Fix arrow/bolt accuracy and breakchance being mixed up :(

This commit is contained in:
Bernhard Bonigl committed 2014-10-26 19:42:10 +01:00
1 parent dc1ecab768
commit 08cd6c5354
1 file changed
+2 -2
@@ -56,7 +56,7 @@ public class WeaponryHandler {
float accuracy = fletching.accuracy;
float breakChance = shaft.fragility + fletching.breakChance;
setAmmoData(tags, durability, weight, accuracy, breakChance, head.shoddy(), head.reinforced());
setAmmoData(tags, durability, weight, breakChance, accuracy, head.shoddy(), head.reinforced());
}
else if(event.tool instanceof BoltAmmo)
{
@@ -81,7 +81,7 @@ public class WeaponryHandler {
float shoddy = (headMat.shoddy() + coreMat.shoddy())/2f;
int reinforced = Math.max(headMat.reinforced(), coreMat.reinforced());
setAmmoData(tags, durability, weight, accuracy, breakChance, shoddy, reinforced);
setAmmoData(tags, durability, weight, breakChance, accuracy, shoddy, reinforced);
}
// now that durability has been handled...