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Fix Smeltery rendering, change world fluid behavior to standard
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-207
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@@ -512,7 +512,8 @@ public class TEventHandler
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{
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if (TContent.fluidBlocks[id] instanceof LiquidMetalFinite)
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{
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int quanta = 0;
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evt.world.setBlockToAir(hitX, hitY, hitZ);
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/*int quanta = 0;
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for (int posX = -1; posX <= 1; posX++)
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{
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for (int posZ = -1; posZ <= 1; posZ++)
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@@ -546,7 +547,7 @@ public class TEventHandler
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}
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}
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}
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}
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}*/
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}
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else
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{
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