Adjust projectile weights a bit

This commit is contained in:
Bernhard Bonigl committed 2014-11-16 21:40:27 +01:00
1 parent 83168aaee1
commit 0756c25c70
2 files changed
+7 -7

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@@ -270,10 +270,10 @@ public class TinkerWeaponry {
// Arrow Head Materials: Material ID, mass, fragility
TConstructRegistry.addArrowMaterial(MaterialID.Wood, 0.69F, 1.0F); //Wood
TConstructRegistry.addArrowMaterial(MaterialID.Stone, 2.05F, 5.0F); //Stone
TConstructRegistry.addArrowMaterial(MaterialID.Iron, 3.6F, 0.5F); //Iron
TConstructRegistry.addArrowMaterial(MaterialID.Iron, 3.3F, 0.5F); //Iron
TConstructRegistry.addArrowMaterial(MaterialID.Flint, 1.325F, 1.0F); //Flint
TConstructRegistry.addArrowMaterial(MaterialID.Cactus, 0.76F, 1.0F); //Cactus
TConstructRegistry.addArrowMaterial(MaterialID.Bone, 0.69F, 1.0F); //Bone
TConstructRegistry.addArrowMaterial(MaterialID.Bone, 1.69F, 1.0F); //Bone
TConstructRegistry.addArrowMaterial(MaterialID.Obsidian, 2.4F, 1.0F); //Obsidian
TConstructRegistry.addArrowMaterial(MaterialID.Netherrack, 1.5F, 1.0F); //Netherrack
TConstructRegistry.addArrowMaterial(MaterialID.Slime, 0.22F, 0.0F); //Slime
@@ -282,7 +282,7 @@ public class TinkerWeaponry {
TConstructRegistry.addArrowMaterial(MaterialID.Ardite, 1.25F, 0.25f); //Ardite
TConstructRegistry.addArrowMaterial(MaterialID.Manyullyn, 2.25F, 0.1F); //Manyullyn
TConstructRegistry.addArrowMaterial(MaterialID.Copper, 2.7F, 0.5F); //Copper
TConstructRegistry.addArrowMaterial(MaterialID.Bronze, 3.6F, 0.25f); //Bronze
TConstructRegistry.addArrowMaterial(MaterialID.Bronze, 3.2F, 0.25f); //Bronze
TConstructRegistry.addArrowMaterial(MaterialID.Alumite, 1.1F, 0.25f); //Alumite
TConstructRegistry.addArrowMaterial(MaterialID.Steel, 3.6F, 0.25f); //Steel
TConstructRegistry.addArrowMaterial(MaterialID.BlueSlime, 0.22F, 0.0F); //Blue Slime
@@ -290,12 +290,12 @@ public class TinkerWeaponry {
// Arrow Shaft Materials: Material ID, crafting item, durability-medifier, mass, fragility
TConstructRegistry.addCustomMaterial(ArrowShaftMaterial.createMaterial(0, Items.stick, 1.0f, 1.0f, 0.15f, 0x866526)); // wood: reference material, 10% break chance
TConstructRegistry.addCustomMaterial(ArrowShaftMaterial.createMaterial(1, Items.bone, 0.95f, 1.4f, 0.02f, 0xede6bf)); // bone: heavier, but durable
TConstructRegistry.addCustomMaterial(ArrowShaftMaterial.createMaterial(1, Items.bone, 0.95f, 1.8f, 0.02f, 0xede6bf)); // bone: heavier, but durable
TConstructRegistry.addCustomMaterial(ArrowShaftMaterial.createMaterial(2, Items.reeds, 1.5f, 0.5f, 0.66f, 0xc7ff87)); // reed: light, but less durable
TConstructRegistry.addCustomMaterial(ArrowShaftMaterial.createMaterial(3, Items.blaze_rod, 1.2f, 0.9f, 0.08f, 0xfff32d)); // blaze: tad lighter, tad more durable, fieryyyy
// also add the tool rod variants, same stats
TConstructRegistry.addCustomMaterial(ArrowShaftMaterial.createMaterial(0, TinkerTools.toolRod, MaterialID.Wood, 1.0f, 1.0f, 0.15f, 0x866526)); // wood: reference material, 10% break chance
TConstructRegistry.addCustomMaterial(ArrowShaftMaterial.createMaterial(1, TinkerTools.toolRod, MaterialID.Bone, 0.95f, 1.2f, 0.01f, 0xede6bf)); // bone: heavier, but durable
TConstructRegistry.addCustomMaterial(ArrowShaftMaterial.createMaterial(1, TinkerTools.toolRod, MaterialID.Bone, 0.95f, 1.8f, 0.02f, 0xede6bf)); // bone: heavier, but durable
// Arrow Fletching Materials
TConstructRegistry.addFletchingMaterial(0, 2, new ItemStack(Items.feather), new ItemStack(TinkerWeaponry.fletching, 1, 0), 95F, 0.05F, 1.0f, 0xffffff); // Feather