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Change liquid rendering in tanks: Make liquids brighter, and don't draw the flowing texture
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@@ -852,6 +852,11 @@ public class BlockSkinRenderHelper
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}
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public static boolean renderLiquidBlock (IIcon stillIcon, IIcon flowingIcon, int x, int y, int z, RenderBlocks renderer, IBlockAccess world)
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{
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return renderLiquidBlock(stillIcon, flowingIcon, x, y, z, renderer, world, false);
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}
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public static boolean renderLiquidBlock (IIcon stillIcon, IIcon flowingIcon, int x, int y, int z, RenderBlocks renderer, IBlockAccess world, boolean extraBright)
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{
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Block block = Blocks.stone;
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int var5 = block.colorMultiplier(world, x, y, z);
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@@ -869,6 +874,12 @@ public class BlockSkinRenderHelper
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var8 = var11;
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}
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if(extraBright) {
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var6 = Math.max(1.0f, var6 + 0.5f);
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var7 = Math.max(1.0f, var7 + 0.5f);
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var8 = Math.max(1.0f, var8 + 0.5f);
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}
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// safety
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if(stillIcon == null) stillIcon = FluidRegistry.WATER.getStillIcon();
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if(flowingIcon == null) flowingIcon = FluidRegistry.WATER.getFlowingIcon();
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