Add an alternative way to craft bolts with config (default off) #1295

This commit is contained in:
Bernhard Bonigl committed 2015-01-02 11:03:41 +01:00
1 parent 1a18389825
commit 195dfc76f8
3 files changed
+8 -1

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@@ -15,11 +15,13 @@ import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.oredict.OreDictionary;
import tconstruct.TConstruct;
import tconstruct.library.TConstructRegistry;
import tconstruct.library.crafting.*;
@@ -348,6 +350,9 @@ public class TinkerWeaponry {
private void registerBoltCasting()
{
if(PHConstruct.alternativeBoltRecipe)
GameRegistry.addRecipe(new AlternateBoltRecipe());
LiquidCasting tb = TConstructRegistry.getTableCasting();
// any fluid that is a toolpart material can be used