkerTools.battleaxe)
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&& (offhand.getItem() != TinkerTools.cleaver && offhand.getItem() != TinkerTools.battleaxe);
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}
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/*---- Battlegear Support END ----*/
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}
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