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Update IC2 plugin.
Adjust liquid value for dirt-to-diamonds, remove all other UU recipes.
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+12
-12
@@ -38,27 +38,27 @@ public class IC2 implements ICompatPlugin {
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if (fluidUUM == null) return;
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// Useful stuff
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ItemStack ingotCast = new ItemStack(TRepo.metalPattern, 1, 0);
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ItemStack gemCast = new ItemStack(TRepo.metalPattern, 1, 26);
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FluidStack fluidStack = new FluidStack(fluidUUM, 1);
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//ItemStack ingotCast = new ItemStack(TRepo.metalPattern, 1, 0);
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//ItemStack gemCast = new ItemStack(TRepo.metalPattern, 1, 26);
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//FluidStack fluidStack = new FluidStack(fluidUUM, 1);
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FluidStack fluidStackBlock = new FluidStack(fluidUUM, 9);
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LiquidCasting tableCasting = TConstructRegistry.getTableCasting();
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//LiquidCasting tableCasting = TConstructRegistry.getTableCasting();
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LiquidCasting basinCasting = TConstructRegistry.getBasinCasting();
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// Table casting
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tableCasting.addCastingRecipe(new ItemStack(Item.ingotIron), fluidStack, ingotCast, 20);
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tableCasting.addCastingRecipe(new ItemStack(Item.emerald), fluidStack, gemCast, 20);
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//tableCasting.addCastingRecipe(new ItemStack(Item.ingotIron), fluidStack, ingotCast, 20);
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//tableCasting.addCastingRecipe(new ItemStack(Item.emerald), fluidStack, gemCast, 20);
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// Block casting
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basinCasting.addCastingRecipe(new ItemStack(Block.blockIron), fluidStackBlock, null, true, 50); // Iron convenience
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//basinCasting.addCastingRecipe(new ItemStack(Block.blockIron), fluidStackBlock, null, true, 50); // Iron convenience
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// Dirt <-> Diamonds
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basinCasting.addCastingRecipe(new ItemStack(Block.dirt), new FluidStack(fluidUUM, 500), new ItemStack(Block.blockDiamond), true, 50);
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//basinCasting.addCastingRecipe(new ItemStack(Block.dirt), new FluidStack(fluidUUM, 500), new ItemStack(Block.blockDiamond), true, 50);
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basinCasting.addCastingRecipe(new ItemStack(Block.blockDiamond), fluidStackBlock, new ItemStack(Block.dirt), true, 50);
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// RS cycle
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basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.redstone), true, 50);
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basinCasting.addCastingRecipe(new ItemStack(Block.hardenedClay, 14, 1), fluidStack, new ItemStack(Block.blockRedstone), true, 50);
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basinCasting.addCastingRecipe(new ItemStack(Item.dyePowder, 1, 1), fluidStack, new ItemStack(Block.hardenedClay, 14, 1), true, 50);
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basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.dyePowder, 1, 1), true, 50);
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//basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.redstone), true, 50);
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//basinCasting.addCastingRecipe(new ItemStack(Block.hardenedClay, 14, 1), fluidStack, new ItemStack(Block.blockRedstone), true, 50);
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//basinCasting.addCastingRecipe(new ItemStack(Item.dyePowder, 1, 1), fluidStack, new ItemStack(Block.hardenedClay, 14, 1), true, 50);
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//basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.dyePowder, 1, 1), true, 50);
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// Alloy Mixing
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// 1mB Anything + 1mB UU = 2mB UU
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