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package tconstruct.common ;
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import cpw.mods.fml.common.* ;
import cpw.mods.fml.common.event.FMLInterModComms ;
import cpw.mods.fml.common.registry.* ;
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import java.lang.reflect.Field ;
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import java.util.* ;
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import net.minecraft.block.* ;
import net.minecraft.block.material.* ;
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import net.minecraft.creativetab.CreativeTabs ;
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import net.minecraft.item.* ;
import net.minecraft.item.crafting.* ;
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import net.minecraft.nbt.NBTTagCompound ;
import net.minecraft.potion.Potion ;
import net.minecraft.util.WeightedRandomChestContent ;
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import net.minecraftforge.common.* ;
import net.minecraftforge.fluids.* ;
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import net.minecraftforge.fluids.FluidContainerRegistry.FluidContainerData ;
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import net.minecraftforge.oredict.* ;
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import tconstruct.TConstruct ;
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import tconstruct.blocks.* ;
import tconstruct.blocks.logic.* ;
import tconstruct.blocks.slime.* ;
import tconstruct.blocks.traps.* ;
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import tconstruct.client.StepSoundSlime ;
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import tconstruct.entity.* ;
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import tconstruct.entity.item.EntityLandmineFirework ;
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import tconstruct.entity.projectile.* ;
import tconstruct.items.* ;
import tconstruct.items.armor.* ;
import tconstruct.items.blocks.* ;
import tconstruct.items.tools.* ;
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import tconstruct.library.TConstructRegistry ;
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import tconstruct.library.client.* ;
import tconstruct.library.client.FluidRenderProperties.Applications ;
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import tconstruct.library.crafting.* ;
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import tconstruct.library.tools.ToolCore ;
import tconstruct.library.util.IPattern ;
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import tconstruct.modifiers.* ;
import tconstruct.util.* ;
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import tconstruct.util.config.* ;
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public class TContent implements IFuelHandler
{
//Patterns and other materials
public static Item blankPattern ;
public static Item materials ;
public static Item toolRod ;
public static Item toolShard ;
public static Item woodPattern ;
public static Item metalPattern ;
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public static Item armorPattern ;
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public static Item manualBook ;
public static Item buckets ;
public static Item titleIcon ;
public static Item strangeFood ;
public static Item diamondApple ;
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public static Item jerky ;
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//public static Item stonePattern;
//public static Item netherPattern;
//Tools
public static ToolCore pickaxe ;
public static ToolCore shovel ;
public static ToolCore hatchet ;
public static ToolCore broadsword ;
public static ToolCore longsword ;
public static ToolCore rapier ;
public static ToolCore dagger ;
public static ToolCore cutlass ;
public static ToolCore frypan ;
public static ToolCore battlesign ;
public static ToolCore chisel ;
public static ToolCore mattock ;
public static ToolCore scythe ;
public static ToolCore lumberaxe ;
public static ToolCore cleaver ;
public static ToolCore excavator ;
public static ToolCore hammer ;
public static ToolCore battleaxe ;
public static ToolCore shortbow ;
public static ToolCore arrow ;
public static Item potionLauncher ;
//Tool parts
public static Item binding ;
public static Item toughBinding ;
public static Item toughRod ;
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public static Item largePlate ;
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public static Item pickaxeHead ;
public static Item shovelHead ;
public static Item hatchetHead ;
public static Item frypanHead ;
public static Item signHead ;
public static Item chiselHead ;
public static Item scytheBlade ;
public static Item broadAxeHead ;
public static Item excavatorHead ;
public static Item hammerHead ;
public static Item swordBlade ;
public static Item largeSwordBlade ;
public static Item knifeBlade ;
public static Item wideGuard ;
public static Item handGuard ;
public static Item crossbar ;
public static Item fullGuard ;
public static Item bowstring ;
public static Item arrowhead ;
public static Item fletching ;
//Crafting blocks
public static Block toolStationWood ;
public static Block toolStationStone ;
public static Block toolForge ;
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public static Block craftingStationWood ;
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public static Block craftingSlabWood ;
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public static Block heldItemBlock ;
public static Block craftedSoil ;
public static Block smeltery ;
public static Block lavaTank ;
public static Block searedBlock ;
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public static Block castingChannel ;
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public static Block metalBlock ;
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public static Block tankAir ;
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public static Block redstoneMachine ;
public static Block dryingRack ;
//Decoration
public static Block stoneTorch ;
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public static Block stoneLadder ;
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public static Block multiBrick ;
public static Block multiBrickFancy ;
public static Block searedSlab ;
public static Block speedSlab ;
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public static Block meatBlock ;
public static Block woolSlab1 ;
public static Block woolSlab2 ;
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//Traps
public static Block landmine ;
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public static Block punji ;
public static Block barricadeOak ;
public static Block barricadeSpruce ;
public static Block barricadeBirch ;
public static Block barricadeJungle ;
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//InfiBlocks
public static Block speedBlock ;
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public static Block clearGlass ;
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//public static Block stainedGlass;
public static Block stainedGlassClear ;
public static Block glassPane ;
//public static Block stainedGlassPane;
public static Block stainedGlassClearPane ;
public static Block glassMagicSlab ;
public static Block stainedGlassMagicSlab ;
public static Block stainedGlassClearMagicSlab ;
//Crystalline
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public static Block essenceExtractor ;
public static Item essenceCrystal ;
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//Liquids
public static Material liquidMetal ;
public static Fluid moltenIronFluid ;
public static Fluid moltenGoldFluid ;
public static Fluid moltenCopperFluid ;
public static Fluid moltenTinFluid ;
public static Fluid moltenAluminumFluid ;
public static Fluid moltenCobaltFluid ;
public static Fluid moltenArditeFluid ;
public static Fluid moltenBronzeFluid ;
public static Fluid moltenAlubrassFluid ;
public static Fluid moltenManyullynFluid ;
public static Fluid moltenAlumiteFluid ;
public static Fluid moltenObsidianFluid ;
public static Fluid moltenSteelFluid ;
public static Fluid moltenGlassFluid ;
public static Fluid moltenStoneFluid ;
public static Fluid moltenEmeraldFluid ;
public static Fluid bloodFluid ;
public static Fluid moltenNickelFluid ;
public static Fluid moltenLeadFluid ;
public static Fluid moltenSilverFluid ;
public static Fluid moltenShinyFluid ;
public static Fluid moltenInvarFluid ;
public static Fluid moltenElectrumFluid ;
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public static Fluid moltenEnderFluid ;
public static Fluid blueSlimeFluid ;
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public static Block moltenIron ;
public static Block moltenGold ;
public static Block moltenCopper ;
public static Block moltenTin ;
public static Block moltenAluminum ;
public static Block moltenCobalt ;
public static Block moltenArdite ;
public static Block moltenBronze ;
public static Block moltenAlubrass ;
public static Block moltenManyullyn ;
public static Block moltenAlumite ;
public static Block moltenObsidian ;
public static Block moltenSteel ;
public static Block moltenGlass ;
public static Block moltenStone ;
public static Block moltenEmerald ;
public static Block blood ;
public static Block moltenNickel ;
public static Block moltenLead ;
public static Block moltenSilver ;
public static Block moltenShiny ;
public static Block moltenInvar ;
public static Block moltenElectrum ;
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public static Block moltenEnder ;
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//Slime
public static StepSound slimeStep ;
public static Block slimePool ;
public static Block slimeGel ;
public static Block slimeGrass ;
public static Block slimeTallGrass ;
public static SlimeLeaves slimeLeaves ;
public static SlimeSapling slimeSapling ;
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public static Block slimeChannel ;
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public static Block slimePad ;
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//Ores
public static Block oreSlag ;
public static Block oreGravel ;
public static OreberryBush oreBerry ;
public static OreberryBush oreBerrySecond ;
public static Item oreBerries ;
//Tool modifiers
public static ModElectric modE ;
public static ModLapis modL ;
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//Wearables
public static Item heavyHelmet ;
public static Item heavyChestplate ;
public static Item heavyPants ;
public static Item heavyBoots ;
public static Item glove ;
public static Item knapsack ;
public static Item heartCanister ;
public static Item goldHead ;
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//Rail-related
public static Block woodenRail ;
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//Chest hooks
public static ChestGenHooks tinkerHouseChest ;
public static ChestGenHooks tinkerHousePatterns ;
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//Armor - basic
public static Item helmetWood ;
public static Item chestplateWood ;
public static Item leggingsWood ;
public static Item bootsWood ;
public static EnumArmorMaterial materialWood ;
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//Temporary items
//public static Item armorTest = new ArmorStandard(2445, 4, EnumArmorPart.HELMET).setCreativeTab(CreativeTabs.tabAllSearch);
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public TContent ()
{
registerItems ();
registerBlocks ();
registerMaterials ();
addCraftingRecipes ();
setupToolTabs ();
addLoot ();
}
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public void createEntities ()
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{
EntityRegistry . registerModEntity ( FancyEntityItem . class , "Fancy Item" , 0 , TConstruct . instance , 32 , 5 , true );
EntityRegistry . registerModEntity ( DaggerEntity . class , "Dagger" , 1 , TConstruct . instance , 32 , 5 , true );
EntityRegistry . registerModEntity ( Crystal . class , "Crystal" , 2 , TConstruct . instance , 32 , 3 , true );
EntityRegistry . registerModEntity ( LaunchedPotion . class , "Launched Potion" , 3 , TConstruct . instance , 32 , 3 , true );
EntityRegistry . registerModEntity ( ArrowEntity . class , "Arrow" , 4 , TConstruct . instance , 32 , 5 , true );
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EntityRegistry . registerModEntity ( EntityLandmineFirework . class , "LandmineFirework" , 5 , TConstruct . instance , 32 , 5 , true );
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//EntityRegistry.registerModEntity(CartEntity.class, "Small Wagon", 1, TConstruct.instance, 32, 5, true);
EntityRegistry . registerModEntity ( BlueSlime . class , "EdibleSlime" , 12 , TConstruct . instance , 64 , 5 , true );
//EntityRegistry.registerModEntity(MetalSlime.class, "MetalSlime", 13, TConstruct.instance, 64, 5, true);
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/*BiomeGenBase[] plains = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.PLAINS);
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BiomeGenBase[] mountain = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.MOUNTAIN);
BiomeGenBase[] hills = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.HILLS);
BiomeGenBase[] swamp = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.SWAMP);
BiomeGenBase[] desert = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.DESERT);
BiomeGenBase[] frozen = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.FROZEN);
BiomeGenBase[] jungle = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.JUNGLE);
BiomeGenBase[] wasteland = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.WASTELAND);
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BiomeGenBase[] nether = BiomeDictionary.getBiomesForType(BiomeDictionary.Type.NETHER);*/
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/*if (PHConstruct.blueSlime)
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{
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, plains);
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, mountain);
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, hills);
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, swamp);
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, desert);
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, frozen);
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, jungle);
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, wasteland);
}
try
{
Class.forName("extrabiomes.api.BiomeManager");
Collection<BiomeGenBase> ebxlCollection = BiomeManager.getBiomes();
BiomeGenBase[] ebxlBiomes = (BiomeGenBase[]) ebxlCollection.toArray();
EntityRegistry.addSpawn(BlueSlime.class, PHConstruct.blueSlimeWeight, 4, 4, EnumCreatureType.monster, ebxlBiomes);
}
catch (Exception e)
{
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}*/
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}
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public static Fluid [] fluids = new Fluid [ 25 ] ;
public static Block [] fluidBlocks = new Block [ 25 ] ;
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void registerBlocks ()
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{
//Tool Station
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toolStationWood = new ToolStationBlock ( PHConstruct . woodStation , Material . wood ). setUnlocalizedName ( "ToolStation" );
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GameRegistry . registerBlock ( toolStationWood , ToolStationItemBlock . class , "ToolStationBlock" );
GameRegistry . registerTileEntity ( ToolStationLogic . class , "ToolStation" );
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GameRegistry . registerTileEntity ( PartBuilderLogic . class , "PartCrafter" );
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GameRegistry . registerTileEntity ( PatternChestLogic . class , "PatternHolder" );
GameRegistry . registerTileEntity ( StencilTableLogic . class , "PatternShaper" );
toolForge = new ToolForgeBlock ( PHConstruct . toolForge , Material . iron ). setUnlocalizedName ( "ToolForge" );
GameRegistry . registerBlock ( toolForge , ToolForgeItemBlock . class , "ToolForgeBlock" );
GameRegistry . registerTileEntity ( ToolForgeLogic . class , "ToolForge" );
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craftingStationWood = new CraftingStationBlock ( PHConstruct . woodCrafter , Material . wood ). setUnlocalizedName ( "CraftingStation" );
GameRegistry . registerBlock ( craftingStationWood , "CraftingStation" );
GameRegistry . registerTileEntity ( CraftingStationLogic . class , "CraftingStation" );
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craftingSlabWood = new CraftingSlab ( PHConstruct . woodCrafterSlab , Material . wood ). setUnlocalizedName ( "CraftingSlab" );
GameRegistry . registerBlock ( craftingSlabWood , CraftingSlabItemBlock . class , "CraftingSlab" );
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heldItemBlock = new EquipBlock ( PHConstruct . heldItemBlock , Material . wood ). setUnlocalizedName ( "Frypan" );
GameRegistry . registerBlock ( heldItemBlock , "HeldItemBlock" );
GameRegistry . registerTileEntity ( FrypanLogic . class , "FrypanLogic" );
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craftedSoil = new SoilBlock ( PHConstruct . craftedSoil ). setLightOpacity ( 0 ). setUnlocalizedName ( "TConstruct.Soil" );
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craftedSoil . stepSound = Block . soundGravelFootstep ;
GameRegistry . registerBlock ( craftedSoil , CraftedSoilItemBlock . class , "CraftedSoil" );
searedSlab = new SearedSlab ( PHConstruct . searedSlab ). setUnlocalizedName ( "SearedSlab" );
searedSlab . stepSound = Block . soundStoneFootstep ;
GameRegistry . registerBlock ( searedSlab , SearedSlabItem . class , "SearedSlab" );
