quick fix : Minimum 'switch' branches

This commit is contained in:
Alexdoru authored and Jason Mitchell committed 2023-01-28 18:02:41 -08:00
1 parent 350177b5c9
commit 28b094ea1a
2 files changed
+6 -10

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@@ -19,10 +19,8 @@ public class Knapsack extends CraftingItem implements IAccessory {
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4) {
switch (stack.getItemDamage()) {
case 0:
list.add(StatCollector.translateToLocal("knapsack.tooltip"));
break;
if (stack.getItemDamage() == 0) {
list.add(StatCollector.translateToLocal("knapsack.tooltip"));
}
}
@@ -25,9 +25,8 @@ public class FurnaceSlab extends InventorySlab {
@Override
public TileEntity createTileEntity(World world, int metadata) {
switch (metadata % 8) {
case 0:
return new FurnaceLogic();
if (metadata % 8 == 0) {
return new FurnaceLogic();
}
return null;
}
@@ -97,9 +96,8 @@ public class FurnaceSlab extends InventorySlab {
@Override
public TileEntity createNewTileEntity(World var1, int metadata) {
switch (metadata % 8) {
case 0:
return new FurnaceLogic();
if (metadata % 8 == 0) {
return new FurnaceLogic();
}
return null;
}