Update IC2 plugin.

Adjust liquid value for dirt-to-diamonds, remove all other UU recipes.
This commit is contained in:
Sunstrike committed 2013-12-19 13:02:19 +00:00
1 parent d65baaecb0
commit 2fbeb7f516
1 file changed
+12 -12
+12 -12
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@@ -38,27 +38,27 @@ public class IC2 implements ICompatPlugin {
if (fluidUUM == null) return;
// Useful stuff
ItemStack ingotCast = new ItemStack(TRepo.metalPattern, 1, 0);
ItemStack gemCast = new ItemStack(TRepo.metalPattern, 1, 26);
FluidStack fluidStack = new FluidStack(fluidUUM, 1);
//ItemStack ingotCast = new ItemStack(TRepo.metalPattern, 1, 0);
//ItemStack gemCast = new ItemStack(TRepo.metalPattern, 1, 26);
//FluidStack fluidStack = new FluidStack(fluidUUM, 1);
FluidStack fluidStackBlock = new FluidStack(fluidUUM, 9);
LiquidCasting tableCasting = TConstructRegistry.getTableCasting();
//LiquidCasting tableCasting = TConstructRegistry.getTableCasting();
LiquidCasting basinCasting = TConstructRegistry.getBasinCasting();
// Table casting
tableCasting.addCastingRecipe(new ItemStack(Item.ingotIron), fluidStack, ingotCast, 20);
tableCasting.addCastingRecipe(new ItemStack(Item.emerald), fluidStack, gemCast, 20);
//tableCasting.addCastingRecipe(new ItemStack(Item.ingotIron), fluidStack, ingotCast, 20);
//tableCasting.addCastingRecipe(new ItemStack(Item.emerald), fluidStack, gemCast, 20);
// Block casting
basinCasting.addCastingRecipe(new ItemStack(Block.blockIron), fluidStackBlock, null, true, 50); // Iron convenience
//basinCasting.addCastingRecipe(new ItemStack(Block.blockIron), fluidStackBlock, null, true, 50); // Iron convenience
// Dirt <-> Diamonds
basinCasting.addCastingRecipe(new ItemStack(Block.dirt), new FluidStack(fluidUUM, 500), new ItemStack(Block.blockDiamond), true, 50);
//basinCasting.addCastingRecipe(new ItemStack(Block.dirt), new FluidStack(fluidUUM, 500), new ItemStack(Block.blockDiamond), true, 50);
basinCasting.addCastingRecipe(new ItemStack(Block.blockDiamond), fluidStackBlock, new ItemStack(Block.dirt), true, 50);
// RS cycle
basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.redstone), true, 50);
basinCasting.addCastingRecipe(new ItemStack(Block.hardenedClay, 14, 1), fluidStack, new ItemStack(Block.blockRedstone), true, 50);
basinCasting.addCastingRecipe(new ItemStack(Item.dyePowder, 1, 1), fluidStack, new ItemStack(Block.hardenedClay, 14, 1), true, 50);
basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.dyePowder, 1, 1), true, 50);
//basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.redstone), true, 50);
//basinCasting.addCastingRecipe(new ItemStack(Block.hardenedClay, 14, 1), fluidStack, new ItemStack(Block.blockRedstone), true, 50);
//basinCasting.addCastingRecipe(new ItemStack(Item.dyePowder, 1, 1), fluidStack, new ItemStack(Block.hardenedClay, 14, 1), true, 50);
//basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.dyePowder, 1, 1), true, 50);
// Alloy Mixing
// 1mB Anything + 1mB UU = 2mB UU