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TinkersConstruct/src/main/java/tconstruct/client/TClientEvents.java
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package tconstruct.client;
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import java.util.Random;
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import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.IAttributeInstance;
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import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.GuiIngameForge;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.client.event.sound.SoundLoadEvent;
import tconstruct.TConstruct;
import tconstruct.client.armor.WingModel;
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import tconstruct.common.TRepo;
import tconstruct.util.player.TPlayerStats;
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import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class TClientEvents
{
Minecraft mc = Minecraft.getMinecraft();
/* Sounds */
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boolean initSounds;
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@SubscribeEvent
public void onSound (SoundLoadEvent event)
{
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if (!initSounds)
{
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initSounds = true;
try
{
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/* SoundManager soundmanager = event.manager;
soundmanager.addSound("tinker:frypan_hit.ogg");
soundmanager.addSound("tinker:little_saw.ogg");
soundmanager.addSound("tinker:launcher_clank.ogg");
TConstruct.logger.info("Successfully loaded sounds.");
*/
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}
catch (Exception e)
{
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TConstruct.logger.error("Failed to register one or more sounds");
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}
}
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}
/* Liquids */
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IIcon[] stillIcons = new IIcon[2];
IIcon[] flowIcons = new IIcon[2];
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@SubscribeEvent
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public void preStitch (TextureStitchEvent.Pre event)
{
TextureMap register = event.map;
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if (register.getTextureType() == 0)
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{
stillIcons[0] = register.registerIcon("tinker:liquid_pigiron");
flowIcons[0] = register.registerIcon("tinker:liquid_pigiron");
}
}
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@SubscribeEvent
public void postStitch (TextureStitchEvent.Post event)
{
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if (event.map.getTextureType() == 0)
{
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for (int i = 0; i < TRepo.fluidBlocks.length; i++)
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{
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TRepo.fluids[i].setIcons(TRepo.fluidBlocks[i].getIcon(0, 0), TRepo.fluidBlocks[i].getIcon(2, 0));
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}
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TRepo.pigIronFluid.setIcons(stillIcons[0], flowIcons[0]);
}
}
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private static final ResourceLocation hearts = new ResourceLocation("tinker", "textures/gui/newhearts.png");
private static final ResourceLocation icons = new ResourceLocation("textures/gui/icons.png");
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//public static int left_height = 39;
//public static int right_height = 39;
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Random rand = new Random();
int updateCounter = 0;
/* HUD */
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@SubscribeEvent
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public void renderHealthbar (RenderGameOverlayEvent.Pre event)
{
if (!Loader.isModLoaded("tukmc_Vz"))// Loader check to avoid conflicting with a GUI mod (thanks Vazkii!)
{
if (event.type == ElementType.HEALTH)
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{
updateCounter++;
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ScaledResolution scaledresolution = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
int scaledWidth = scaledresolution.getScaledWidth();
int scaledHeight = scaledresolution.getScaledHeight();
int xBasePos = scaledWidth / 2 - 91;
int yBasePos = scaledHeight - 39;
TPlayerStats stats = TConstruct.playerTracker.getPlayerStats(mc.thePlayer.getDisplayName());
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boolean highlight = mc.thePlayer.hurtResistantTime / 3 % 2 == 1;
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if (mc.thePlayer.hurtResistantTime < 10)
{
highlight = false;
}
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IAttributeInstance attrMaxHealth = this.mc.thePlayer.getEntityAttribute(SharedMonsterAttributes.maxHealth);
int health = MathHelper.ceiling_float_int(mc.thePlayer.getHealth());
int healthLast = MathHelper.ceiling_float_int(mc.thePlayer.prevHealth);
float healthMax = (float) attrMaxHealth.getAttributeValue();
if (healthMax > 20)
healthMax = 20;
float absorb = this.mc.thePlayer.getAbsorptionAmount();
