Fix Smeltery rendering, change world fluid behavior to standard

This commit is contained in:
mDiyo committed 2013-11-07 23:13:44 -08:00
1 parent b3909f83b9
commit 088999d48f
10 files changed
+230 -207

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+3 -2
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@@ -512,7 +512,8 @@ public class TEventHandler
{
if (TContent.fluidBlocks[id] instanceof LiquidMetalFinite)
{
int quanta = 0;
evt.world.setBlockToAir(hitX, hitY, hitZ);
/*int quanta = 0;
for (int posX = -1; posX <= 1; posX++)
{
for (int posZ = -1; posZ <= 1; posZ++)
@@ -546,7 +547,7 @@ public class TEventHandler
}
}
}
}
}*/
}
else
{