speedSlab = new SpeedSlab ( PHConstruct . speedSlab ). setUnlocalizedName ( "SpeedSlab" );
speedSlab . stepSound = Block . soundStoneFootstep ;
GameRegistry . registerBlock ( speedSlab , SpeedSlabItem . class , "SpeedSlab" );
metalBlock = new TMetalBlock ( PHConstruct . metalBlock , Material . iron , 10 . 0F ). setUnlocalizedName ( "tconstruct.metalblock" );
metalBlock . stepSound = Block . soundMetalFootstep ;
GameRegistry . registerBlock ( metalBlock , MetalItemBlock . class , "MetalBlock" );
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meatBlock = new MeatBlock ( PHConstruct . meatBlock ). setUnlocalizedName ( "tconstruct.meatblock" );
GameRegistry . registerBlock ( meatBlock , "MeatBlock" );
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OreDictionary . registerOre ( "hambone" , new ItemStack ( meatBlock ));
LanguageRegistry . addName ( meatBlock , "Hambone" );
GameRegistry . addRecipe ( new ItemStack ( meatBlock ), "mmm" , "mbm" , "mmm" , 'b' , new ItemStack ( Item . bone ), 'm' , new ItemStack ( Item . porkRaw ));
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woolSlab1 = new SlabBase ( PHConstruct . woolSlab1 , Material . cloth , Block . cloth , 0 , 8 ). setUnlocalizedName ( "cloth" );
woolSlab1 . setStepSound ( Block . soundClothFootstep ). setCreativeTab ( CreativeTabs . tabDecorations );
GameRegistry . registerBlock ( woolSlab1 , WoolSlab1Item . class , "WoolSlab1" );
woolSlab2 = new SlabBase ( PHConstruct . woolSlab2 , Material . cloth , Block . cloth , 8 , 8 ). setUnlocalizedName ( "cloth" );
woolSlab2 . setStepSound ( Block . soundClothFootstep ). setCreativeTab ( CreativeTabs . tabDecorations );
GameRegistry . registerBlock ( woolSlab2 , WoolSlab2Item . class , "WoolSlab2" );
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//Smeltery
smeltery = new SmelteryBlock ( PHConstruct . smeltery ). setUnlocalizedName ( "Smeltery" );
GameRegistry . registerBlock ( smeltery , SmelteryItemBlock . class , "Smeltery" );
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GameRegistry . registerTileEntity ( AdaptiveSmelteryLogic . class , "TConstruct.Smeltery" );
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GameRegistry . registerTileEntity ( SmelteryDrainLogic . class , "TConstruct.SmelteryDrain" );
GameRegistry . registerTileEntity ( MultiServantLogic . class , "TConstruct.Servants" );
lavaTank = new LavaTankBlock ( PHConstruct . lavaTank ). setUnlocalizedName ( "LavaTank" );
lavaTank . setStepSound ( Block . soundGlassFootstep );
GameRegistry . registerBlock ( lavaTank , LavaTankItemBlock . class , "LavaTank" );
GameRegistry . registerTileEntity ( LavaTankLogic . class , "TConstruct.LavaTank" );
searedBlock = new SearedBlock ( PHConstruct . searedTable ). setUnlocalizedName ( "SearedBlock" );
GameRegistry . registerBlock ( searedBlock , SearedTableItemBlock . class , "SearedBlock" );
GameRegistry . registerTileEntity ( CastingTableLogic . class , "CastingTable" );
GameRegistry . registerTileEntity ( FaucetLogic . class , "Faucet" );
GameRegistry . registerTileEntity ( CastingBasinLogic . class , "CastingBasin" );
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castingChannel = ( new CastingChannelBlock ( PHConstruct . castingChannel )). setUnlocalizedName ( "CastingChannel" );
GameRegistry . registerBlock ( castingChannel , CastingChannelItem . class , "CastingChannel" );
GameRegistry . registerTileEntity ( CastingChannelLogic . class , "CastingChannel" );
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tankAir = new TankAirBlock ( PHConstruct . airTank , Material . leaves ). setBlockUnbreakable (). setUnlocalizedName ( "tconstruct.tank.air" );
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GameRegistry . registerBlock ( tankAir , "TankAir" );
GameRegistry . registerTileEntity ( TankAirLogic . class , "tconstruct.tank.air" );
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//Redstone machines
redstoneMachine = new RedstoneMachine ( PHConstruct . redstoneMachine ). setUnlocalizedName ( "Redstone.Machine" );
GameRegistry . registerBlock ( redstoneMachine , RedstoneMachineItem . class , "Redstone.Machine" );
GameRegistry . registerTileEntity ( DrawbridgeLogic . class , "Drawbridge" );
GameRegistry . registerTileEntity ( FirestarterLogic . class , "Firestarter" );
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GameRegistry . registerTileEntity ( AdvancedDrawbridgeLogic . class , "AdvDrawbridge" );
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//Traps
landmine = new BlockLandmine ( PHConstruct . landmine ). setHardness ( 0 . 5F ). setResistance ( 0F ). setStepSound ( Block . soundMetalFootstep ). setCreativeTab ( CreativeTabs . tabRedstone )
. setUnlocalizedName ( "landmine" );
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GameRegistry . registerBlock ( landmine , ItemBlockLandmine . class , "Redstone.Landmine" );
GameRegistry . registerTileEntity ( TileEntityLandmine . class , "Landmine" );
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punji = new Punji ( PHConstruct . punji ). setUnlocalizedName ( "trap.punji" );
GameRegistry . registerBlock ( punji , "trap.punji" );
barricadeOak = new BarricadeBlock ( PHConstruct . barricadeOak , Block . wood , 0 ). setUnlocalizedName ( "trap.barricade.oak" );
GameRegistry . registerBlock ( barricadeOak , BarricadeItem . class , "trap.barricade.oak" );
barricadeSpruce = new BarricadeBlock ( PHConstruct . barricadeSpruce , Block . wood , 1 ). setUnlocalizedName ( "trap.barricade.spruce" );
GameRegistry . registerBlock ( barricadeSpruce , BarricadeItem . class , "trap.barricade.spruce" );
barricadeBirch = new BarricadeBlock ( PHConstruct . barricadeBirch , Block . wood , 2 ). setUnlocalizedName ( "trap.barricade.birch" );
GameRegistry . registerBlock ( barricadeBirch , BarricadeItem . class , "trap.barricade.birch" );
barricadeJungle = new BarricadeBlock ( PHConstruct . barricadeJungle , Block . wood , 3 ). setUnlocalizedName ( "trap.barricade.jungle" );
GameRegistry . registerBlock ( barricadeJungle , BarricadeItem . class , "trap.barricade.jungle" );
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dryingRack = new DryingRack ( PHConstruct . dryingRack ). setUnlocalizedName ( "Armor.DryingRack" );
GameRegistry . registerBlock ( dryingRack , "Armor.DryingRack" );
GameRegistry . registerTileEntity ( DryingRackLogic . class , "Armor.DryingRack" );
//Liquids
liquidMetal = new MaterialLiquid ( MapColor . tntColor );
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moltenIronFluid = new Fluid ( "iron.molten" );
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if ( ! FluidRegistry . registerFluid ( moltenIronFluid ))
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moltenIronFluid = FluidRegistry . getFluid ( "iron.molten" );
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moltenIron = new LiquidMetalFinite ( PHConstruct . moltenIron , moltenIronFluid , "liquid_iron" ). setUnlocalizedName ( "metal.molten.iron" );
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GameRegistry . registerBlock ( moltenIron , "metal.molten.iron" );
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fluids [ 0 ] = moltenIronFluid ;
fluidBlocks [ 0 ] = moltenIron ;
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moltenIronFluid . setBlockID ( moltenIron ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenIronFluid , 1000 ), new ItemStack ( buckets , 1 , 0 ), new ItemStack ( Item . bucketEmpty )));
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moltenGoldFluid = new Fluid ( "gold.molten" );
if ( ! FluidRegistry . registerFluid ( moltenGoldFluid ))
moltenGoldFluid = FluidRegistry . getFluid ( "gold.molten" );
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moltenGold = new LiquidMetalFinite ( PHConstruct . moltenGold , moltenGoldFluid , "liquid_gold" ). setUnlocalizedName ( "metal.molten.gold" );
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GameRegistry . registerBlock ( moltenGold , "metal.molten.gold" );
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fluids [ 1 ] = moltenGoldFluid ;
fluidBlocks [ 1 ] = moltenGold ;
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moltenGoldFluid . setBlockID ( moltenGold ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenGoldFluid , 1000 ), new ItemStack ( buckets , 1 , 1 ), new ItemStack ( Item . bucketEmpty )));
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moltenCopperFluid = new Fluid ( "copper.molten" );
if ( ! FluidRegistry . registerFluid ( moltenCopperFluid ))
moltenCopperFluid = FluidRegistry . getFluid ( "copper.molten" );
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moltenCopper = new LiquidMetalFinite ( PHConstruct . moltenCopper , moltenCopperFluid , "liquid_copper" ). setUnlocalizedName ( "metal.molten.copper" );
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GameRegistry . registerBlock ( moltenCopper , "metal.molten.copper" );
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fluids [ 2 ] = moltenCopperFluid ;
fluidBlocks [ 2 ] = moltenCopper ;
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moltenCopperFluid . setBlockID ( moltenCopper ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenCopperFluid , 1000 ), new ItemStack ( buckets , 1 , 2 ), new ItemStack ( Item . bucketEmpty )));
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moltenTinFluid = new Fluid ( "tin.molten" );
if ( ! FluidRegistry . registerFluid ( moltenTinFluid ))
moltenTinFluid = FluidRegistry . getFluid ( "tin.molten" );
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moltenTin = new LiquidMetalFinite ( PHConstruct . moltenTin , moltenTinFluid , "liquid_tin" ). setUnlocalizedName ( "metal.molten.tin" );
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GameRegistry . registerBlock ( moltenTin , "metal.molten.tin" );
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fluids [ 3 ] = moltenTinFluid ;
fluidBlocks [ 3 ] = moltenTin ;
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moltenTinFluid . setBlockID ( moltenTin ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenTinFluid , 1000 ), new ItemStack ( buckets , 1 , 3 ), new ItemStack ( Item . bucketEmpty )));
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moltenAluminumFluid = new Fluid ( "aluminum.molten" );
if ( ! FluidRegistry . registerFluid ( moltenAluminumFluid ))
moltenAluminumFluid = FluidRegistry . getFluid ( "aluminum.molten" );
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moltenAluminum = new LiquidMetalFinite ( PHConstruct . moltenAluminum , moltenAluminumFluid , "liquid_aluminum" ). setUnlocalizedName ( "metal.molten.aluminum" );
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GameRegistry . registerBlock ( moltenAluminum , "metal.molten.aluminum" );
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fluids [ 4 ] = moltenAluminumFluid ;
fluidBlocks [ 4 ] = moltenAluminum ;
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moltenAluminumFluid . setBlockID ( moltenAluminum ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenAluminumFluid , 1000 ), new ItemStack ( buckets , 1 , 4 ), new ItemStack ( Item . bucketEmpty )));
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moltenCobaltFluid = new Fluid ( "cobalt.molten" );
if ( ! FluidRegistry . registerFluid ( moltenCobaltFluid ))
moltenCobaltFluid = FluidRegistry . getFluid ( "cobalt.molten" );
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moltenCobalt = new LiquidMetalFinite ( PHConstruct . moltenCobalt , moltenCobaltFluid , "liquid_cobalt" ). setUnlocalizedName ( "metal.molten.cobalt" );
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GameRegistry . registerBlock ( moltenCobalt , "metal.molten.cobalt" );
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fluids [ 5 ] = moltenCobaltFluid ;
fluidBlocks [ 5 ] = moltenCobalt ;
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moltenCobaltFluid . setBlockID ( moltenCobalt ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenCobaltFluid , 1000 ), new ItemStack ( buckets , 1 , 5 ), new ItemStack ( Item . bucketEmpty )));
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moltenArditeFluid = new Fluid ( "ardite.molten" );
if ( ! FluidRegistry . registerFluid ( moltenArditeFluid ))
moltenArditeFluid = FluidRegistry . getFluid ( "ardite.molten" );
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moltenArdite = new LiquidMetalFinite ( PHConstruct . moltenArdite , moltenArditeFluid , "liquid_ardite" ). setUnlocalizedName ( "metal.molten.ardite" );
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GameRegistry . registerBlock ( moltenArdite , "metal.molten.ardite" );
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fluids [ 6 ] = moltenArditeFluid ;
fluidBlocks [ 6 ] = moltenArdite ;
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moltenArditeFluid . setBlockID ( moltenArdite ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenArditeFluid , 1000 ), new ItemStack ( buckets , 1 , 6 ), new ItemStack ( Item . bucketEmpty )));
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moltenBronzeFluid = new Fluid ( "bronze.molten" );
if ( ! FluidRegistry . registerFluid ( moltenBronzeFluid ))
moltenBronzeFluid = FluidRegistry . getFluid ( "bronze.molten" );
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moltenBronze = new LiquidMetalFinite ( PHConstruct . moltenBronze , moltenBronzeFluid , "liquid_bronze" ). setUnlocalizedName ( "metal.molten.bronze" );
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GameRegistry . registerBlock ( moltenBronze , "metal.molten.bronze" );
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fluids [ 7 ] = moltenBronzeFluid ;
fluidBlocks [ 7 ] = moltenBronze ;
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moltenBronzeFluid . setBlockID ( moltenBronze ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenBronzeFluid , 1000 ), new ItemStack ( buckets , 1 , 7 ), new ItemStack ( Item . bucketEmpty )));
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moltenAlubrassFluid = new Fluid ( "aluminumbrass.molten" );
if ( ! FluidRegistry . registerFluid ( moltenAlubrassFluid ))
moltenAlubrassFluid = FluidRegistry . getFluid ( "aluminumbrass.molten" );
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moltenAlubrass = new LiquidMetalFinite ( PHConstruct . moltenAlubrass , moltenAlubrassFluid , "liquid_alubrass" ). setUnlocalizedName ( "metal.molten.alubrass" );
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GameRegistry . registerBlock ( moltenAlubrass , "metal.molten.alubrass" );
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fluids [ 8 ] = moltenAlubrassFluid ;
fluidBlocks [ 8 ] = moltenAlubrass ;
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moltenAlubrassFluid . setBlockID ( moltenAlubrass ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenAlubrassFluid , 1000 ), new ItemStack ( buckets , 1 , 8 ), new ItemStack ( Item . bucketEmpty )));
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moltenManyullynFluid = new Fluid ( "manyullyn.molten" );
if ( ! FluidRegistry . registerFluid ( moltenManyullynFluid ))
moltenManyullynFluid = FluidRegistry . getFluid ( "manyullyn.molten" );
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moltenManyullyn = new LiquidMetalFinite ( PHConstruct . moltenManyullyn , moltenManyullynFluid , "liquid_manyullyn" ). setUnlocalizedName ( "metal.molten.manyullyn" );
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GameRegistry . registerBlock ( moltenManyullyn , "metal.molten.manyullyn" );
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fluids [ 9 ] = moltenManyullynFluid ;
fluidBlocks [ 9 ] = moltenManyullyn ;
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moltenManyullynFluid . setBlockID ( moltenManyullyn ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenManyullynFluid , 1000 ), new ItemStack ( buckets , 1 , 9 ), new ItemStack ( Item . bucketEmpty )));
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moltenAlumiteFluid = new Fluid ( "alumite.molten" );
if ( ! FluidRegistry . registerFluid ( moltenAlumiteFluid ))
moltenAlumiteFluid = FluidRegistry . getFluid ( "alumite.molten" );
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moltenAlumite = new LiquidMetalFinite ( PHConstruct . moltenAlumite , moltenAlumiteFluid , "liquid_alumite" ). setUnlocalizedName ( "metal.molten.alumite" );
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GameRegistry . registerBlock ( moltenAlumite , "metal.molten.alumite" );
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fluids [ 10 ] = moltenAlumiteFluid ;
fluidBlocks [ 10 ] = moltenAlumite ;
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moltenAlumiteFluid . setBlockID ( moltenAlumite ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenAlumiteFluid , 1000 ), new ItemStack ( buckets , 1 , 10 ), new ItemStack ( Item . bucketEmpty )));
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moltenObsidianFluid = new Fluid ( "obsidian.molten" );
if ( ! FluidRegistry . registerFluid ( moltenObsidianFluid ))
moltenObsidianFluid = FluidRegistry . getFluid ( "obsidian.molten" );
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moltenObsidian = new LiquidMetalFinite ( PHConstruct . moltenObsidian , moltenObsidianFluid , "liquid_obsidian" ). setUnlocalizedName ( "metal.molten.obsidian" );
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GameRegistry . registerBlock ( moltenObsidian , "metal.molten.obsidian" );
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fluids [ 11 ] = moltenObsidianFluid ;
fluidBlocks [ 11 ] = moltenObsidian ;
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moltenObsidianFluid . setBlockID ( moltenObsidian ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenObsidianFluid , 1000 ), new ItemStack ( buckets , 1 , 11 ), new ItemStack ( Item . bucketEmpty )));
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moltenSteelFluid = new Fluid ( "steel.molten" );
if ( ! FluidRegistry . registerFluid ( moltenSteelFluid ))
moltenSteelFluid = FluidRegistry . getFluid ( "steel.molten" );
