mirror of
https://github.com/GTNewHorizons/TinkersConstruct.git
synced 2026-11-13 17:04:24 +00:00
feat: Add additional drawing method for inventory tabs (#217)
This commit is contained in:
1 parent
8e326a0585
commit
2d4dbbce77
1 file changed
+17
-7
@@ -23,6 +23,18 @@ public abstract class AbstractTab extends GuiButton {
|
||||
|
||||
@Override
|
||||
public void drawButton(Minecraft mc, int mouseX, int mouseY) {
|
||||
drawButton(mc, this.renderStack, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws inventory tab
|
||||
*
|
||||
* @param mc
|
||||
* @param tabIcon Item to use as tab icon
|
||||
* @param enableItemIconDepthTest whether to enable GL_DEPTH_TEST for rendering the item icon
|
||||
*/
|
||||
|
||||
protected void drawButton(Minecraft mc, ItemStack tabIcon, boolean enableItemIconDepthTest) {
|
||||
if (this.visible) {
|
||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
||||
@@ -39,18 +51,16 @@ public abstract class AbstractTab extends GuiButton {
|
||||
this.itemRenderer.zLevel = 100.0F;
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
|
||||
if (enableItemIconDepthTest) GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
this.itemRenderer.renderItemAndEffectIntoGUI(
|
||||
mc.fontRenderer,
|
||||
mc.renderEngine,
|
||||
renderStack,
|
||||
xPosition + 6,
|
||||
yPosition + 8);
|
||||
this.itemRenderer.renderItemOverlayIntoGUI(
|
||||
mc.fontRenderer,
|
||||
mc.renderEngine,
|
||||
renderStack,
|
||||
tabIcon,
|
||||
xPosition + 6,
|
||||
yPosition + 8);
|
||||
this.itemRenderer
|
||||
.renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, tabIcon, xPosition + 6, yPosition + 8);
|
||||
if (enableItemIconDepthTest) GL11.glDisable(GL11.GL_DEPTH_TEST);
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
this.itemRenderer.zLevel = 0.0F;
|
||||
|
||||
Reference in new issue
Block a user