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int healthRows = MathHelper.ceiling_float_int((healthMax + absorb) / 2.0F / 10.0F);
int rowHeight = Math.max(10 - (healthRows - 2), 3);
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this.rand.setSeed((long) (updateCounter * 312871));
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int left = scaledWidth / 2 - 91;
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int top = scaledHeight - GuiIngameForge.left_height;
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int regen = -1;
if (mc.thePlayer.isPotionActive(Potion.regeneration))
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{
regen = updateCounter % 25;
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}
final int TOP = 9 * (mc.theWorld.getWorldInfo().isHardcoreModeEnabled() ? 5 : 0);
final int BACKGROUND = (highlight ? 25 : 16);
int MARGIN = 16;
if (mc.thePlayer.isPotionActive(Potion.poison))
MARGIN += 36;
else if (mc.thePlayer.isPotionActive(Potion.wither))
MARGIN += 72;
float absorbRemaining = absorb;
for (int i = MathHelper.ceiling_float_int((healthMax + absorb) / 2.0F) - 1; i >= 0; --i)
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{
int b0 = (highlight ? 1 : 0);
int row = MathHelper.ceiling_float_int((float) (i + 1) / 10.0F) - 1;
int x = left + i % 10 * 8;
int y = top - row * rowHeight;
if (health <= 4)
y += rand.nextInt(2);
if (i == regen)
y -= 2;
drawTexturedModalRect(x, y, BACKGROUND, TOP, 9, 9);
if (highlight)
{
if (i * 2 + 1 < healthLast)
drawTexturedModalRect(x, y, MARGIN + 54, TOP, 9, 9); //6
else if (i * 2 + 1 == healthLast)
drawTexturedModalRect(x, y, MARGIN + 63, TOP, 9, 9); //7
}
if (absorbRemaining > 0.0F)
{
if (absorbRemaining == absorb && absorb % 2.0F == 1.0F)
drawTexturedModalRect(x, y, MARGIN + 153, TOP, 9, 9); //17
else
drawTexturedModalRect(x, y, MARGIN + 144, TOP, 9, 9); //16
absorbRemaining -= 2.0F;
}
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else
{
if (i * 2 + 1 < health)
drawTexturedModalRect(x, y, MARGIN + 36, TOP, 9, 9); //4
else if (i * 2 + 1 == health)
drawTexturedModalRect(x, y, MARGIN + 45, TOP, 9, 9); //5
}
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}
PotionEffect potion = mc.thePlayer.getActivePotionEffect(Potion.wither);
if (potion != null)
return;
potion = mc.thePlayer.getActivePotionEffect(Potion.poison);
if (potion != null)
return;
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//Extra hearts
this.mc.getTextureManager().bindTexture(hearts);
int hp = MathHelper.ceiling_float_int(this.mc.thePlayer.getHealth());
for (int iter = 0; iter < hp / 20; iter++)
{
int renderHearts = (hp - 20 * (iter + 1)) / 2;
if (renderHearts > 10)
renderHearts = 10;
for (int i = 0; i < renderHearts; i++)
{
this.drawTexturedModalRect(xBasePos + 8 * i, yBasePos, 0 + 18 * iter, 0, 8, 8);
}
if (hp % 2 == 1 && renderHearts < 10)
{
this.drawTexturedModalRect(xBasePos + 8 * renderHearts, yBasePos, 9 + 18 * iter, 0, 8, 8);
}
}
this.mc.getTextureManager().bindTexture(icons);
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GuiIngameForge.left_height += 10;
if (absorb > 0)
GuiIngameForge.left_height += 10;
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event.setCanceled(true);
}
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}
}
public void drawTexturedModalRect (int par1, int par2, int par3, int par4, int par5, int par6)
{
float f = 0.00390625F;
float f1 = 0.00390625F;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double) (par1 + 0), (double) (par2 + par6), (double) this.zLevel, (double) ((float) (par3 + 0) * f), (double) ((float) (par4 + par6) * f1));
tessellator.addVertexWithUV((double) (par1 + par5), (double) (par2 + par6), (double) this.zLevel, (double) ((float) (par3 + par5) * f), (double) ((float) (par4 + par6) * f1));
tessellator.addVertexWithUV((double) (par1 + par5), (double) (par2 + 0), (double) this.zLevel, (double) ((float) (par3 + par5) * f), (double) ((float) (par4 + 0) * f1));
tessellator.addVertexWithUV((double) (par1 + 0), (double) (par2 + 0), (double) this.zLevel, (double) ((float) (par3 + 0) * f), (double) ((float) (par4 + 0) * f1));
tessellator.draw();
}
double zLevel = 0;
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/*@SubscribeEvent
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public void fovModifier(FOVUpdateEvent event)
{
float f = 1.0F;
if (event.entity.capabilities.isFlying)
{
f *= 1.1F;
}
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if (event.entity.isUsingItem() && event.entity.getItemInUse().getItem() == Items.bow)
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{
int i = event.entity.getItemInUseDuration();
float f1 = (float) i / 20.0F;
if (f1 > 1.0F)
{
f1 = 1.0F;
}
else
{
f1 *= f1;
}
f *= 1.0F - f1 * 0.15F;
}
event.newfov = f;
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}*/
/* Armor */
ModelBiped model = new ModelBiped(5f);
WingModel wings = new WingModel();
/*static
{
model.bipedHead.showModel = false;
}*/
private float interpolateRotation (float par1, float par2, float par3)
{
float f3;
for (f3 = par2 - par1; f3 < -180.0F; f3 += 360.0F)
{
;
}
while (f3 >= 180.0F)
{
f3 -= 360.0F;
}
return par1 + par3 * f3;
}
protected float handleRotationFloat (EntityLiving par1EntityLiving, float par2)
{
return (float) par1EntityLiving.ticksExisted + par2;
}
}