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moltenSteel = new LiquidMetalFinite ( PHConstruct . moltenSteel , moltenSteelFluid , "liquid_steel" ). setUnlocalizedName ( "metal.molten.steel" );
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GameRegistry . registerBlock ( moltenSteel , "metal.molten.steel" );
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fluids [ 12 ] = moltenSteelFluid ;
fluidBlocks [ 12 ] = moltenSteel ;
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moltenSteelFluid . setBlockID ( moltenSteel ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenSteelFluid , 1000 ), new ItemStack ( buckets , 1 , 12 ), new ItemStack ( Item . bucketEmpty )));
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moltenGlassFluid = new Fluid ( "glass.molten" );
if ( ! FluidRegistry . registerFluid ( moltenGlassFluid ))
moltenGlassFluid = FluidRegistry . getFluid ( "glass.molten" );
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moltenGlass = new LiquidMetalFinite ( PHConstruct . moltenGlass , moltenGlassFluid , "liquid_glass" ). setUnlocalizedName ( "metal.molten.glass" );
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GameRegistry . registerBlock ( moltenGlass , "metal.molten.glass" );
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fluids [ 13 ] = moltenGlassFluid ;
fluidBlocks [ 13 ] = moltenGlass ;
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moltenGlassFluid . setBlockID ( moltenGlass ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenGlassFluid , 1000 ), new ItemStack ( buckets , 1 , 13 ), new ItemStack ( Item . bucketEmpty )));
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moltenStoneFluid = new Fluid ( "stone.seared" );
if ( ! FluidRegistry . registerFluid ( moltenStoneFluid ))
moltenStoneFluid = FluidRegistry . getFluid ( "stone.seared" );
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moltenStone = new LiquidMetalFinite ( PHConstruct . moltenStone , moltenStoneFluid , "liquid_stone" ). setUnlocalizedName ( "molten.stone" );
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GameRegistry . registerBlock ( moltenStone , "molten.stone" );
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fluids [ 14 ] = moltenStoneFluid ;
fluidBlocks [ 14 ] = moltenStone ;
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moltenStoneFluid . setBlockID ( moltenStone ). setLuminosity ( 12 ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenStoneFluid , 1000 ), new ItemStack ( buckets , 1 , 14 ), new ItemStack ( Item . bucketEmpty )));
2013-07-26 21:18:53 -07:00
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moltenEmeraldFluid = new Fluid ( "emerald.liquid" );
if ( ! FluidRegistry . registerFluid ( moltenEmeraldFluid ))
moltenEmeraldFluid = FluidRegistry . getFluid ( "emerald.liquid" );
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moltenEmerald = new LiquidMetalFinite ( PHConstruct . moltenEmerald , moltenEmeraldFluid , "liquid_villager" ). setUnlocalizedName ( "molten.emerald" );
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GameRegistry . registerBlock ( moltenEmerald , "molten.emerald" );
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fluids [ 15 ] = moltenEmeraldFluid ;
fluidBlocks [ 15 ] = moltenEmerald ;
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moltenEmeraldFluid . setBlockID ( moltenEmerald ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenEmeraldFluid , 1000 ), new ItemStack ( buckets , 1 , 15 ), new ItemStack ( Item . bucketEmpty )));
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bloodFluid = new Fluid ( "blood" );
if ( ! FluidRegistry . registerFluid ( bloodFluid ))
bloodFluid = FluidRegistry . getFluid ( "blood" );
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blood = new LiquidMetalFinite ( PHConstruct . blood , bloodFluid , "liquid_cow" ). setUnlocalizedName ( "liquid.blood" );
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GameRegistry . registerBlock ( blood , "liquid.blood" );
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fluids [ 16 ] = bloodFluid ;
fluidBlocks [ 16 ] = blood ;
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bloodFluid . setBlockID ( blood ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( bloodFluid , 1000 ), new ItemStack ( buckets , 1 , 16 ), new ItemStack ( Item . bucketEmpty )));
2013-07-26 21:18:53 -07:00
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moltenNickelFluid = new Fluid ( "nickel.molten" );
if ( ! FluidRegistry . registerFluid ( moltenNickelFluid ))
moltenNickelFluid = FluidRegistry . getFluid ( "nickel.molten" );
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moltenNickel = new LiquidMetalFinite ( PHConstruct . moltenNickel , moltenNickelFluid , "liquid_ferrous" ). setUnlocalizedName ( "metal.molten.nickel" );
2013-07-28 18:22:52 +10:00
GameRegistry . registerBlock ( moltenNickel , "metal.molten.nickel" );
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fluids [ 17 ] = moltenNickelFluid ;
fluidBlocks [ 17 ] = moltenNickel ;
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moltenNickelFluid . setBlockID ( moltenNickel ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenNickelFluid , 1000 ), new ItemStack ( buckets , 1 , 17 ), new ItemStack ( Item . bucketEmpty )));
2013-07-26 21:18:53 -07:00
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moltenLeadFluid = new Fluid ( "lead.molten" );
if ( ! FluidRegistry . registerFluid ( moltenLeadFluid ))
moltenLeadFluid = FluidRegistry . getFluid ( "lead.molten" );
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moltenLead = new LiquidMetalFinite ( PHConstruct . moltenLead , moltenLeadFluid , "liquid_lead" ). setUnlocalizedName ( "metal.molten.lead" );
2013-07-28 18:22:52 +10:00
GameRegistry . registerBlock ( moltenLead , "metal.molten.lead" );
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fluids [ 18 ] = moltenLeadFluid ;
fluidBlocks [ 18 ] = moltenLead ;
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moltenLeadFluid . setBlockID ( moltenLead ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenLeadFluid , 1000 ), new ItemStack ( buckets , 1 , 18 ), new ItemStack ( Item . bucketEmpty )));
2013-07-26 21:18:53 -07:00
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moltenSilverFluid = new Fluid ( "silver.molten" );
if ( ! FluidRegistry . registerFluid ( moltenSilverFluid ))
moltenSilverFluid = FluidRegistry . getFluid ( "silver.molten" );
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moltenSilver = new LiquidMetalFinite ( PHConstruct . moltenSilver , moltenSilverFluid , "liquid_silver" ). setUnlocalizedName ( "metal.molten.silver" );
2013-07-28 18:22:52 +10:00
GameRegistry . registerBlock ( moltenSilver , "metal.molten.silver" );
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fluids [ 19 ] = moltenSilverFluid ;
fluidBlocks [ 19 ] = moltenSilver ;
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moltenSilverFluid . setBlockID ( moltenSilver ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenSilverFluid , 1000 ), new ItemStack ( buckets , 1 , 19 ), new ItemStack ( Item . bucketEmpty )));
2013-07-26 21:18:53 -07:00
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moltenShinyFluid = new Fluid ( "platinum.molten" );
if ( ! FluidRegistry . registerFluid ( moltenShinyFluid ))
moltenShinyFluid = FluidRegistry . getFluid ( "platinum.molten" );
2013-07-26 21:18:53 -07:00
moltenShiny = new LiquidMetalFinite ( PHConstruct . moltenShiny , moltenShinyFluid , "liquid_shiny" ). setUnlocalizedName ( "metal.molten.shiny" );
2013-07-28 18:22:52 +10:00
GameRegistry . registerBlock ( moltenShiny , "metal.molten.shiny" );
2013-07-26 21:18:53 -07:00
fluids [ 20 ] = moltenLeadFluid ;
fluidBlocks [ 20 ] = moltenShiny ;
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moltenShinyFluid . setBlockID ( moltenShiny ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
2013-08-27 18:11:13 -07:00
FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenShinyFluid , 1000 ), new ItemStack ( buckets , 1 , 20 ), new ItemStack ( Item . bucketEmpty )));
2013-07-26 21:18:53 -07:00
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moltenInvarFluid = new Fluid ( "invar.molten" );
if ( ! FluidRegistry . registerFluid ( moltenInvarFluid ))
moltenInvarFluid = FluidRegistry . getFluid ( "invar.molten" );
2013-07-26 21:18:53 -07:00
moltenInvar = new LiquidMetalFinite ( PHConstruct . moltenInvar , moltenInvarFluid , "liquid_invar" ). setUnlocalizedName ( "metal.molten.invar" );
2013-07-28 18:22:52 +10:00
GameRegistry . registerBlock ( moltenInvar , "metal.molten.invar" );
2013-07-26 21:18:53 -07:00
fluids [ 21 ] = moltenInvarFluid ;
fluidBlocks [ 21 ] = moltenInvar ;
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moltenInvarFluid . setBlockID ( moltenInvar ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
2013-08-27 18:11:13 -07:00
FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenInvarFluid , 1000 ), new ItemStack ( buckets , 1 , 21 ), new ItemStack ( Item . bucketEmpty )));
2013-07-26 21:18:53 -07:00
2013-10-19 07:45:16 -07:00
moltenElectrumFluid = new Fluid ( "electrum.molten" );
if ( ! FluidRegistry . registerFluid ( moltenElectrumFluid ))
moltenElectrumFluid = FluidRegistry . getFluid ( "electrum.molten" );
2013-07-26 21:18:53 -07:00
moltenElectrum = new LiquidMetalFinite ( PHConstruct . moltenElectrum , moltenElectrumFluid , "liquid_electrum" ). setUnlocalizedName ( "metal.molten.electrum" );
2013-07-28 18:22:52 +10:00
GameRegistry . registerBlock ( moltenElectrum , "metal.molten.electrum" );
2013-07-26 21:18:53 -07:00
fluids [ 22 ] = moltenElectrumFluid ;
fluidBlocks [ 22 ] = moltenElectrum ;
2013-10-19 07:45:16 -07:00
moltenElectrumFluid . setBlockID ( moltenElectrum ). setDensity ( 3000 ). setViscosity ( 6000 ). setTemperature ( 1300 );
2013-08-27 18:11:13 -07:00
FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenElectrumFluid , 1000 ), new ItemStack ( buckets , 1 , 22 ), new ItemStack ( Item . bucketEmpty )));
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moltenEnderFluid = new Fluid ( "ender" );
if ( ! FluidRegistry . registerFluid ( moltenEnderFluid ))
moltenEnderFluid = FluidRegistry . getFluid ( "ender" );
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moltenEnder = new LiquidMetalFinite ( PHConstruct . moltenEnder , moltenEnderFluid , "liquid_ender" ). setUnlocalizedName ( "liquid.ender" );
GameRegistry . registerBlock ( moltenEnder , "liquid.ender" );
fluids [ 23 ] = moltenEnderFluid ;
fluidBlocks [ 23 ] = moltenEnder ;
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moltenEnderFluid . setBlockID ( moltenEnder ). setDensity ( 3000 ). setViscosity ( 6000 );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( moltenEnderFluid , 1000 ), new ItemStack ( buckets , 1 , 23 ), new ItemStack ( Item . bucketEmpty )));
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//Slime
slimeStep = new StepSoundSlime ( "mob.slime" , 1 . 0f , 1 . 0f );
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blueSlimeFluid = new Fluid ( "slime.blue" );
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if ( ! FluidRegistry . registerFluid ( blueSlimeFluid ))
blueSlimeFluid = FluidRegistry . getFluid ( "slime.blue" );
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slimePool = new SlimeFluid ( PHConstruct . slimePoolBlue , blueSlimeFluid , Material . water ). setCreativeTab ( TConstructRegistry . blockTab ). setStepSound ( slimeStep ). setUnlocalizedName ( "liquid.slime" );
GameRegistry . registerBlock ( slimePool , "liquid.slime" );
fluids [ 24 ] = blueSlimeFluid ;
fluidBlocks [ 24 ] = slimePool ;
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blueSlimeFluid . setBlockID ( slimePool );
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FluidContainerRegistry . registerFluidContainer ( new FluidContainerData ( new FluidStack ( blueSlimeFluid , 1000 ), new ItemStack ( buckets , 1 , 24 ), new ItemStack ( Item . bucketEmpty )));
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slimeGel = new SlimeGel ( PHConstruct . slimeGel ). setStepSound ( slimeStep ). setLightOpacity ( 0 ). setUnlocalizedName ( "slime.gel" );
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GameRegistry . registerBlock ( slimeGel , SlimeGelItemBlock . class , "slime.gel" );
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slimeGrass = new SlimeGrass ( PHConstruct . slimeGrass ). setStepSound ( Block . soundGrassFootstep ). setLightOpacity ( 0 ). setUnlocalizedName ( "slime.grass" );
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GameRegistry . registerBlock ( slimeGrass , SlimeGrassItemBlock . class , "slime.grass" );
slimeTallGrass = new SlimeTallGrass ( PHConstruct . slimeTallGrass ). setStepSound ( Block . soundGrassFootstep ). setUnlocalizedName ( "slime.grass.tall" );
GameRegistry . registerBlock ( slimeTallGrass , SlimeTallGrassItem . class , "slime.grass.tall" );
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slimeLeaves = ( SlimeLeaves ) new SlimeLeaves ( PHConstruct . slimeLeaves ). setStepSound ( slimeStep ). setLightOpacity ( 0 ). setUnlocalizedName ( "slime.leaves" );
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GameRegistry . registerBlock ( slimeLeaves , SlimeLeavesItemBlock . class , "slime.leaves" );
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slimeSapling = ( SlimeSapling ) new SlimeSapling ( PHConstruct . slimeSapling ). setStepSound ( slimeStep ). setUnlocalizedName ( "slime.sapling" );
GameRegistry . registerBlock ( slimeSapling , SlimeSaplingItemBlock . class , "slime.sapling" );
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slimeChannel = new ConveyorBase ( PHConstruct . slimeChannel , Material . water ). setStepSound ( slimeStep ). setUnlocalizedName ( "slime.channel" );
GameRegistry . registerBlock ( slimeChannel , "slime.channel" );
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TConstructRegistry . drawbridgeState [ slimeChannel . blockID ] = 1 ;
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slimePad = new SlimePad ( PHConstruct . slimePad , Material . cloth ). setStepSound ( slimeStep ). setUnlocalizedName ( "slime.pad" );
GameRegistry . registerBlock ( slimePad , "slime.pad" );
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TConstructRegistry . drawbridgeState [ slimePad . blockID ] = 1 ;
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//Decoration
stoneTorch = new StoneTorch ( PHConstruct . stoneTorch ). setUnlocalizedName ( "decoration.stonetorch" );
GameRegistry . registerBlock ( stoneTorch , "decoration.stonetorch" );
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stoneLadder = new StoneLadder ( PHConstruct . stoneLadder ). setUnlocalizedName ( "decoration.stoneladder" );
GameRegistry . registerBlock ( stoneLadder , "decoration.stoneladder" );
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multiBrick = new MultiBrick ( PHConstruct . multiBrick ). setUnlocalizedName ( "Decoration.Brick" );
GameRegistry . registerBlock ( multiBrick , MultiBrickItem . class , "decoration.multibrick" );
multiBrickFancy = new MultiBrickFancy ( PHConstruct . multiBrickFancy ). setUnlocalizedName ( "Decoration.BrickFancy" );
GameRegistry . registerBlock ( multiBrickFancy , MultiBrickFancyItem . class , "decoration.multibrickfancy" );
//Ores
String [] berryOres = new String [] { "berry_iron" , "berry_gold" , "berry_copper" , "berry_tin" , "berry_iron_ripe" , "berry_gold_ripe" , "berry_copper_ripe" , "berry_tin_ripe" };
oreBerry = ( OreberryBush ) new OreberryBush ( PHConstruct . oreBerry , berryOres , 0 , 4 , new String [] { "oreIron" , "oreGold" , "oreCopper" , "oreTin" }). setUnlocalizedName ( "ore.berries.one" );
GameRegistry . registerBlock ( oreBerry , OreberryBushItem . class , "ore.berries.one" );
String [] berryOresTwo = new String [] { "berry_aluminum" , "berry_essence" , "" , "" , "berry_aluminum_ripe" , "berry_essence_ripe" , "" , "" };
oreBerrySecond = ( OreberryBush ) new OreberryBushEssence ( PHConstruct . oreBerrySecond , berryOresTwo , 4 , 2 , new String [] { "oreAluminum" , "oreSilver" }). setUnlocalizedName ( "ore.berries.two" );
GameRegistry . registerBlock ( oreBerrySecond , OreberryBushSecondItem . class , "ore.berries.two" );
String [] oreTypes = new String [] { "nether_slag" , "nether_cobalt" , "nether_ardite" , "ore_copper" , "ore_tin" , "ore_aluminum" , "ore_slag" };
oreSlag = new MetalOre ( PHConstruct . oreSlag , Material . iron , 10 . 0F , oreTypes ). setUnlocalizedName ( "tconstruct.stoneore" );
GameRegistry . registerBlock ( oreSlag , MetalOreItemBlock . class , "SearedBrick" );
MinecraftForge . setBlockHarvestLevel ( oreSlag , 1 , "pickaxe" , 4 );
MinecraftForge . setBlockHarvestLevel ( oreSlag , 2 , "pickaxe" , 4 );
MinecraftForge . setBlockHarvestLevel ( oreSlag , 3 , "pickaxe" , 1 );
MinecraftForge . setBlockHarvestLevel ( oreSlag , 4 , "pickaxe" , 1 );
MinecraftForge . setBlockHarvestLevel ( oreSlag , 5 , "pickaxe" , 1 );
oreGravel = new GravelOre ( PHConstruct . oreGravel ). setUnlocalizedName ( "GravelOre" ). setUnlocalizedName ( "tconstruct.gravelore" );
GameRegistry . registerBlock ( oreGravel , GravelOreItem . class , "GravelOre" );
MinecraftForge . setBlockHarvestLevel ( oreGravel , 0 , "shovel" , 1 );
MinecraftForge . setBlockHarvestLevel ( oreGravel , 1 , "shovel" , 2 );
MinecraftForge . setBlockHarvestLevel ( oreGravel , 2 , "shovel" , 1 );
MinecraftForge . setBlockHarvestLevel ( oreGravel , 3 , "shovel" , 1 );
MinecraftForge . setBlockHarvestLevel ( oreGravel , 4 , "shovel" , 1 );
MinecraftForge . setBlockHarvestLevel ( oreGravel , 5 , "shovel" , 4 );
speedBlock = new SpeedBlock ( PHConstruct . speedBlock ). setUnlocalizedName ( "SpeedBlock" );
GameRegistry . registerBlock ( speedBlock , SpeedBlockItem . class , "SpeedBlock" );
//Glass
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clearGlass = new GlassBlockConnected ( PHConstruct . glass , "clear" , false ). setUnlocalizedName ( "GlassBlock" );
