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Unify tool speed calculation in one accessible place, instead of having the same code floating around 3 times.
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@@ -21,6 +21,7 @@ import org.lwjgl.opengl.GL11;
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import tconstruct.TConstruct;
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import tconstruct.library.client.TConstructClientRegistry;
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import tconstruct.library.client.ToolGuiElement;
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import tconstruct.library.tools.AbilityHelper;
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import tconstruct.library.tools.HarvestTool;
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import tconstruct.library.tools.ToolCore;
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import tconstruct.library.util.HarvestLevels;
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@@ -324,36 +325,8 @@ public class ToolStationGui extends GuiContainer
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}
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else if (categories.contains("harvest"))
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{
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float mineSpeed = tags.getInteger("MiningSpeed");
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int heads = 1;
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if (tags.hasKey("MiningSpeed2"))
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{
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mineSpeed += tags.getInteger("MiningSpeed2");
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heads++;
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}
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if (tags.hasKey("MiningSpeedHandle"))
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{
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mineSpeed += tags.getInteger("MiningSpeedHandle");
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heads++;
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}
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if (tags.hasKey("MiningSpeedExtra"))
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{
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mineSpeed += tags.getInteger("MiningSpeedExtra");
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heads++;
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}
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float trueSpeed = mineSpeed / (heads * 100f);
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if(tool instanceof HarvestTool)
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trueSpeed *= ((HarvestTool) tool).breakSpeedModifier();
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float localStonebound = 72f;
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if (tool instanceof HarvestTool)
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localStonebound = ((HarvestTool) tool).stoneboundModifier();
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float stoneboundSpeed = (float) Math.log(durability / localStonebound + 1) * 2 * stonebound;
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float trueSpeed = AbilityHelper.calcToolSpeed(tool, tags);
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float stoneboundSpeed = AbilityHelper.calcToolSpeed(tool, tags);
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DecimalFormat df = new DecimalFormat("##.##");
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df.setRoundingMode(RoundingMode.DOWN);
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@@ -362,7 +335,7 @@ public class ToolStationGui extends GuiContainer
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trueSpeed = 0;
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fontRendererObj.drawString(StatCollector.translateToLocal("gui.toolstation14") + df.format(trueSpeed), 294, base + offset * 10, 0xffffff);
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offset++;
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if (stoneboundSpeed != 0)
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if (stoneboundSpeed != 0 && !Float.isNaN(stoneboundSpeed))
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{
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String bloss = stoneboundSpeed > 0 ? StatCollector.translateToLocal("gui.toolstation4") : StatCollector.translateToLocal("gui.toolstation5");
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fontRendererObj.drawString(bloss + df.format(stoneboundSpeed), 294, base + offset * 10, 0xffffff);
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