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quick fix : Unused assignment
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@@ -36,7 +36,7 @@ public class CustomBowRenderer implements IItemRenderer {
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public void renderItem(EntityLivingBase living, ItemStack stack, int renderPass, ItemRenderType type) {
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GL11.glPushMatrix();
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IIcon icon = null;
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IIcon icon;
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if (living instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) living;
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if (player.getItemInUse() != null)
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