clearGlass . stepSound = Block . soundGlassFootstep ;
GameRegistry . registerBlock ( clearGlass , GlassBlockItem . class , "GlassBlock" );
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glassPane = new GlassPaneConnected ( PHConstruct . glassPane , "clear" , false );
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GameRegistry . registerBlock ( glassPane , GlassPaneItem . class , "GlassPane" );
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stainedGlassClear = new GlassBlockConnectedMeta ( PHConstruct . stainedGlassClear , "stained" , true , "white" , "orange" , "magenta" , "light_blue" , "yellow" , "lime" , "pink" , "gray" , "light_gray" ,
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"cyan" , "purple" , "blue" , "brown" , "green" , "red" , "black" ). setUnlocalizedName ( "GlassBlock.StainedClear" );
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stainedGlassClear . stepSound = Block . soundGlassFootstep ;
GameRegistry . registerBlock ( stainedGlassClear , StainedGlassClearItem . class , "GlassBlock.StainedClear" );
stainedGlassClearPane = new GlassPaneStained ( PHConstruct . stainedGlassClearPane );
GameRegistry . registerBlock ( stainedGlassClearPane , StainedGlassClearPaneItem . class , "GlassPaneClearStained" );
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//Crystalline
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essenceExtractor = new EssenceExtractor ( PHConstruct . essenceExtractor ). setHardness ( 12f ). setUnlocalizedName ( "extractor.essence" );
GameRegistry . registerBlock ( essenceExtractor , "extractor.essence" );
GameRegistry . registerTileEntity ( EssenceExtractorLogic . class , "extractor.essence" );
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//Rail
woodenRail = new WoodRail ( PHConstruct . woodenRail ). setStepSound ( Block . soundWoodFootstep ). setCreativeTab ( TConstructRegistry . blockTab ). setUnlocalizedName ( "rail.wood" );
GameRegistry . registerBlock ( woodenRail , "rail.wood" );
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}
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void registerItems ()
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{
titleIcon = new TitleIcon ( PHConstruct . uselessItem ). setUnlocalizedName ( "tconstruct.titleicon" );
String [] blanks = new String [] { "blank_pattern" , "blank_cast" , "blank_cast" };
blankPattern = new CraftingItem ( PHConstruct . blankPattern , blanks , blanks , "materials/" ). setUnlocalizedName ( "tconstruct.Pattern" );
materials = new MaterialItem ( PHConstruct . materials ). setUnlocalizedName ( "tconstruct.Materials" );
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toolRod = new ToolPart ( PHConstruct . toolRod , "_rod" , "ToolRod" ). setUnlocalizedName ( "tconstruct.ToolRod" );
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toolShard = new ToolShard ( PHConstruct . toolShard , "_chunk" ). setUnlocalizedName ( "tconstruct.ToolShard" );
woodPattern = new Pattern ( PHConstruct . woodPattern , "WoodPattern" , "pattern_" , "materials/" ). setUnlocalizedName ( "tconstruct.Pattern" );
metalPattern = new MetalPattern ( PHConstruct . metalPattern , "MetalPattern" , "cast_" , "materials/" ). setUnlocalizedName ( "tconstruct.MetalPattern" );
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armorPattern = new ArmorPattern ( PHConstruct . armorPattern , "ArmorPattern" , "armorcast_" , "materials/" ). setUnlocalizedName ( "tconstruct.ArmorPattern" );
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TConstructRegistry . addItemToDirectory ( "blankPattern" , blankPattern );
TConstructRegistry . addItemToDirectory ( "woodPattern" , woodPattern );
TConstructRegistry . addItemToDirectory ( "metalPattern" , metalPattern );
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TConstructRegistry . addItemToDirectory ( "armorPattern" , armorPattern );
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String [] patternTypes = { "ingot" , "toolRod" , "pickaxeHead" , "shovelHead" , "hatchetHead" , "swordBlade" , "wideGuard" , "handGuard" , "crossbar" , "binding" , "frypanHead" , "signHead" ,
"knifeBlade" , "chiselHead" , "toughRod" , "toughBinding" , "largePlate" , "broadAxeHead" , "scytheHead" , "excavatorHead" , "largeBlade" , "hammerHead" , "fullGuard" };
for ( int i = 1 ; i < patternTypes . length ; i ++ )
{
TConstructRegistry . addItemStackToDirectory ( patternTypes [ i ] + "Pattern" , new ItemStack ( woodPattern , 1 , i ));
}
for ( int i = 0 ; i < patternTypes . length ; i ++ )
{
TConstructRegistry . addItemStackToDirectory ( patternTypes [ i ] + "Cast" , new ItemStack ( metalPattern , 1 , i ));
}
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String [] armorPartTypes = { "helmet" , "chestplate" , "leggings" , "boots" };
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for ( int i = 1 ; i < armorPartTypes . length ; i ++ )
{
TConstructRegistry . addItemStackToDirectory ( armorPartTypes [ i ] + "Cast" , new ItemStack ( armorPattern , 1 , i ));
}
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manualBook = new Manual ( PHConstruct . manual );
buckets = new FilledBucket ( PHConstruct . buckets );
pickaxe = new Pickaxe ( PHConstruct . pickaxe );
shovel = new Shovel ( PHConstruct . shovel );
hatchet = new Hatchet ( PHConstruct . axe );
broadsword = new Broadsword ( PHConstruct . broadsword );
longsword = new Longsword ( PHConstruct . longsword );
rapier = new Rapier ( PHConstruct . rapier );
dagger = new Dagger ( PHConstruct . dagger );
cutlass = new Cutlass ( PHConstruct . cutlass );
frypan = new FryingPan ( PHConstruct . frypan );
battlesign = new BattleSign ( PHConstruct . battlesign );
mattock = new Mattock ( PHConstruct . mattock );
chisel = new Chisel ( PHConstruct . chisel );
lumberaxe = new LumberAxe ( PHConstruct . lumberaxe );
cleaver = new Cleaver ( PHConstruct . cleaver );
scythe = new Scythe ( PHConstruct . scythe );
excavator = new Excavator ( PHConstruct . excavator );
hammer = new Hammer ( PHConstruct . hammer );
battleaxe = new Battleaxe ( PHConstruct . battleaxe );
shortbow = new Shortbow ( PHConstruct . shortbow );
arrow = new Arrow ( PHConstruct . arrow );
Item [] tools = { pickaxe , shovel , hatchet , broadsword , longsword , rapier , cutlass , frypan , battlesign , mattock , chisel , lumberaxe , cleaver , scythe , excavator , hammer , battleaxe };
String [] toolStrings = { "pickaxe" , "shovel" , "hatchet" , "broadsword" , "longsword" , "rapier" , "cutlass" , "frypan" , "battlesign" , "mattock" , "chisel" , "lumberaxe" , "cleaver" , "scythe" ,
"excavator" , "hammer" , "battleaxe" };
for ( int i = 0 ; i < tools . length ; i ++ )
{
TConstructRegistry . addItemToDirectory ( toolStrings [ i ] , tools [ i ] );
}
potionLauncher = new PotionLauncher ( PHConstruct . potionLauncher ). setUnlocalizedName ( "tconstruct.PotionLauncher" );
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pickaxeHead = new ToolPart ( PHConstruct . pickaxeHead , "_pickaxe_head" , "PickHead" ). setUnlocalizedName ( "tconstruct.PickaxeHead" );
shovelHead = new ToolPart ( PHConstruct . shovelHead , "_shovel_head" , "ShovelHead" ). setUnlocalizedName ( "tconstruct.ShovelHead" );
hatchetHead = new ToolPart ( PHConstruct . axeHead , "_axe_head" , "AxeHead" ). setUnlocalizedName ( "tconstruct.AxeHead" );
binding = new ToolPart ( PHConstruct . binding , "_binding" , "Binding" ). setUnlocalizedName ( "tconstruct.Binding" );
toughBinding = new ToolPart ( PHConstruct . toughBinding , "_toughbind" , "ToughBind" ). setUnlocalizedName ( "tconstruct.ThickBinding" );
toughRod = new ToolPart ( PHConstruct . toughRod , "_toughrod" , "ToughRod" ). setUnlocalizedName ( "tconstruct.ThickRod" );
largePlate = new ToolPart ( PHConstruct . largePlate , "_largeplate" , "LargePlate" ). setUnlocalizedName ( "tconstruct.LargePlate" );
swordBlade = new ToolPart ( PHConstruct . swordBlade , "_sword_blade" , "SwordBlade" ). setUnlocalizedName ( "tconstruct.SwordBlade" );
wideGuard = new ToolPart ( PHConstruct . largeGuard , "_large_guard" , "LargeGuard" ). setUnlocalizedName ( "tconstruct.LargeGuard" );
handGuard = new ToolPart ( PHConstruct . medGuard , "_medium_guard" , "MediumGuard" ). setUnlocalizedName ( "tconstruct.MediumGuard" );
crossbar = new ToolPart ( PHConstruct . crossbar , "_crossbar" , "Crossbar" ). setUnlocalizedName ( "tconstruct.Crossbar" );
knifeBlade = new ToolPart ( PHConstruct . knifeBlade , "_knife_blade" , "KnifeBlade" ). setUnlocalizedName ( "tconstruct.KnifeBlade" );
fullGuard = new ToolPartHidden ( PHConstruct . fullGuard , "_full_guard" , "FullGuard" ). setUnlocalizedName ( "tconstruct.FullGuard" );
frypanHead = new ToolPart ( PHConstruct . frypanHead , "_frypan_head" , "FrypanHead" ). setUnlocalizedName ( "tconstruct.FrypanHead" );
signHead = new ToolPart ( PHConstruct . signHead , "_battlesign_head" , "SignHead" ). setUnlocalizedName ( "tconstruct.SignHead" );
chiselHead = new ToolPart ( PHConstruct . chiselHead , "_chisel_head" , "ChiselHead" ). setUnlocalizedName ( "tconstruct.ChiselHead" );
scytheBlade = new ToolPart ( PHConstruct . scytheBlade , "_scythe_head" , "ScytheHead" ). setUnlocalizedName ( "tconstruct.ScytheBlade" );
broadAxeHead = new ToolPart ( PHConstruct . lumberHead , "_lumberaxe_head" , "LumberHead" ). setUnlocalizedName ( "tconstruct.LumberHead" );
excavatorHead = new ToolPart ( PHConstruct . excavatorHead , "_excavator_head" , "ExcavatorHead" ). setUnlocalizedName ( "tconstruct.ExcavatorHead" );
largeSwordBlade = new ToolPart ( PHConstruct . largeSwordBlade , "_large_sword_blade" , "LargeSwordBlade" ). setUnlocalizedName ( "tconstruct.LargeSwordBlade" );
hammerHead = new ToolPart ( PHConstruct . hammerHead , "_hammer_head" , "HammerHead" ). setUnlocalizedName ( "tconstruct.HammerHead" );
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bowstring = new Bowstring ( PHConstruct . bowstring ). setUnlocalizedName ( "tconstruct.Bowstring" );
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arrowhead = new ToolPart ( PHConstruct . arrowhead , "_arrowhead" , "ArrowHead" ). setUnlocalizedName ( "tconstruct.Arrowhead" );
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fletching = new Fletching ( PHConstruct . fletching ). setUnlocalizedName ( "tconstruct.Fletching" );
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Item [] toolParts = { toolRod , toolShard , pickaxeHead , shovelHead , hatchetHead , binding , toughBinding , toughRod , largePlate , swordBlade , wideGuard , handGuard , crossbar , knifeBlade , fullGuard ,
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frypanHead , signHead , chiselHead , scytheBlade , broadAxeHead , excavatorHead , largeSwordBlade , hammerHead , bowstring , fletching , arrowhead };
String [] toolPartStrings = { "toolRod" , "toolShard" , "pickaxeHead" , "shovelHead" , "hatchetHead" , "binding" , "toughBinding" , "toughRod" , "heavyPlate" , "swordBlade" , "wideGuard" , "handGuard" ,
"crossbar" , "knifeBlade" , "fullGuard" , "frypanHead" , "signHead" , "chiselHead" , "scytheBlade" , "broadAxeHead" , "excavatorHead" , "largeSwordBlade" , "hammerHead" , "bowstring" ,
"fletching" , "arrowhead" };
for ( int i = 0 ; i < toolParts . length ; i ++ )
{
TConstructRegistry . addItemToDirectory ( toolPartStrings [ i ] , toolParts [ i ] );
}
diamondApple = new DiamondApple ( PHConstruct . diamondApple ). setUnlocalizedName ( "tconstruct.apple.diamond" );
strangeFood = new StrangeFood ( PHConstruct . slimefood ). setUnlocalizedName ( "tconstruct.strangefood" );
oreBerries = new OreBerries ( PHConstruct . oreChunks ). setUnlocalizedName ( "oreberry" );
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jerky = new Jerky ( PHConstruct . jerky , Loader . isModLoaded ( "HungerOverhaul" )). setUnlocalizedName ( "tconstruct.jerky" );
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//Wearables
//heavyHelmet = new TArmorBase(PHConstruct.heavyHelmet, 0).setUnlocalizedName("tconstruct.HeavyHelmet");
heartCanister = new HeartCanister ( PHConstruct . heartCanister ). setUnlocalizedName ( "tconstruct.canister" );
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//heavyBoots = new TArmorBase(PHConstruct.heavyBoots, 3).setUnlocalizedName("tconstruct.HeavyBoots");
//glove = new Glove(PHConstruct.glove).setUnlocalizedName("tconstruct.Glove");
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knapsack = new Knapsack ( PHConstruct . knapsack ). setUnlocalizedName ( "tconstruct.storage" );
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//Crystalline
essenceCrystal = new EssenceCrystal ( PHConstruct . essenceCrystal ). setUnlocalizedName ( "tconstruct.crystal.essence" );
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goldHead = new GoldenHead ( PHConstruct . goldHead , 4 , 1 . 2F , false ). setAlwaysEdible (). setPotionEffect ( Potion . regeneration . id , 10 , 0 , 1 . 0F ). setUnlocalizedName ( "goldenhead" );
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LiquidCasting basinCasting = TConstruct . getBasinCasting ();
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materialWood = EnumHelper . addArmorMaterial ( "WOOD" , 2 , new int [] { 1 , 2 , 2 , 1 }, 3 );
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helmetWood = new ArmorBasic ( PHConstruct . woodHelmet , materialWood , 0 , "wood" ). setUnlocalizedName ( "tconstruct.helmetWood" );
chestplateWood = new ArmorBasic ( PHConstruct . woodChestplate , materialWood , 1 , "wood" ). setUnlocalizedName ( "tconstruct.chestplateWood" );
leggingsWood = new ArmorBasic ( PHConstruct . woodPants , materialWood , 2 , "wood" ). setUnlocalizedName ( "tconstruct.leggingsWood" );
bootsWood = new ArmorBasic ( PHConstruct . woodBoots , materialWood , 3 , "wood" ). setUnlocalizedName ( "tconstruct.bootsWood" );
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// essenceCrystal = new EssenceCrystal(PHConstruct.essenceCrystal).setUnlocalizedName("tconstruct.crystal.essence");
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String [] materialStrings = { "paperStack" , "greenSlimeCrystal" , "searedBrick" , "ingotCobalt" , "ingotArdite" , "ingotManyullyn" , "mossBall" , "lavaCrystal" , "necroticBone" , "ingotCopper" ,
"ingotTin" , "ingotAluminum" , "rawAluminum" , "ingotBronze" , "ingotAluminumBrass" , "ingotAlumite" , "ingotSteel" , "blueSlimeCrystal" , "ingotObsidian" , "nuggetIron" , "nuggetCopper" ,
"nuggetTin" , "nuggetAluminum" , "nuggetSilver" , "nuggetAluminumBrass" , "silkyCloth" , "silkyJewel" , "nuggetObsidian" , "nuggetCobalt" , "nuggetArdite" , "nuggetManyullyn" , "nuggetBronze" ,
"nuggetAlumite" , "nuggetSteel" };
for ( int i = 0 ; i < materialStrings . length ; i ++ )
{
TConstructRegistry . addItemStackToDirectory ( materialStrings [ i ] , new ItemStack ( materials , 1 , i ));
}
String [] oreberries = { "Iron" , "Gold" , "Copper" , "Tin" , "Aluminum" , "Essence" };
for ( int i = 0 ; i < oreberries . length ; i ++ )
{
TConstructRegistry . addItemStackToDirectory ( "oreberry" + oreberries [ i ] , new ItemStack ( oreBerries , 1 , i ));
}
TConstructRegistry . addItemStackToDirectory ( "diamondApple" , new ItemStack ( diamondApple , 1 , 0 ));
TConstructRegistry . addItemStackToDirectory ( "blueSlimeFood" , new ItemStack ( strangeFood , 1 , 0 ));
TConstructRegistry . addItemStackToDirectory ( "canisterEmpty" , new ItemStack ( heartCanister , 1 , 0 ));
TConstructRegistry . addItemStackToDirectory ( "miniRedHeart" , new ItemStack ( heartCanister , 1 , 1 ));
TConstructRegistry . addItemStackToDirectory ( "canisterRedHeart" , new ItemStack ( heartCanister , 1 , 2 ));
//Vanilla stack sizes
Item . doorWood . setMaxStackSize ( 16 );
Item . doorIron . setMaxStackSize ( 16 );
Item . snowball . setMaxStackSize ( 64 );
Item . boat . setMaxStackSize ( 16 );
Item . minecartEmpty . setMaxStackSize ( 3 );
Item . minecartCrate . setMaxStackSize ( 3 );
Item . minecartPowered . setMaxStackSize ( 3 );
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Item . itemsList [ Block . cake . blockID ] . setMaxStackSize ( 16 );
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//Block.torchWood.setTickRandomly(false);
}
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void registerMaterials ()
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{
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TConstructRegistry . addToolMaterial ( 0 , "Wood" , "Wooden " , 0 , 59 , 200 , 0 , 1 . 0F , 0 , 0f , "\u00A7e" , "" );
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TConstructRegistry . addToolMaterial ( 1 , "Stone" , 1 , 131 , 400 , 1 , 0 . 5F , 0 , 1f , "" , "Stonebound" );
TConstructRegistry . addToolMaterial ( 2 , "Iron" , 2 , 250 , 600 , 2 , 1 . 3F , 1 , 0f , "\u00A7f" , "" );
TConstructRegistry . addToolMaterial ( 3 , "Flint" , 1 , 171 , 525 , 2 , 0 . 7F , 0 , 0f , "\u00A78" , "" );
TConstructRegistry . addToolMaterial ( 4 , "Cactus" , 1 , 150 , 500 , 2 , 1 . 0F , 0 , - 1f , "\u00A72" , "Jagged" );
TConstructRegistry . addToolMaterial ( 5 , "Bone" , 1 , 200 , 400 , 1 , 1 . 0F , 0 , 0f , "\u00A7e" , "" );
TConstructRegistry . addToolMaterial ( 6 , "Obsidian" , 3 , 89 , 700 , 2 , 0 . 8F , 3 , 0f , "\u00A7d" , "" );
TConstructRegistry . addToolMaterial ( 7 , "Netherrack" , 2 , 131 , 400 , 1 , 1 . 2F , 0 , 1f , "\u00A74" , "Stonebound" );
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TConstructRegistry . addToolMaterial ( 8 , "Slime" , 0 , 500 , 150 , 0 , 1 . 5F , 0 , 0f , "\u00A7a" , "" );
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TConstructRegistry . addToolMaterial ( 9 , "Paper" , 0 , 30 , 200 , 0 , 0 . 3F , 0 , 0f , "\u00A7f" , "Writable" );
TConstructRegistry . addToolMaterial ( 10 , "Cobalt" , 4 , 800 , 1100 , 3 , 1 . 75F , 2 , 0f , "\u00A73" , "" );
TConstructRegistry . addToolMaterial ( 11 , "Ardite" , 4 , 600 , 800 , 3 , 2 . 0F , 0 , 2f , "\u00A74" , "Stonebound" );
TConstructRegistry . addToolMaterial ( 12 , "Manyullyn" , 5 , 1200 , 900 , 4 , 2 . 5F , 0 , 0f , "\u00A75" , "" );
TConstructRegistry . addToolMaterial ( 13 , "Copper" , 1 , 180 , 500 , 2 , 1 . 15F , 0 , 0f , "\u00A7c" , "" );
