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Make TPlayerStats an IExtendedEntityProperties + associated changes
Inventory + Knapsack inventory (and whether you have the manual) is now synced
whenever the player data is (e.g. on disconnect, on changing dimensions and
when going into the menu in SSP.
Other changes:
* Remove Armor sync packet as it's not needed anymore
* Move dropping of inventory and knapsack items from TEventHandler to
TPlayerHandler. Changes to drop items will all other inventory items.
* Make playerstats store in TPlayerHandler and make it use player UUIDs
instead of player names (for compatibility with 1.7.6+)
* Don't sync inventory manually on logging off / changing dimension
(it's unneeded)
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@@ -459,19 +459,6 @@ public class TEventHandler
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}
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}
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}
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GameRules rules = player.worldObj.getGameRules(); // Player is null
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// if this
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// crashes
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if (rules == null || !rules.getGameRuleBooleanValue("keepInventory"))
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{
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TPlayerStats stats = TConstruct.playerTracker.getPlayerStats(player.getDisplayName());
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if (stats != null)
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{
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stats.armor.dropItems();
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stats.knapsack.dropItems();
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}
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}
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}
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}
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@@ -632,7 +619,7 @@ public class TEventHandler
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if (event.entityLiving instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) event.entityLiving;
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TPlayerStats stats = TConstruct.playerTracker.getPlayerStats(player.getDisplayName());
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TPlayerStats stats = TPlayerStats.get(player);
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if (stats != null && stats.armor != null)
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{
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