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TinkersConstruct/src/main/java/tconstruct/blocks/MultiBrickFancy.java
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package tconstruct.blocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class MultiBrickFancy extends TConstructBlock
{
static String blockTextures[] = { "fancybrick_obsidian", "fancybrick_sandstone", "fancybrick_netherrack", "fancybrick_stone_refined", "fancybrick_iron", "fancybrick_gold", "fancybrick_lapis",
"fancybrick_diamond", "fancybrick_redstone", "fancybrick_bone", "fancybrick_slime", "fancybrick_blueslime", "fancybrick_endstone", "fancybrick_obsidian_ingot", "fancybrick_stone",
"road_stone" };
public MultiBrickFancy(int id)
{
super(id, Material.rock, 3f, blockTextures);
}
@Override
public float getBlockHardness (World world, int x, int y, int z)
{
int meta = world.getBlockMetadata(x, y, z);
switch (meta)
{
case 0:
return Block.obsidian.getBlockHardness(world, x, y, z);
case 1:
return Block.sandStone.getBlockHardness(world, x, y, z);
case 2:
return Block.netherrack.getBlockHardness(world, x, y, z);
case 4:
return Block.blockIron.getBlockHardness(world, x, y, z);
case 5:
return Block.blockGold.getBlockHardness(world, x, y, z);
case 6:
return Block.blockLapis.getBlockHardness(world, x, y, z);
case 7:
return Block.blockDiamond.getBlockHardness(world, x, y, z);
case 8:
return Block.blockRedstone.getBlockHardness(world, x, y, z);
case 9:
return 1.0F;
case 10:
return 1.5F;
case 11:
return 1.5F;
case 12:
return Block.whiteStone.getBlockHardness(world, x, y, z);
case 13:
return Block.obsidian.getBlockHardness(world, x, y, z);
case 3:
case 14:
case 15:
return Block.stone.getBlockHardness(world, x, y, z);
default:
return blockHardness;
}
}
public float getExplosionResistance (Entity entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
{
int meta = world.getBlockMetadata(x, y, z);
switch (meta)
{
case 0:
return Block.obsidian.getExplosionResistance(entity);
case 1:
return Block.sandStone.getExplosionResistance(entity);
case 2:
return Block.netherrack.getExplosionResistance(entity);
case 4:
return Block.blockIron.getExplosionResistance(entity);
case 5:
return Block.blockGold.getExplosionResistance(entity);
case 6:
return Block.blockLapis.getExplosionResistance(entity);
case 7:
return Block.blockDiamond.getExplosionResistance(entity);
case 8:
return Block.blockRedstone.getExplosionResistance(entity);
case 9:
return 1.0F;
case 10:
return 1.5F;
case 11:
return 1.5F;
case 12:
return Block.whiteStone.getExplosionResistance(entity);
case 13:
return Block.obsidian.getExplosionResistance(entity);
case 3:
case 14:
case 15:
return Block.stone.getExplosionResistance(entity);
default:
return getExplosionResistance(entity);
}
}
@Override
public void onEntityCollidedWithBlock (World world, int x, int y, int z, Entity entity)
{
int meta = world.getBlockMetadata(x, y, z);
if (meta == 10 || meta == 11)
{
if (entity.motionY < 0)
entity.motionY *= -1.2F;
entity.fallDistance = 0;
}
}
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool (World world, int x, int y, int z)
{
int meta = world.getBlockMetadata(x, y, z);
if (meta == 10 || meta == 11)
return AxisAlignedBB.getBoundingBox(x, y, z, (double) x + 1.0D, (double) y + 0.625D, (double) z + 1.0D);
return super.getCollisionBoundingBoxFromPool(world, x, y, z);
}
/*@Override
public int getRenderType ()
{
return BrickRender.model;
}*/
@Override
public boolean isBlockNormalCube (World world, int x, int y, int z)
{
return world.getBlockMetadata(x, y, z) != 8;
}
@Override
public boolean canProvidePower ()
{
return false;
}
@Override
public int isProvidingWeakPower (IBlockAccess world, int x, int y, int z, int side)
{
if (world.getBlockMetadata(x, y, z) == 8)
return 4;
return 0;
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons (IconRegister iconRegister)
{
this.icons = new Icon[textureNames.length];
for (int i = 0; i < this.icons.length; ++i)
{
this.icons[i] = iconRegister.registerIcon("tinker:bricks/" + textureNames[i]);
}
}
}