TConstructRegistry . addToolMaterial ( 14 , "Bronze" , 2 , 350 , 700 , 2 , 1 . 3F , 1 , 0f , "\u00A76" , "" );
TConstructRegistry . addToolMaterial ( 15 , "Alumite" , 4 , 550 , 800 , 3 , 1 . 3F , 2 , 0f , "\u00A7d" , "" );
TConstructRegistry . addToolMaterial ( 16 , "Steel" , 4 , 750 , 800 , 3 , 1 . 3F , 2 , 0f , "" , "" );
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TConstructRegistry . addToolMaterial ( 17 , "BlueSlime" , "Slime " , 0 , 1200 , 150 , 0 , 2 . 0F , 0 , 0f , "\u00A7b" , "" );
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TConstructRegistry . addBowMaterial ( 0 , 384 , 20 , 1 . 0f ); //Wood
TConstructRegistry . addBowMaterial ( 1 , 10 , 80 , 0 . 2f ); //Stone
TConstructRegistry . addBowMaterial ( 2 , 576 , 40 , 1 . 2f ); //Iron
TConstructRegistry . addBowMaterial ( 3 , 10 , 80 , 0 . 2f ); //Flint
TConstructRegistry . addBowMaterial ( 4 , 384 , 20 , 1 . 0f ); //Cactus
TConstructRegistry . addBowMaterial ( 5 , 192 , 30 , 1 . 0f ); //Bone
TConstructRegistry . addBowMaterial ( 6 , 10 , 80 , 0 . 2f ); //Obsidian
TConstructRegistry . addBowMaterial ( 7 , 10 , 80 , 0 . 2f ); //Netherrack
TConstructRegistry . addBowMaterial ( 8 , 1536 , 20 , 1 . 2f ); //Slime
TConstructRegistry . addBowMaterial ( 9 , 48 , 25 , 0 . 5f ); //Paper
TConstructRegistry . addBowMaterial ( 10 , 1152 , 40 , 1 . 2f ); //Cobalt
TConstructRegistry . addBowMaterial ( 11 , 960 , 40 , 1 . 2f ); //Ardite
TConstructRegistry . addBowMaterial ( 12 , 1536 , 40 , 1 . 2f ); //Manyullyn
TConstructRegistry . addBowMaterial ( 13 , 384 , 40 , 1 . 2f ); //Copper
TConstructRegistry . addBowMaterial ( 14 , 576 , 40 , 1 . 2f ); //Bronze
TConstructRegistry . addBowMaterial ( 15 , 768 , 40 , 1 . 2f ); //Alumite
TConstructRegistry . addBowMaterial ( 16 , 768 , 40 , 1 . 2f ); //Steel
TConstructRegistry . addBowMaterial ( 17 , 576 , 20 , 1 . 2f ); //Blue Slime
//Material ID, mass, fragility
TConstructRegistry . addArrowMaterial ( 0 , 0 . 69F , 1 . 0F , 100F ); //Wood
TConstructRegistry . addArrowMaterial ( 1 , 2 . 5F , 5 . 0F , 100F ); //Stone
TConstructRegistry . addArrowMaterial ( 2 , 7 . 2F , 0 . 5F , 100F ); //Iron
TConstructRegistry . addArrowMaterial ( 3 , 2 . 65F , 1 . 0F , 100F ); //Flint
TConstructRegistry . addArrowMaterial ( 4 , 0 . 76F , 1 . 0F , 100F ); //Cactus
TConstructRegistry . addArrowMaterial ( 5 , 0 . 69F , 1 . 0F , 100 ); //Bone
TConstructRegistry . addArrowMaterial ( 6 , 2 . 4F , 1 . 0F , 100F ); //Obsidian
TConstructRegistry . addArrowMaterial ( 7 , 3 . 5F , 1 . 0F , 100F ); //Netherrack
TConstructRegistry . addArrowMaterial ( 8 , 0 . 42F , 0 . 0F , 100F ); //Slime
TConstructRegistry . addArrowMaterial ( 9 , 1 . 1F , 3 . 0F , 90F ); //Paper
TConstructRegistry . addArrowMaterial ( 10 , 8 . 9F , 0 . 25F , 100F ); //Cobalt
TConstructRegistry . addArrowMaterial ( 11 , 7 . 2F , 0 . 25F , 100F ); //Ardite
TConstructRegistry . addArrowMaterial ( 12 , 10 . 6F , 0 . 1F , 100F ); //Manyullyn
TConstructRegistry . addArrowMaterial ( 13 , 8 . 96F , 0 . 5F , 100F ); //Copper
TConstructRegistry . addArrowMaterial ( 14 , 7 . 9F , 0 . 25F , 100F ); //Bronze
TConstructRegistry . addArrowMaterial ( 15 , 4 . 7F , 0 . 25F , 100F ); //Alumite
TConstructRegistry . addArrowMaterial ( 16 , 7 . 6F , 0 . 25F , 100F ); //Steel
TConstructRegistry . addArrowMaterial ( 17 , 0 . 42F , 0 . 0F , 100F ); //Blue Slime
TConstructRegistry . addBowstringMaterial ( 0 , 2 , new ItemStack ( Item . silk ), new ItemStack ( bowstring , 1 , 0 ), 1F , 1F , 1f ); //String
TConstructRegistry . addFletchingMaterial ( 0 , 2 , new ItemStack ( Item . feather ), new ItemStack ( fletching , 1 , 0 ), 100F , 0F , 0 . 05F ); //Feather
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for ( int i = 0 ; i < 4 ; i ++ )
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TConstructRegistry . addFletchingMaterial ( 1 , 2 , new ItemStack ( Block . leaves , 1 , i ), new ItemStack ( fletching , 1 , 1 ), 75F , 0F , 0 . 2F ); //All four vanialla Leaves
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TConstructRegistry . addFletchingMaterial ( 2 , 2 , new ItemStack ( materials , 1 , 1 ), new ItemStack ( fletching , 1 , 2 ), 100F , 0F , 0 . 12F ); //Slime
TConstructRegistry . addFletchingMaterial ( 3 , 2 , new ItemStack ( materials , 1 , 17 ), new ItemStack ( fletching , 1 , 3 ), 100F , 0F , 0 . 12F ); //BlueSlime
PatternBuilder pb = PatternBuilder . instance ;
if ( PHConstruct . enableTWood )
pb . registerFullMaterial ( Block . planks , 2 , "Wood" , new ItemStack ( Item . stick ), new ItemStack ( Item . stick ), 0 );
else
pb . registerMaterialSet ( "Wood" , new ItemStack ( Item . stick , 2 ), new ItemStack ( Item . stick ), 0 );
if ( PHConstruct . enableTStone )
{
pb . registerFullMaterial ( Block . stone , 2 , "Stone" , new ItemStack ( TContent . toolShard , 1 , 1 ), new ItemStack ( TContent . toolRod , 1 , 1 ), 1 );
pb . registerMaterial ( Block . cobblestone , 2 , "Stone" );
}
else
pb . registerMaterialSet ( "Stone" , new ItemStack ( TContent . toolShard , 1 , 1 ), new ItemStack ( TContent . toolRod , 1 , 1 ), 0 );
pb . registerFullMaterial ( Item . ingotIron , 2 , "Iron" , new ItemStack ( TContent . toolShard , 1 , 2 ), new ItemStack ( TContent . toolRod , 1 , 2 ), 2 );
if ( PHConstruct . enableTFlint )
pb . registerFullMaterial ( Item . flint , 2 , "Flint" , new ItemStack ( TContent . toolShard , 1 , 3 ), new ItemStack ( TContent . toolRod , 1 , 3 ), 3 );
else
pb . registerMaterialSet ( "Flint" , new ItemStack ( TContent . toolShard , 1 , 3 ), new ItemStack ( TContent . toolRod , 1 , 3 ), 3 );
if ( PHConstruct . enableTCactus )
pb . registerFullMaterial ( Block . cactus , 2 , "Cactus" , new ItemStack ( TContent . toolShard , 1 , 4 ), new ItemStack ( TContent . toolRod , 1 , 4 ), 4 );
else
pb . registerMaterialSet ( "Cactus" , new ItemStack ( TContent . toolShard , 1 , 4 ), new ItemStack ( TContent . toolRod , 1 , 4 ), 4 );
if ( PHConstruct . enableTBone )
pb . registerFullMaterial ( Item . bone , 2 , "Bone" , new ItemStack ( Item . dyePowder , 1 , 15 ), new ItemStack ( Item . bone ), 5 );
else
pb . registerMaterialSet ( "Bone" , new ItemStack ( Item . dyePowder , 1 , 15 ), new ItemStack ( Item . bone ), 5 );
pb . registerFullMaterial ( Block . obsidian , 2 , "Obsidian" , new ItemStack ( TContent . toolShard , 1 , 6 ), new ItemStack ( TContent . toolRod , 1 , 6 ), 6 );
pb . registerMaterial ( new ItemStack ( materials , 1 , 18 ), 2 , "Obsidian" );
if ( PHConstruct . enableTNetherrack )
pb . registerFullMaterial ( Block . netherrack , 2 , "Netherrack" , new ItemStack ( TContent . toolShard , 1 , 7 ), new ItemStack ( TContent . toolRod , 1 , 7 ), 7 );
else
pb . registerMaterialSet ( "Netherrack" , new ItemStack ( TContent . toolShard , 1 , 7 ), new ItemStack ( TContent . toolRod , 1 , 7 ), 7 );
if ( PHConstruct . enableTSlime )
pb . registerFullMaterial ( new ItemStack ( materials , 1 , 1 ), 2 , "Slime" , new ItemStack ( toolShard , 1 , 8 ), new ItemStack ( toolRod , 1 , 8 ), 8 );
else
pb . registerMaterialSet ( "Slime" , new ItemStack ( TContent . toolShard , 1 , 8 ), new ItemStack ( TContent . toolRod , 1 , 17 ), 8 );
if ( PHConstruct . enableTPaper )
pb . registerFullMaterial ( new ItemStack ( materials , 1 , 0 ), 2 , "Paper" , new ItemStack ( Item . paper , 2 ), new ItemStack ( toolRod , 1 , 9 ), 9 );
else
pb . registerMaterialSet ( "BlueSlime" , new ItemStack ( Item . paper , 2 ), new ItemStack ( TContent . toolRod , 1 , 9 ), 9 );
pb . registerMaterialSet ( "Cobalt" , new ItemStack ( toolShard , 1 , 10 ), new ItemStack ( toolRod , 1 , 10 ), 10 );
pb . registerMaterialSet ( "Ardite" , new ItemStack ( toolShard , 1 , 11 ), new ItemStack ( toolRod , 1 , 11 ), 11 );
pb . registerMaterialSet ( "Manyullyn" , new ItemStack ( toolShard , 1 , 12 ), new ItemStack ( toolRod , 1 , 12 ), 12 );
pb . registerMaterialSet ( "Copper" , new ItemStack ( toolShard , 1 , 13 ), new ItemStack ( toolRod , 1 , 13 ), 13 );
pb . registerMaterialSet ( "Bronze" , new ItemStack ( toolShard , 1 , 14 ), new ItemStack ( toolRod , 1 , 14 ), 14 );
pb . registerMaterialSet ( "Alumite" , new ItemStack ( toolShard , 1 , 15 ), new ItemStack ( toolRod , 1 , 15 ), 15 );
pb . registerMaterialSet ( "Steel" , new ItemStack ( toolShard , 1 , 16 ), new ItemStack ( toolRod , 1 , 16 ), 16 );
if ( PHConstruct . enableTBlueSlime )
pb . registerFullMaterial ( new ItemStack ( materials , 1 , 17 ), 2 , "BlueSlime" , new ItemStack ( toolShard , 1 , 17 ), new ItemStack ( toolRod , 1 , 17 ), 17 );
else
pb . registerMaterialSet ( "BlueSlime" , new ItemStack ( TContent . toolShard , 1 , 17 ), new ItemStack ( TContent . toolRod , 1 , 17 ), 17 );
pb . addToolPattern (( IPattern ) woodPattern );
}
public static Item [] patternOutputs ;
public static FluidStack [] liquids ;
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void addCraftingRecipes ()
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{
/* Tools */
patternOutputs = new Item [] { toolRod , pickaxeHead , shovelHead , hatchetHead , swordBlade , wideGuard , handGuard , crossbar , binding , frypanHead , signHead , knifeBlade , chiselHead , toughRod ,
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toughBinding , largePlate , broadAxeHead , scytheBlade , excavatorHead , largeSwordBlade , hammerHead , fullGuard , null , null , arrowhead };
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int [] nonMetals = { 0 , 1 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 17 };
if ( PHConstruct . craftMetalTools )
{
for ( int mat = 0 ; mat < 18 ; mat ++ )
{
for ( int meta = 0 ; meta < patternOutputs . length ; meta ++ )
{
if ( patternOutputs [ meta ] != null )
TConstructRegistry . addPartMapping ( woodPattern . itemID , meta + 1 , mat , new ItemStack ( patternOutputs [ meta ] , 1 , mat ));
}
}
}
else
{
for ( int mat = 0 ; mat < nonMetals . length ; mat ++ )
{
for ( int meta = 0 ; meta < patternOutputs . length ; meta ++ )
{
if ( patternOutputs [ meta ] != null )
TConstructRegistry . addPartMapping ( woodPattern . itemID , meta + 1 , nonMetals [ mat ] , new ItemStack ( patternOutputs [ meta ] , 1 , nonMetals [ mat ] ));
}
}
}
ToolBuilder tb = ToolBuilder . instance ;
tb . addNormalToolRecipe ( pickaxe , pickaxeHead , toolRod , binding );
tb . addNormalToolRecipe ( broadsword , swordBlade , toolRod , wideGuard );
tb . addNormalToolRecipe ( hatchet , hatchetHead , toolRod );
tb . addNormalToolRecipe ( shovel , shovelHead , toolRod );
tb . addNormalToolRecipe ( longsword , swordBlade , toolRod , handGuard );
tb . addNormalToolRecipe ( rapier , swordBlade , toolRod , crossbar );
tb . addNormalToolRecipe ( frypan , frypanHead , toolRod );
tb . addNormalToolRecipe ( battlesign , signHead , toolRod );
tb . addNormalToolRecipe ( mattock , hatchetHead , toolRod , shovelHead );
tb . addNormalToolRecipe ( dagger , knifeBlade , toolRod , crossbar );
tb . addNormalToolRecipe ( cutlass , swordBlade , toolRod , fullGuard );
tb . addNormalToolRecipe ( chisel , chiselHead , toolRod );
tb . addNormalToolRecipe ( scythe , scytheBlade , toughRod , toughBinding , toughRod );
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tb . addNormalToolRecipe ( lumberaxe , broadAxeHead , toughRod , largePlate , toughBinding );
tb . addNormalToolRecipe ( cleaver , largeSwordBlade , toughRod , largePlate , toughRod );
tb . addNormalToolRecipe ( excavator , excavatorHead , toughRod , largePlate , toughBinding );
tb . addNormalToolRecipe ( hammer , hammerHead , toughRod , largePlate , largePlate );
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tb . addNormalToolRecipe ( battleaxe , broadAxeHead , toughRod , broadAxeHead , toughBinding );
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//tb.addNormalToolRecipe(shortbow, toolRod, bowstring, toolRod);
BowRecipe recipe = new BowRecipe ( toolRod , bowstring , toolRod , shortbow );
tb . addCustomToolRecipe ( recipe );
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tb . addNormalToolRecipe ( arrow , arrowhead , toolRod , fletching );
ItemStack diamond = new ItemStack ( Item . diamond );
tb . registerToolMod ( new ModRepair ());
tb . registerToolMod ( new ModDurability ( new ItemStack [] { diamond }, 0 , 500 , 0f , 3 , "Diamond" , "\u00a7bDurability +500" , "\u00a7b" ));
tb . registerToolMod ( new ModDurability ( new ItemStack [] { new ItemStack ( Item . emerald ) }, 1 , 0 , 0 . 5f , 2 , "Emerald" , "\u00a72Durability +50%" , "\u00a72" ));
modE = new ModElectric ();
tb . registerToolMod ( modE );
ItemStack redstoneItem = new ItemStack ( Item . redstone );
ItemStack redstoneBlock = new ItemStack ( Block . blockRedstone );
tb . registerToolMod ( new ModRedstone ( new ItemStack [] { redstoneItem }, 2 , 1 ));
tb . registerToolMod ( new ModRedstone ( new ItemStack [] { redstoneItem , redstoneItem }, 2 , 2 ));
tb . registerToolMod ( new ModRedstone ( new ItemStack [] { redstoneBlock }, 2 , 9 ));
tb . registerToolMod ( new ModRedstone ( new ItemStack [] { redstoneItem , redstoneBlock }, 2 , 10 ));
tb . registerToolMod ( new ModRedstone ( new ItemStack [] { redstoneBlock , redstoneBlock }, 2 , 18 ));
ItemStack lapisItem = new ItemStack ( Item . dyePowder , 1 , 4 );
ItemStack lapisBlock = new ItemStack ( Block . blockLapis );
modL = new ModLapis ( new ItemStack [] { lapisItem }, 10 , 1 );
tb . registerToolMod ( modL );
tb . registerToolMod ( new ModLapis ( new ItemStack [] { lapisItem , lapisItem }, 10 , 2 ));
tb . registerToolMod ( new ModLapis ( new ItemStack [] { lapisBlock }, 10 , 9 ));
tb . registerToolMod ( new ModLapis ( new ItemStack [] { lapisItem , lapisBlock }, 10 , 10 ));
tb . registerToolMod ( new ModLapis ( new ItemStack [] { lapisBlock , lapisBlock }, 10 , 18 ));
tb . registerToolMod ( new ModInteger ( new ItemStack [] { new ItemStack ( materials , 1 , 6 ) }, 4 , "Moss" , 3 , "\u00a72" , "Auto-Repair" ));
ItemStack blazePowder = new ItemStack ( Item . blazePowder );
tb . registerToolMod ( new ModBlaze ( new ItemStack [] { blazePowder }, 7 , 1 ));
tb . registerToolMod ( new ModBlaze ( new ItemStack [] { blazePowder , blazePowder }, 7 , 2 ));
tb . registerToolMod ( new ModAutoSmelt ( new ItemStack [] { new ItemStack ( materials , 1 , 7 ) }, 6 , "Lava" , "\u00a74" , "Auto-Smelt" ));
tb . registerToolMod ( new ModInteger ( new ItemStack [] { new ItemStack ( materials , 1 , 8 ) }, 8 , "Necrotic" , 1 , "\u00a78" , "Life Steal" ));
ItemStack quartzItem = new ItemStack ( Item . netherQuartz );
ItemStack quartzBlock = new ItemStack ( Block . blockNetherQuartz , 1 , Short . MAX_VALUE );
tb . registerToolMod ( new ModAttack ( "Quartz" , new ItemStack [] { quartzItem }, 11 , 1 ));
tb . registerToolMod ( new ModAttack ( "Quartz" , new ItemStack [] { quartzItem , quartzItem }, 11 , 2 ));
tb . registerToolMod ( new ModAttack ( "Quartz" , new ItemStack [] { quartzBlock }, 11 , 4 ));
tb . registerToolMod ( new ModAttack ( "Quartz" , new ItemStack [] { quartzItem , quartzBlock }, 11 , 5 ));
tb . registerToolMod ( new ModAttack ( "Quartz" , new ItemStack [] { quartzBlock , quartzBlock }, 11 , 8 ));
tb . registerToolMod ( new ModExtraModifier ( new ItemStack [] { diamond , new ItemStack ( Block . blockGold ) }, "Tier1Free" ));
tb . registerToolMod ( new ModExtraModifier ( new ItemStack [] { new ItemStack ( Item . netherStar ) }, "Tier2Free" ));
ItemStack silkyJewel = new ItemStack ( materials , 1 , 26 );
tb . registerToolMod ( new ModButtertouch ( new ItemStack [] { silkyJewel }, 12 ));
ItemStack piston = new ItemStack ( Block . pistonBase );
tb . registerToolMod ( new ModPiston ( new ItemStack [] { piston }, 3 , 1 ));
tb . registerToolMod ( new ModPiston ( new ItemStack [] { piston , piston }, 3 , 2 ));
tb . registerToolMod ( new ModInteger ( new ItemStack [] { new ItemStack ( Block . obsidian ), new ItemStack ( Item . enderPearl ) }, 13 , "Beheading" , 1 , "\u00a7d" , "Beheading" ));
ItemStack holySoil = new ItemStack ( craftedSoil , 1 , 4 );
tb . registerToolMod ( new ModSmite ( "Smite" , new ItemStack [] { holySoil }, 14 , 1 ));
tb . registerToolMod ( new ModSmite ( "Smite" , new ItemStack [] { holySoil , holySoil }, 14 , 2 ));
ItemStack spidereyeball = new ItemStack ( Item . fermentedSpiderEye );
tb . registerToolMod ( new ModAntiSpider ( "Anti-Spider" , new ItemStack [] { spidereyeball }, 15 , 1 ));
tb . registerToolMod ( new ModAntiSpider ( "Anti-Spider" , new ItemStack [] { spidereyeball , spidereyeball }, 15 , 2 ));
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ItemStack obsidianPlate = new ItemStack ( largePlate , 1 , 6 );
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tb . registerToolMod ( new ModReinforced ( new ItemStack [] { obsidianPlate }, 16 , 1 ));
TConstructRegistry . registerActiveToolMod ( new TActiveOmniMod ());
/* Smeltery */
ItemStack ingotcast = new ItemStack ( metalPattern , 1 , 0 );
ItemStack jewelCast = new ItemStack ( metalPattern , 1 , 23 );
LiquidCasting tableCasting = TConstructRegistry . instance . getTableCasting ();
//Blank
tableCasting . addCastingRecipe ( new ItemStack ( blankPattern , 1 , 1 ), new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue ), 80 );
tableCasting . addCastingRecipe ( new ItemStack ( blankPattern , 1 , 2 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ), 80 );
//Ingots
tableCasting . addCastingRecipe ( new ItemStack ( Item . ingotIron ), new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //Iron
tableCasting . addCastingRecipe ( new ItemStack ( Item . ingotGold ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //gold
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 9 ), new FluidStack ( moltenCopperFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //copper
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 10 ), new FluidStack ( moltenTinFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //tin
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 11 ), new FluidStack ( moltenAluminumFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //aluminum
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 3 ), new FluidStack ( moltenCobaltFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //cobalt
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 4 ), new FluidStack ( moltenArditeFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //ardite
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 13 ), new FluidStack ( moltenBronzeFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //bronze
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 14 ), new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //albrass
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 5 ), new FluidStack ( moltenManyullynFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //manyullyn
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 15 ), new FluidStack ( moltenAlumiteFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //alumite
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 18 ), new FluidStack ( moltenObsidianFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //obsidian
tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 16 ), new FluidStack ( moltenSteelFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //steel
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tableCasting . addCastingRecipe ( new ItemStack ( materials , 1 , 2 ), new FluidStack ( moltenStoneFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 ); //steel
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//Buckets
ItemStack bucket = new ItemStack ( Item . bucketEmpty );
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 0 ), new FluidStack ( moltenIronFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //Iron
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 1 ), new FluidStack ( moltenGoldFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //gold
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 2 ), new FluidStack ( moltenCopperFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //copper
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 3 ), new FluidStack ( moltenTinFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //tin
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 4 ), new FluidStack ( moltenAluminumFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //aluminum
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 5 ), new FluidStack ( moltenCobaltFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //cobalt
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 6 ), new FluidStack ( moltenArditeFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //ardite
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 7 ), new FluidStack ( moltenBronzeFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //bronze
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 8 ), new FluidStack ( moltenAlubrassFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //alubrass
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 9 ), new FluidStack ( moltenManyullynFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //manyullyn
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 10 ), new FluidStack ( moltenAlumiteFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //alumite
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 11 ), new FluidStack ( moltenObsidianFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); // obsidian
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 12 ), new FluidStack ( moltenSteelFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //steel
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 13 ), new FluidStack ( moltenGlassFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //glass
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 14 ), new FluidStack ( moltenStoneFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //seared stone
tableCasting . addCastingRecipe ( new ItemStack ( buckets , 1 , 15 ), new FluidStack ( moltenEmeraldFluid , FluidContainerRegistry . BUCKET_VOLUME ), bucket , true , 10 ); //emerald
tableCasting . addCastingRecipe ( new ItemStack ( glassPane ), new FluidStack ( moltenGlassFluid , 250 ), null , 80 );
liquids = new FluidStack [] { new FluidStack ( moltenIronFluid , 1 ), new FluidStack ( moltenCopperFluid , 1 ), new FluidStack ( moltenCobaltFluid , 1 ), new FluidStack ( moltenArditeFluid , 1 ),
new FluidStack ( moltenManyullynFluid , 1 ), new FluidStack ( moltenBronzeFluid , 1 ), new FluidStack ( moltenAlumiteFluid , 1 ), new FluidStack ( moltenObsidianFluid , 1 ),
new FluidStack ( moltenSteelFluid , 1 ) };
int [] liquidDamage = new int [] { 2 , 13 , 10 , 11 , 12 , 14 , 15 , 6 , 16 };
for ( int iter = 0 ; iter < patternOutputs . length ; iter ++ )
{
if ( patternOutputs [ iter ] != null )
{
ItemStack cast = new ItemStack ( metalPattern , 1 , iter + 1 );
tableCasting . addCastingRecipe ( cast , new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue ), new ItemStack ( patternOutputs [ iter ] , 1 , Short . MAX_VALUE ), false , 50 );
tableCasting . addCastingRecipe ( cast , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ), new ItemStack ( patternOutputs [ iter ] , 1 , Short . MAX_VALUE ), false , 50 );
for ( int iterTwo = 0 ; iterTwo < liquids . length ; iterTwo ++ )
{
ItemStack metalCast = new ItemStack ( patternOutputs [ iter ] , 1 , liquidDamage [ iterTwo ] );
tableCasting . addCastingRecipe ( metalCast , new FluidStack ( liquids [ iterTwo ] . getFluid (), (( IPattern ) metalPattern ). getPatternCost ( metalCast ) * TConstruct . ingotLiquidValue / 2 ), cast ,
50 );
}
}
}
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ItemStack [] ingotShapes = { new ItemStack ( Item . ingotIron ), new ItemStack ( Item . ingotGold ), new ItemStack ( Item . brick ), new ItemStack ( Item . netherrackBrick ), new ItemStack ( materials , 1 , 2 ) };
for ( int i = 0 ; i < ingotShapes . length ; i ++ )
{
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TConstruct . tableCasting . addCastingRecipe ( new ItemStack ( TContent . metalPattern , 1 , 0 ), new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue ), ingotShapes [ i ] , false , 50 );
TConstruct . tableCasting . addCastingRecipe ( new ItemStack ( TContent . metalPattern , 1 , 0 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ), ingotShapes [ i ] , false , 50 );
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}
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ItemStack fullguardCast = new ItemStack ( metalPattern , 1 , 22 );
tableCasting . addCastingRecipe ( fullguardCast , new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue ), new ItemStack ( fullGuard , 1 , Short . MAX_VALUE ), false , 50 );
tableCasting . addCastingRecipe ( fullguardCast , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ), new ItemStack ( fullGuard , 1 , Short . MAX_VALUE ), false , 50 );
LiquidCasting basinCasting = TConstructRegistry . getBasinCasting ();
basinCasting . addCastingRecipe ( new ItemStack ( Block . blockIron ), new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //Iron
basinCasting . addCastingRecipe ( new ItemStack ( Block . blockGold ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //gold
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 3 ), new FluidStack ( moltenCopperFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //copper
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 5 ), new FluidStack ( moltenTinFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //tin
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 6 ), new FluidStack ( moltenAluminumFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //aluminum
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 0 ), new FluidStack ( moltenCobaltFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //cobalt
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 1 ), new FluidStack ( moltenArditeFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //ardite
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 4 ), new FluidStack ( moltenBronzeFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //bronze
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 7 ), new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //albrass
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 2 ), new FluidStack ( moltenManyullynFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //manyullyn
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 8 ), new FluidStack ( moltenAlumiteFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //alumite
basinCasting . addCastingRecipe ( new ItemStack ( Block . obsidian ), new FluidStack ( moltenObsidianFluid , TConstruct . ingotLiquidValue * 2 ), null , true , 100 ); // obsidian
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock , 1 , 9 ), new FluidStack ( moltenSteelFluid , TConstruct . ingotLiquidValue * 9 ), null , true , 100 ); //steel
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basinCasting . addCastingRecipe ( new ItemStack ( clearGlass , 1 , 0 ), new FluidStack ( moltenGlassFluid , FluidContainerRegistry . BUCKET_VOLUME ), null , true , 100 ); //glass
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basinCasting . addCastingRecipe ( new ItemStack ( smeltery , 1 , 4 ), new FluidStack ( moltenStoneFluid , TConstruct . ingotLiquidValue ), null , true , 100 ); //seared stone
basinCasting . addCastingRecipe ( new ItemStack ( speedBlock , 1 , 0 ), new FluidStack ( moltenTinFluid , TConstruct . ingotLiquidValue / 9 ), new ItemStack ( Block . gravel ), true , 100 ); //brownstone
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basinCasting . addCastingRecipe ( new ItemStack ( Block . whiteStone ), new FluidStack ( moltenEnderFluid , 25 ), new ItemStack ( Block . obsidian ), true , 100 ); //endstone
basinCasting . addCastingRecipe ( new ItemStack ( metalBlock . blockID , 1 , 10 ), new FluidStack ( moltenEnderFluid , 1000 ), null , true , 100 ); //ender
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//Armor casts
basinCasting . addCastingRecipe ( new ItemStack ( armorPattern , 1 , 0 ), new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue * 10 ), new ItemStack ( helmetWood ), 50 ,
new FluidRenderProperties ( Applications . BASIN . minHeight , 0 . 65F , Applications . BASIN ));
basinCasting . addCastingRecipe ( new ItemStack ( armorPattern , 1 , 0 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 10 ), new ItemStack ( helmetWood ), 50 , new FluidRenderProperties (
Applications . BASIN . minHeight , 0 . 65F , Applications . BASIN ));
basinCasting . addCastingRecipe ( new ItemStack ( armorPattern , 1 , 1 ), new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue * 10 ), new ItemStack ( chestplateWood ), 50 ,
new FluidRenderProperties ( Applications . BASIN . minHeight , 0 . 65F , Applications . BASIN ));
basinCasting . addCastingRecipe ( new ItemStack ( armorPattern , 1 , 1 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 10 ), new ItemStack ( chestplateWood ), 50 ,
new FluidRenderProperties ( Applications . BASIN . minHeight , 0 . 65F , Applications . BASIN ));
basinCasting . addCastingRecipe ( new ItemStack ( armorPattern , 1 , 2 ), new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue * 10 ), new ItemStack ( leggingsWood ), 50 ,
new FluidRenderProperties ( Applications . BASIN . minHeight , 0 . 65F , Applications . BASIN ));
basinCasting . addCastingRecipe ( new ItemStack ( armorPattern , 1 , 2 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 10 ), new ItemStack ( leggingsWood ), 50 , new FluidRenderProperties (
Applications . BASIN . minHeight , 0 . 65F , Applications . BASIN ));
basinCasting . addCastingRecipe ( new ItemStack ( armorPattern , 1 , 3 ), new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue * 10 ), new ItemStack ( bootsWood ), 50 ,
new FluidRenderProperties ( Applications . BASIN . minHeight , 0 . 65F , Applications . BASIN ));
basinCasting . addCastingRecipe ( new ItemStack ( armorPattern , 1 , 3 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 10 ), new ItemStack ( bootsWood ), 50 , new FluidRenderProperties (
Applications . BASIN . minHeight , 0 . 65F , Applications . BASIN ));
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//Ore
Smeltery . addMelting ( Block . oreIron , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( Block . oreGold , 0 , 400 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( oreGravel , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( oreGravel , 1 , 400 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ));
//Items
Smeltery . addMelting ( new ItemStack ( Item . ingotIron , 4 ), Block . blockIron . blockID , 0 , 500 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue ));
Smeltery . addMelting ( new ItemStack ( Item . ingotGold , 4 ), Block . blockGold . blockID , 0 , 300 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue ));
Smeltery . addMelting ( new ItemStack ( Item . goldNugget , 4 ), Block . blockGold . blockID , 0 , 150 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue / 9 ));
Smeltery . addMelting ( new ItemStack ( materials , 1 , 18 ), Block . obsidian . blockID , 0 , 750 , new FluidStack ( moltenObsidianFluid , TConstruct . ingotLiquidValue )); //Obsidian ingot
Smeltery . addMelting ( new ItemStack ( blankPattern , 4 , 1 ), metalBlock . blockID , 7 , 150 , new FluidStack ( moltenAlubrassFluid , TConstruct . ingotLiquidValue ));
Smeltery . addMelting ( new ItemStack ( blankPattern , 4 , 2 ), metalBlock . blockID , 7 , 150 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ));
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Smeltery . addMelting ( new ItemStack ( Item . enderPearl , 4 ), metalBlock . blockID , 10 , 500 , new FluidStack ( moltenEnderFluid , 250 ));
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Smeltery . addMelting ( new ItemStack ( metalBlock , 1 , 10 ), metalBlock . blockID , 10 , 500 , new FluidStack ( moltenEnderFluid , 1000 ));
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//Blocks
Smeltery . addMelting ( Block . blockIron , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 9 ));
Smeltery . addMelting ( Block . blockGold , 0 , 400 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 9 ));
Smeltery . addMelting ( Block . obsidian , 0 , 800 , new FluidStack ( moltenObsidianFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( Block . ice , 0 , 75 , new FluidStack ( FluidRegistry . getFluid ( "water" ), 1000 ));
Smeltery . addMelting ( Block . sand , 0 , 625 , new FluidStack ( moltenGlassFluid , FluidContainerRegistry . BUCKET_VOLUME ));
Smeltery . addMelting ( Block . glass , 0 , 625 , new FluidStack ( moltenGlassFluid , FluidContainerRegistry . BUCKET_VOLUME ));
Smeltery . addMelting ( Block . stone , 0 , 800 , new FluidStack ( moltenStoneFluid , TConstruct . ingotLiquidValue / 18 ));
Smeltery . addMelting ( Block . cobblestone , 0 , 800 , new FluidStack ( moltenStoneFluid , TConstruct . ingotLiquidValue / 18 ));
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Smeltery . addMelting ( clearGlass , 0 , 500 , new FluidStack ( moltenGlassFluid , 1000 ));
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Smeltery . addMelting ( glassPane , 0 , 350 , new FluidStack ( moltenGlassFluid , 250 ));
for ( int i = 0 ; i < 16 ; i ++ )
{
Smeltery . addMelting ( stainedGlassClear , i , 500 , new FluidStack ( moltenGlassFluid , 1000 ));
Smeltery . addMelting ( stainedGlassClearPane , i , 350 , new FluidStack ( moltenGlassFluid , 250 ));
}
//Alloys
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if ( PHConstruct . harderBronze )
Smeltery . addAlloyMixing ( new FluidStack ( moltenBronzeFluid , 16 ), new FluidStack ( moltenCopperFluid , 24 ), new FluidStack ( moltenTinFluid , 8 )); //Bronze
else
Smeltery . addAlloyMixing ( new FluidStack ( moltenBronzeFluid , 24 ), new FluidStack ( moltenCopperFluid , 24 ), new FluidStack ( moltenTinFluid , 8 )); //Bronze
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Smeltery . addAlloyMixing ( new FluidStack ( moltenAlubrassFluid , 16 ), new FluidStack ( moltenAluminumFluid , 24 ), new FluidStack ( moltenCopperFluid , 8 )); //Aluminum Brass
Smeltery . addAlloyMixing ( new FluidStack ( moltenManyullynFluid , 16 ), new FluidStack ( moltenCobaltFluid , 32 ), new FluidStack ( moltenArditeFluid , 32 )); //Manyullyn
Smeltery . addAlloyMixing ( new FluidStack ( moltenAlumiteFluid , 48 ), new FluidStack ( moltenAluminumFluid , 80 ), new FluidStack ( moltenIronFluid , 32 ), new FluidStack ( moltenObsidianFluid , 32 )); //Alumite
//Oreberries
Smeltery . addMelting ( new ItemStack ( oreBerries , 4 , 0 ), Block . blockIron . blockID , 0 , 100 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue / 9 )); //Iron
Smeltery . addMelting ( new ItemStack ( oreBerries , 4 , 1 ), Block . blockGold . blockID , 0 , 100 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue / 9 )); //Gold
Smeltery . addMelting ( new ItemStack ( oreBerries , 4 , 2 ), metalBlock . blockID , 3 , 100 , new FluidStack ( moltenCopperFluid , TConstruct . ingotLiquidValue / 9 )); //Copper
Smeltery . addMelting ( new ItemStack ( oreBerries , 4 , 3 ), metalBlock . blockID , 5 , 100 , new FluidStack ( moltenTinFluid , TConstruct . ingotLiquidValue / 9 )); //Tin
Smeltery . addMelting ( new ItemStack ( oreBerries , 4 , 4 ), metalBlock . blockID , 6 , 100 , new FluidStack ( moltenAluminumFluid , TConstruct . ingotLiquidValue / 9 )); //Aluminum
//Vanilla Armor
Smeltery . addMelting ( new ItemStack ( Item . helmetIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 5 ));
Smeltery . addMelting ( new ItemStack ( Item . plateIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 8 ));
Smeltery . addMelting ( new ItemStack ( Item . legsIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 7 ));
Smeltery . addMelting ( new ItemStack ( Item . bootsIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 4 ));
Smeltery . addMelting ( new ItemStack ( Item . helmetGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 5 ));
Smeltery . addMelting ( new ItemStack ( Item . plateGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 8 ));
Smeltery . addMelting ( new ItemStack ( Item . legsGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 7 ));
Smeltery . addMelting ( new ItemStack ( Item . bootsGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 4 ));
Smeltery . addMelting ( new ItemStack ( Item . helmetChain , 1 , 0 ), this . metalBlock . blockID , 9 , 700 , new FluidStack ( moltenSteelFluid , TConstruct . ingotLiquidValue ));
Smeltery . addMelting ( new ItemStack ( Item . plateChain , 1 , 0 ), this . metalBlock . blockID , 9 , 700 , new FluidStack ( moltenSteelFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( new ItemStack ( Item . legsChain , 1 , 0 ), this . metalBlock . blockID , 9 , 700 , new FluidStack ( moltenSteelFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( new ItemStack ( Item . bootsChain , 1 , 0 ), this . metalBlock . blockID , 9 , 700 , new FluidStack ( moltenSteelFluid , TConstruct . ingotLiquidValue ));
//Vanilla tools
Smeltery . addMelting ( new ItemStack ( Item . hoeIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( new ItemStack ( Item . swordIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( new ItemStack ( Item . shovelIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 1 ));
Smeltery . addMelting ( new ItemStack ( Item . pickaxeIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 3 ));
Smeltery . addMelting ( new ItemStack ( Item . axeIron , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 3 ));
Smeltery . addMelting ( new ItemStack ( Item . hoeGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( new ItemStack ( Item . swordGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( new ItemStack ( Item . shovelGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 1 ));
Smeltery . addMelting ( new ItemStack ( Item . pickaxeGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 3 ));
Smeltery . addMelting ( new ItemStack ( Item . axeGold , 1 , 0 ), Block . blockGold . blockID , 0 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 3 ));
//Vanilla items
Smeltery . addMelting ( new ItemStack ( Item . flintAndSteel , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue ));
Smeltery . addMelting ( new ItemStack ( Item . compass , 1 , 0 ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 4 ));
//Vanilla blocks
Smeltery . addMelting ( new ItemStack ( Item . bucketEmpty ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 3 ));
Smeltery . addMelting ( new ItemStack ( Item . minecartEmpty ), Block . blockIron . blockID , 8 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 5 ));
Smeltery . addMelting ( new ItemStack ( Item . doorIron ), Block . blockIron . blockID , 8 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 6 ));
Smeltery . addMelting ( new ItemStack ( Block . fenceIron ), Block . blockIron . blockID , 8 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 6 / 16 ));
Smeltery . addMelting ( new ItemStack ( Block . pressurePlateIron ), Block . blockIron . blockID , 0 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( new ItemStack ( Block . pressurePlateGold , 4 ), Block . blockGold . blockID , 0 , 600 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 2 ));
Smeltery . addMelting ( new ItemStack ( Block . rail ), Block . blockIron . blockID , 8 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 6 / 16 ));
Smeltery . addMelting ( new ItemStack ( Block . railPowered ), Block . blockGold . blockID , 8 , 350 , new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue ));
Smeltery . addMelting ( new ItemStack ( Block . railDetector ), Block . blockIron . blockID , 8 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue ));
Smeltery . addMelting ( new ItemStack ( Block . railActivator ), Block . blockIron . blockID , 8 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue ));
Smeltery . addMelting ( new ItemStack ( Block . enchantmentTable ), Block . obsidian . blockID , 0 , 750 , new FluidStack ( moltenObsidianFluid , TConstruct . ingotLiquidValue * 4 ));
Smeltery . addMelting ( new ItemStack ( Block . cauldron ), Block . blockIron . blockID , 8 , 600 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 7 ));
Smeltery . addMelting ( new ItemStack ( Block . anvil , 1 , 0 ), Block . blockIron . blockID , 8 , 800 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 31 ));
Smeltery . addMelting ( new ItemStack ( Block . anvil , 1 , 1 ), Block . blockIron . blockID , 8 , 800 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 31 ));
Smeltery . addMelting ( new ItemStack ( Block . anvil , 1 , 2 ), Block . blockIron . blockID , 8 , 800 , new FluidStack ( moltenIronFluid , TConstruct . ingotLiquidValue * 31 ));
/* Detailing */
Detailing chiseling = TConstructRegistry . getChiselDetailing ();
chiseling . addDetailing ( Block . stone , 0 , Block . stoneBrick , 0 , chisel );
chiseling . addDetailing ( speedBlock , 0 , speedBlock , 1 , chisel );
chiseling . addDetailing ( speedBlock , 2 , speedBlock , 3 , chisel );
chiseling . addDetailing ( speedBlock , 3 , speedBlock , 4 , chisel );
chiseling . addDetailing ( speedBlock , 4 , speedBlock , 5 , chisel );
chiseling . addDetailing ( speedBlock , 5 , speedBlock , 6 , chisel );
chiseling . addDetailing ( Block . obsidian , 0 , multiBrick , 0 , chisel );
chiseling . addDetailing ( Block . sandStone , 0 , Block . sandStone , 2 , chisel );
chiseling . addDetailing ( Block . sandStone , 2 , Block . sandStone , 1 , chisel );
chiseling . addDetailing ( Block . sandStone , 1 , multiBrick , 1 , chisel );
//chiseling.addDetailing(Block.netherrack, 0, multiBrick, 2, chisel);
//chiseling.addDetailing(Block.stone_refined, 0, multiBrick, 3, chisel);
chiseling . addDetailing ( Item . ingotIron , 0 , multiBrick , 4 , chisel );
chiseling . addDetailing ( Item . ingotGold , 0 , multiBrick , 5 , chisel );
chiseling . addDetailing ( Item . dyePowder , 4 , multiBrick , 6 , chisel );
chiseling . addDetailing ( Item . diamond , 0 , multiBrick , 7 , chisel );
chiseling . addDetailing ( Item . redstone , 0 , multiBrick , 8 , chisel );
chiseling . addDetailing ( Item . bone , 0 , multiBrick , 9 , chisel );
chiseling . addDetailing ( Item . slimeBall , 0 , multiBrick , 10 , chisel );
chiseling . addDetailing ( strangeFood , 0 , multiBrick , 11 , chisel );
chiseling . addDetailing ( Block . whiteStone , 0 , multiBrick , 12 , chisel );
chiseling . addDetailing ( materials , 18 , multiBrick , 13 , chisel );
chiseling . addDetailing ( multiBrick , 0 , multiBrickFancy , 0 , chisel );
chiseling . addDetailing ( multiBrick , 1 , multiBrickFancy , 1 , chisel );
chiseling . addDetailing ( multiBrick , 2 , multiBrickFancy , 2 , chisel );
chiseling . addDetailing ( multiBrick , 3 , multiBrickFancy , 3 , chisel );
chiseling . addDetailing ( multiBrick , 4 , multiBrickFancy , 4 , chisel );
chiseling . addDetailing ( multiBrick , 5 , multiBrickFancy , 5 , chisel );
chiseling . addDetailing ( multiBrick , 6 , multiBrickFancy , 6 , chisel );
chiseling . addDetailing ( multiBrick , 7 , multiBrickFancy , 7 , chisel );
chiseling . addDetailing ( multiBrick , 8 , multiBrickFancy , 8 , chisel );
chiseling . addDetailing ( multiBrick , 9 , multiBrickFancy , 9 , chisel );
chiseling . addDetailing ( multiBrick , 10 , multiBrickFancy , 10 , chisel );
chiseling . addDetailing ( multiBrick , 11 , multiBrickFancy , 11 , chisel );
chiseling . addDetailing ( multiBrick , 12 , multiBrickFancy , 12 , chisel );
chiseling . addDetailing ( multiBrick , 13 , multiBrickFancy , 13 , chisel );
chiseling . addDetailing ( Block . stoneBrick , 0 , multiBrickFancy , 15 , chisel );
chiseling . addDetailing ( multiBrickFancy , 15 , multiBrickFancy , 14 , chisel );
chiseling . addDetailing ( multiBrickFancy , 14 , Block . stoneBrick , 3 , chisel );
/*chiseling.addDetailing(multiBrick, 14, multiBrickFancy, 14, chisel);
chiseling.addDetailing(multiBrick, 15, multiBrickFancy, 15, chisel);*/
chiseling . addDetailing ( smeltery , 4 , smeltery , 6 , chisel );
chiseling . addDetailing ( smeltery , 6 , smeltery , 11 , chisel );
chiseling . addDetailing ( smeltery , 11 , smeltery , 2 , chisel );
chiseling . addDetailing ( smeltery , 2 , smeltery , 8 , chisel );
chiseling . addDetailing ( smeltery , 8 , smeltery , 9 , chisel );
chiseling . addDetailing ( smeltery , 9 , smeltery , 10 , chisel );
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Object [] toolForgeBlocks = { Block . blockIron , Block . blockGold , Block . blockDiamond , Block . blockEmerald , "blockCobalt" , "blockArdite" , "blockManyullyn" , "blockCopper" , "blockBronze" ,
"blockTin" , "blockNaturalAluminum" , "blockAluminumBrass" , "blockAlumite" , "blockSteel" };
for ( int sc = 0 ; sc < toolForgeBlocks . length ; sc ++ )
{
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( toolForge , 1 , sc ), "bbb" , "msm" , "m m" , 'b' , new ItemStack ( smeltery , 1 , 2 ), 's' , new ItemStack ( toolStationWood , 1 , 0 ), 'm' ,
toolForgeBlocks [ sc ] ));
// adding slab version recipe
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( craftingSlabWood , 1 , 5 ), "bbb" , "msm" , "m m" , 'b' , new ItemStack ( smeltery , 1 , 2 ), 's' , new ItemStack ( craftingSlabWood , 1 , 1 ), 'm' ,
toolForgeBlocks [ sc ] ));
}
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( redstoneMachine , 1 , 0 ), "aca" , "#d#" , "#r#" , '#' , "ingotBronze" , 'a' , "ingotAluminumBrass" , 'c' , new ItemStack ( blankPattern , 1 , 1 ),
'r' , new ItemStack ( Item . redstone ), 'd' , new ItemStack ( Block . dispenser ))); //Drawbridge
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( redstoneMachine , 1 , 0 ), "aca" , "#d#" , "#r#" , '#' , "ingotBronze" , 'a' , "ingotAluminumBrass" , 'c' , new ItemStack ( blankPattern , 1 , 2 ),
'r' , new ItemStack ( Item . redstone ), 'd' , new ItemStack ( Block . dispenser )));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( redstoneMachine , 1 , 1 ), "aca" , "#d#" , "#r#" , '#' , "ingotBronze" , 'a' , "ingotAluminumBrass" , 'c' , new ItemStack ( largePlate , 1 , 7 ), 'r' ,
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new ItemStack ( Item . redstone ), 'd' , new ItemStack ( Item . flintAndSteel ))); //Igniter
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( redstoneMachine , 1 , 2 ), " c " , "rdr" , " a " , 'a' , "ingotAluminumBrass" , 'c' , new ItemStack ( blankPattern , 1 , 1 ), 'r' , new ItemStack (
Item . redstone ), 'd' , new ItemStack ( redstoneMachine , 1 , 0 )));
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( redstoneMachine , 1 , 2 ), " c " , "rdr" , " a " , 'a' , "ingotAluminumBrass" , 'c' , new ItemStack ( blankPattern , 1 , 2 ), 'r' , new ItemStack (
Item . redstone ), 'd' , new ItemStack ( redstoneMachine , 1 , 0 )));
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/* Crafting */
GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 0 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , Block . workbench );
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( toolStationWood , 1 , 0 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , "crafterWood" ));
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GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 2 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , new ItemStack ( Block . wood , 1 , 1 ));
GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 3 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , new ItemStack ( Block . wood , 1 , 2 ));
GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 4 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , new ItemStack ( Block . wood , 1 , 3 ));
GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 5 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , Block . chest );
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if ( PHConstruct . stencilTableCrafting )
{
GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 10 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , new ItemStack ( Block . planks , 1 , 0 ));
GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 11 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , new ItemStack ( Block . planks , 1 , 1 ));
GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 12 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , new ItemStack ( Block . planks , 1 , 2 ));
GameRegistry . addRecipe ( new ItemStack ( toolStationWood , 1 , 13 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , new ItemStack ( Block . planks , 1 , 3 ));
}
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( toolStationWood , 1 , 1 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , "logWood" ));
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if ( PHConstruct . stencilTableCrafting )
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( toolStationWood , 1 , 10 ), "p" , "w" , 'p' , new ItemStack ( blankPattern , 1 , 0 ), 'w' , "plankWood" ));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( blankPattern , 1 , 0 ), "ps" , "sp" , 'p' , "plankWood" , 's' , "stickWood" ));
GameRegistry . addRecipe ( new ItemStack ( manualBook ), "wp" , 'w' , new ItemStack ( blankPattern , 1 , 0 ), 'p' , Item . paper );
GameRegistry . addShapelessRecipe ( new ItemStack ( manualBook , 2 , 0 ), new ItemStack ( manualBook , 1 , 0 ), Item . book );
GameRegistry . addShapelessRecipe ( new ItemStack ( manualBook , 1 , 1 ), new ItemStack ( manualBook , 1 , 0 ));
GameRegistry . addShapelessRecipe ( new ItemStack ( manualBook , 2 , 1 ), new ItemStack ( manualBook , 1 , 1 ), Item . book );
GameRegistry . addShapelessRecipe ( new ItemStack ( manualBook , 1 , 2 ), new ItemStack ( manualBook , 1 , 1 ));
GameRegistry . addShapelessRecipe ( new ItemStack ( manualBook , 2 , 2 ), new ItemStack ( manualBook , 1 , 2 ), Item . book );
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GameRegistry . addShapelessRecipe ( new ItemStack ( Item . book ), Item . paper , Item . paper , Item . paper , Item . silk , blankPattern , blankPattern ); //Vanilla books
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GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 0 ), "pp" , "pp" , 'p' , Item . paper ); //Paper stack
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OreDictionary . registerOre ( "stoneMossy" , new ItemStack ( Block . stoneBrick , 1 , 1 ));
OreDictionary . registerOre ( "stoneMossy" , new ItemStack ( Block . cobblestoneMossy ));
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( materials , 1 , 6 ), "ppp" , "ppp" , "ppp" , 'p' , "stoneMossy" )); //Moss ball
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GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 6 ), "ppp" , "ppp" , "ppp" , 'p' , new ItemStack ( Block . stoneBrick , 1 , 1 )); //Moss ball
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 7 ), "xcx" , "cbc" , "xcx" , 'b' , Item . bucketLava , 'c' , Item . fireballCharge , 'x' , Item . blazeRod ); //Auto-smelt
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 7 ), "xcx" , "cbc" , "xcx" , 'b' , Item . bucketLava , 'x' , Item . fireballCharge , 'c' , Item . blazeRod ); //Auto-smelt
GameRegistry . addShapelessRecipe ( new ItemStack ( craftedSoil , 1 , 0 ), Item . slimeBall , Item . slimeBall , Item . slimeBall , Item . slimeBall , Block . sand , Block . dirt ); //Slimy sand
GameRegistry . addShapelessRecipe ( new ItemStack ( craftedSoil , 1 , 2 ), strangeFood , strangeFood , strangeFood , strangeFood , Block . sand , Block . dirt ); //Slimy sand
GameRegistry . addShapelessRecipe ( new ItemStack ( craftedSoil , 2 , 1 ), Item . clay , Block . sand , Block . gravel ); //Grout
GameRegistry . addShapelessRecipe ( new ItemStack ( craftedSoil , 8 , 1 ), Block . blockClay , Block . sand , Block . gravel , Block . sand , Block . gravel , Block . sand , Block . gravel , Block . sand , Block . gravel ); //Grout
GameRegistry . addShapelessRecipe ( new ItemStack ( craftedSoil , 1 , 3 ), Block . dirt , Item . rottenFlesh , new ItemStack ( Item . dyePowder , 1 , 15 )); //Graveyard Soil
FurnaceRecipes . smelting (). addSmelting ( craftedSoil . blockID , 3 , new ItemStack ( craftedSoil , 1 , 4 ), 0 . 2f ); //Concecrated Soil
FurnaceRecipes . smelting (). addSmelting ( craftedSoil . blockID , 0 , new ItemStack ( materials , 1 , 1 ), 2f ); //Slime
FurnaceRecipes . smelting (). addSmelting ( craftedSoil . blockID , 1 , new ItemStack ( materials , 1 , 2 ), 2f ); //Seared brick item
FurnaceRecipes . smelting (). addSmelting ( craftedSoil . blockID , 2 , new ItemStack ( materials , 1 , 17 ), 2f ); //Blue Slime
//GameRegistry.addRecipe(new ItemStack(oreSlag, 1, 0), "pp", "pp", 'p', new ItemStack(materials, 1, 2)); //Seared brick block
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 25 ), "sss" , "sns" , "sss" , 'n' , new ItemStack ( materials , 1 , 24 ), 's' , new ItemStack ( Item . silk )); //Silky Cloth
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 25 ), "sss" , "sns" , "sss" , 'n' , new ItemStack ( Item . goldNugget ), 's' , new ItemStack ( Item . silk ));
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 26 ), " c " , "cec" , " c " , 'c' , new ItemStack ( materials , 1 , 25 ), 'e' , new ItemStack ( Item . emerald )); //Silky Jewel
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GameRegistry . addRecipe ( new ShapedOreRecipe ( helmetWood , new Object [] { "www" , "w w" , 'w' , "logWood" }));
GameRegistry . addRecipe ( new ShapedOreRecipe ( chestplateWood , new Object [] { "w w" , "www" , "www" , 'w' , "logWood" }));
GameRegistry . addRecipe ( new ShapedOreRecipe ( leggingsWood , new Object [] { "www" , "w w" , "w w" , 'w' , "logWood" }));
GameRegistry . addRecipe ( new ShapedOreRecipe ( bootsWood , new Object [] { "w w" , "w w" , 'w' , "logWood" }));
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//FurnaceRecipes.smelting().addSmelting(oreSlag.blockID, 1, new ItemStack(materials, 1, 3), 3f);
//FurnaceRecipes.smelting().addSmelting(oreSlag.blockID, 2, new ItemStack(materials, 1, 4), 3f);
FurnaceRecipes . smelting (). addSmelting ( oreSlag . blockID , 3 , new ItemStack ( materials , 1 , 9 ), 0 . 5f );
FurnaceRecipes . smelting (). addSmelting ( oreSlag . blockID , 4 , new ItemStack ( materials , 1 , 10 ), 0 . 5f );
FurnaceRecipes . smelting (). addSmelting ( oreSlag . blockID , 5 , new ItemStack ( materials , 1 , 12 ), 0 . 5f );
FurnaceRecipes . smelting (). addSmelting ( oreBerries . itemID , 0 , new ItemStack ( materials , 1 , 19 ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( oreBerries . itemID , 1 , new ItemStack ( Item . goldNugget ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( oreBerries . itemID , 2 , new ItemStack ( materials , 1 , 20 ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( oreBerries . itemID , 3 , new ItemStack ( materials , 1 , 21 ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( oreBerries . itemID , 4 , new ItemStack ( materials , 1 , 22 ), 0 . 2f );
//FurnaceRecipes.smelting().addSmelting(oreBerries.itemID, 5, new ItemStack(materials, 1, 23), 0.2f);
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FurnaceRecipes . smelting (). addSmelting ( oreBerry . blockID , 8 , new ItemStack ( materials , 1 , 19 ), 0 . 15f );
FurnaceRecipes . smelting (). addSmelting ( oreBerry . blockID , 9 , new ItemStack ( Item . goldNugget , 1 ), 0 . 15f );
FurnaceRecipes . smelting (). addSmelting ( oreBerry . blockID , 10 , new ItemStack ( materials , 1 , 20 ), 0 . 15f );
FurnaceRecipes . smelting (). addSmelting ( oreBerry . blockID , 11 , new ItemStack ( materials , 1 , 21 ), 0 . 15f );
FurnaceRecipes . smelting (). addSmelting ( oreBerrySecond . blockID , 8 , new ItemStack ( materials , 1 , 22 ), 0 . 15f );
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FurnaceRecipes . smelting (). addSmelting ( oreGravel . blockID , 0 , new ItemStack ( Item . ingotIron ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( oreGravel . blockID , 1 , new ItemStack ( Item . ingotGold ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( oreGravel . blockID , 2 , new ItemStack ( materials , 1 , 9 ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( oreGravel . blockID , 3 , new ItemStack ( materials , 1 , 10 ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( oreGravel . blockID , 4 , new ItemStack ( materials , 1 , 12 ), 0 . 2f );
FurnaceRecipes . smelting (). addSmelting ( speedBlock . blockID , 0 , new ItemStack ( speedBlock , 1 , 2 ), 0 . 2f );
//Metal conversion
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 9 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 3 )); //Copper
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 10 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 5 )); //Tin
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 12 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 6 )); //Aluminum
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 13 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 4 )); //Bronze
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 14 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 7 )); //AluBrass
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 3 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 0 )); //Cobalt
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 4 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 1 )); //Ardite
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 5 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 2 )); //Manyullyn
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 15 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 8 )); //Alumite
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 16 ), "m" , 'm' , new ItemStack ( metalBlock , 1 , 9 )); //Steel
GameRegistry . addRecipe ( new ItemStack ( Item . ingotIron ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 19 )); //Iron
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 9 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 20 )); //Copper
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 10 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 21 )); //Tin
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 12 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 22 )); //Aluminum
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 14 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 24 )); //Aluminum Brass
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 18 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 27 )); //Obsidian
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 3 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 28 )); //Cobalt
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 4 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 29 )); //Ardite
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 5 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 30 )); //Manyullyn
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 13 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 31 )); //Bronze
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 15 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 32 )); //Alumite
GameRegistry . addRecipe ( new ItemStack ( materials , 1 , 16 ), "mmm" , "mmm" , "mmm" , 'm' , new ItemStack ( materials , 1 , 33 )); //Steel
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 19 ), "m" , 'm' , new ItemStack ( Item . ingotIron )); //Iron
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 20 ), "m" , 'm' , new ItemStack ( materials , 1 , 9 )); //Copper
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 21 ), "m" , 'm' , new ItemStack ( materials , 1 , 10 )); //Tin
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 22 ), "m" , 'm' , new ItemStack ( materials , 1 , 12 )); //Aluminum
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 24 ), "m" , 'm' , new ItemStack ( materials , 1 , 14 )); //Aluminum Brass
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 27 ), "m" , 'm' , new ItemStack ( materials , 1 , 18 )); //Obsidian
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 28 ), "m" , 'm' , new ItemStack ( materials , 1 , 3 )); //Cobalt
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 29 ), "m" , 'm' , new ItemStack ( materials , 1 , 4 )); //Ardite
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 30 ), "m" , 'm' , new ItemStack ( materials , 1 , 5 )); //Manyullyn
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 31 ), "m" , 'm' , new ItemStack ( materials , 1 , 13 )); //Bronze
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 32 ), "m" , 'm' , new ItemStack ( materials , 1 , 15 )); //Alumite
GameRegistry . addRecipe ( new ItemStack ( materials , 9 , 33 ), "m" , 'm' , new ItemStack ( materials , 1 , 16 )); //Steel
//Dyes
String [] pattern = { "###" , "#m#" , "###" };
String [] dyeTypes = { "dyeBlack" , "dyeRed" , "dyeGreen" , "dyeBrown" , "dyeBlue" , "dyePurple" , "dyeCyan" , "dyeLightGray" , "dyeGray" , "dyePink" , "dyeLime" , "dyeYellow" , "dyeLightBlue" ,
"dyeMagenta" , "dyeOrange" , "dyeWhite" };
for ( int i = 0 ; i < 16 ; i ++ )
{
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( Block . cloth , 8 , i ), pattern , 'm' , dyeTypes [ 15 - i ] , '#' , new ItemStack ( Block . cloth , 1 , Short . MAX_VALUE )));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( stainedGlassClear , 8 , i ), pattern , 'm' , dyeTypes [ 15 - i ] , '#' , clearGlass ));
GameRegistry . addRecipe ( new ShapelessOreRecipe ( new ItemStack ( stainedGlassClear , 1 , i ), dyeTypes [ 15 - i ] , clearGlass ));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( stainedGlassClear , 8 , i ), pattern , 'm' , dyeTypes [ 15 - i ] , '#' , new ItemStack ( stainedGlassClear , 1 , Short . MAX_VALUE )));
GameRegistry . addRecipe ( new ShapelessOreRecipe ( new ItemStack ( stainedGlassClear , 1 , i ), dyeTypes [ 15 - i ] , new ItemStack ( stainedGlassClear , 1 , Short . MAX_VALUE )));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( stainedGlassClearPane , 8 , i ), pattern , 'm' , dyeTypes [ 15 - i ] , '#' , glassPane ));
GameRegistry . addRecipe ( new ShapelessOreRecipe ( new ItemStack ( stainedGlassClearPane , 1 , i ), dyeTypes [ 15 - i ] , glassPane ));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( stainedGlassClearPane , 8 , i ), pattern , 'm' , dyeTypes [ 15 - i ] , '#' , new ItemStack ( stainedGlassClearPane , 1 , Short . MAX_VALUE )));
GameRegistry . addRecipe ( new ShapelessOreRecipe ( new ItemStack ( stainedGlassClearPane , 1 , i ), dyeTypes [ 15 - i ] , new ItemStack ( stainedGlassClearPane , 1 , Short . MAX_VALUE )));
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}
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//Glass
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GameRegistry . addRecipe ( new ItemStack ( Item . glassBottle , 3 ), new Object [] { "# #" , " # " , '#' , clearGlass });
GameRegistry . addRecipe ( new ItemStack ( Block . daylightSensor ), new Object [] { "GGG" , "QQQ" , "WWW" , 'G' , Block . glass , 'Q' , Item . netherQuartz , 'W' , Block . woodSingleSlab });
GameRegistry . addRecipe ( new ItemStack ( Block . beacon , 1 ), new Object [] { "GGG" , "GSG" , "OOO" , 'G' , clearGlass , 'S' , Item . netherStar , 'O' , Block . obsidian });
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//Smeltery
ItemStack searedBrick = new ItemStack ( materials , 1 , 2 );
GameRegistry . addRecipe ( new ItemStack ( smeltery , 1 , 0 ), "bbb" , "b b" , "bbb" , 'b' , searedBrick ); //Controller
GameRegistry . addRecipe ( new ItemStack ( smeltery , 1 , 1 ), "b b" , "b b" , "b b" , 'b' , searedBrick ); //Drain
GameRegistry . addRecipe ( new ItemStack ( smeltery , 1 , 2 ), "bb" , "bb" , 'b' , searedBrick ); //Bricks
GameRegistry . addRecipe ( new ItemStack ( lavaTank , 1 , 0 ), "bbb" , "bgb" , "bbb" , 'b' , searedBrick , 'g' , Block . glass ); //Tank
GameRegistry . addRecipe ( new ItemStack ( lavaTank , 1 , 1 ), "bgb" , "ggg" , "bgb" , 'b' , searedBrick , 'g' , Block . glass ); //Glass
GameRegistry . addRecipe ( new ItemStack ( lavaTank , 1 , 2 ), "bgb" , "bgb" , "bgb" , 'b' , searedBrick , 'g' , Block . glass ); //Window
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GameRegistry . addRecipe ( new ItemStack ( lavaTank , 1 , 0 ), "bbb" , "bgb" , "bbb" , 'b' , searedBrick , 'g' , clearGlass ); //Tank
GameRegistry . addRecipe ( new ItemStack ( lavaTank , 1 , 1 ), "bgb" , "ggg" , "bgb" , 'b' , searedBrick , 'g' , clearGlass ); //Glass
GameRegistry . addRecipe ( new ItemStack ( lavaTank , 1 , 2 ), "bgb" , "bgb" , "bgb" , 'b' , searedBrick , 'g' , clearGlass ); //Window
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GameRegistry . addRecipe ( new ItemStack ( searedBlock , 1 , 0 ), "bbb" , "b b" , "b b" , 'b' , searedBrick ); //Table
GameRegistry . addRecipe ( new ItemStack ( searedBlock , 1 , 1 ), "b b" , " b " , 'b' , searedBrick ); //Faucet
GameRegistry . addRecipe ( new ItemStack ( searedBlock , 1 , 2 ), "b b" , "b b" , "bbb" , 'b' , searedBrick ); //Basin
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GameRegistry . addRecipe ( new ItemStack ( castingChannel , 4 , 0 ), "b b" , "bbb" , 'b' , searedBrick ); //Channel
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GameRegistry . addRecipe ( new ItemStack ( Block . pumpkinLantern , 1 , 0 ), "p" , "s" , 'p' , new ItemStack ( Block . pumpkin ), 'w' , new ItemStack ( stoneTorch ));
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( stoneTorch , 4 ), "p" , "w" , 'p' , new ItemStack ( Item . coal , 1 , Short . MAX_VALUE ), 'w' , "stoneRod" ));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( stoneLadder , 3 ), "w w" , "www" , "w w" , 'w' , "stoneRod" ));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( woodenRail , 4 , 0 ), "b b" , "bxb" , "b b" , 'b' , "plankWood" , 'x' , "stickWood" ));
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GameRegistry . addRecipe ( new ItemStack ( toolRod , 4 , 1 ), "c" , "c" , 'c' , new ItemStack ( Block . stone ));
GameRegistry . addRecipe ( new ItemStack ( toolRod , 2 , 1 ), "c" , "c" , 'c' , new ItemStack ( Block . cobblestone ));
ItemStack aluBrass = new ItemStack ( materials , 1 , 14 );
GameRegistry . addRecipe ( new ItemStack ( Item . pocketSundial ), " i " , "iri" , " i " , 'i' , aluBrass , 'r' , new ItemStack ( Item . redstone ));
GameRegistry . addRecipe ( new ItemStack ( Block . pressurePlateGold ), "ii" , 'i' , aluBrass );
ItemStack necroticBone = new ItemStack ( materials , 1 , 8 );
//Accessories
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( heartCanister , 1 , 0 ), "##" , "##" , '#' , "ingotNaturalAluminum" ));
GameRegistry . addRecipe ( new ItemStack ( diamondApple ), " d " , "d#d" , " d " , 'd' , new ItemStack ( Item . diamond ), '#' , new ItemStack ( Item . appleRed ));
GameRegistry . addShapelessRecipe ( new ItemStack ( heartCanister , 1 , 2 ), new ItemStack ( diamondApple ), necroticBone , new ItemStack ( heartCanister , 1 , 0 ), new ItemStack ( heartCanister , 1 , 1 ));
GameRegistry . addRecipe ( new ItemStack ( knapsack , 1 , 0 ), "###" , "rmr" , "###" , '#' , new ItemStack ( Item . leather ), 'r' , new ItemStack ( toughRod , 1 , 2 ), 'm' , new ItemStack ( Item . ingotGold ));
GameRegistry . addRecipe ( new ItemStack ( knapsack , 1 , 0 ), "###" , "rmr" , "###" , '#' , new ItemStack ( Item . leather ), 'r' , new ItemStack ( toughRod , 1 , 2 ), 'm' , new ItemStack ( materials , 1 , 14 ));
//Armor
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( dryingRack , 1 , 0 ), "bbb" , 'b' , "slabWood" ));
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//Landmine
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( landmine , 1 , 0 ), "mcm" , "rpr" , 'm' , "plankWood" , 'c' , new ItemStack ( blankPattern , 1 , 1 ), 'r' , Item . redstone , 'p' ,
Block . pressurePlateStone ));
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( landmine , 1 , 1 ), "mcm" , "rpr" , 'm' , Block . stone , 'c' , new ItemStack ( blankPattern , 1 , 1 ), 'r' , Item . redstone , 'p' ,
Block . pressurePlateStone ));
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( landmine , 1 , 2 ), "mcm" , "rpr" , 'm' , Block . obsidian , 'c' , new ItemStack ( blankPattern , 1 , 1 ), 'r' , Item . redstone , 'p' ,
Block . pressurePlateStone ));
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( landmine , 1 , 3 ), "mcm" , "rpr" , 'm' , Item . redstoneRepeater , 'c' , new ItemStack ( blankPattern , 1 , 1 ), 'r' , Item . redstone , 'p' ,
Block . pressurePlateStone ));
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//Ultra hardcore recipes
String [] surround = { "###" , "#m#" , "###" };
if ( PHConstruct . goldAppleRecipe )
{
RecipeRemover . removeShapedRecipe ( new ItemStack ( Item . appleGold ));
RecipeRemover . removeShapedRecipe ( new ItemStack ( Item . goldenCarrot ));
RecipeRemover . removeShapelessRecipe ( new ItemStack ( Item . speckledMelon ));
GameRegistry . addRecipe ( new ItemStack ( Item . appleGold ), surround , '#' , new ItemStack ( Item . ingotGold ), 'm' , new ItemStack ( Item . appleRed ));
GameRegistry . addRecipe ( new ItemStack ( Item . goldenCarrot ), surround , '#' , new ItemStack ( Item . ingotGold ), 'm' , new ItemStack ( Item . carrot ));
GameRegistry . addRecipe ( new ItemStack ( goldHead ), surround , '#' , new ItemStack ( Item . ingotGold ), 'm' , new ItemStack ( Item . skull , 1 , 3 ));
GameRegistry . addShapelessRecipe ( new ItemStack ( Item . speckledMelon ), new ItemStack ( Block . blockGold ), new ItemStack ( Item . melon ));
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tableCasting . addCastingRecipe ( new ItemStack ( Item . appleGold , 1 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 8 ), new ItemStack ( Item . appleRed ), true , 50 );
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}
else
{
GameRegistry . addRecipe ( new ItemStack ( goldHead ), surround , '#' , new ItemStack ( Item . goldNugget ), 'm' , new ItemStack ( Item . skull , 1 , 3 ));
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GameRegistry . addRecipe ( new ItemStack ( Item . appleGold ), surround , '#' , new ItemStack ( oreBerries , 1 , 1 ), 'm' , new ItemStack ( Item . appleRed ));
GameRegistry . addRecipe ( new ItemStack ( Item . goldenCarrot ), surround , '#' , new ItemStack ( oreBerries , 1 , 1 ), 'm' , new ItemStack ( Item . appleRed ));
GameRegistry . addRecipe ( new ItemStack ( goldHead ), surround , '#' , new ItemStack ( oreBerries , 1 , 1 ), 'm' , new ItemStack ( Item . appleRed ));
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tableCasting . addCastingRecipe ( new ItemStack ( Item . appleGold , 1 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue / 9 * 8 ), new ItemStack ( Item . appleRed ), true , 50 );
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}
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tableCasting . addCastingRecipe ( new ItemStack ( Item . appleGold , 1 , 1 ), new FluidStack ( moltenGoldFluid , TConstruct . ingotLiquidValue * 8 * 9 ), new ItemStack ( Item . appleRed ), true , 50 );
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//Drying rack
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DryingRackRecipes . addDryingRecipe ( Item . beefRaw , 20 * 60 * 5 , new ItemStack ( jerky , 1 , 0 ));
DryingRackRecipes . addDryingRecipe ( Item . chickenRaw , 20 * 60 * 5 , new ItemStack ( jerky , 1 , 1 ));
DryingRackRecipes . addDryingRecipe ( Item . porkRaw , 20 * 60 * 5 , new ItemStack ( jerky , 1 , 2 ));
//DryingRackRecipes.addDryingRecipe(Item.muttonRaw, 20 * 60 * 5, new ItemStack(jerky, 1, 3));
DryingRackRecipes . addDryingRecipe ( Item . fishRaw , 20 * 60 * 5 , new ItemStack ( jerky , 1 , 4 ));
DryingRackRecipes . addDryingRecipe ( Item . rottenFlesh , 20 * 60 * 5 , new ItemStack ( jerky , 1 , 5 ));
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//DryingRackRecipes.addDryingRecipe(new ItemStack(jerky, 1, 5), 20 * 60 * 10, Item.leather);
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//Slabs
for ( int i = 0 ; i < 7 ; i ++ )
{
GameRegistry . addRecipe ( new ItemStack ( speedSlab , 6 , i ), "bbb" , 'b' , new ItemStack ( speedBlock , 1 , i ));
}
GameRegistry . addRecipe ( new ItemStack ( searedSlab , 6 , 0 ), "bbb" , 'b' , new ItemStack ( smeltery , 1 , 2 ));
GameRegistry . addRecipe ( new ItemStack ( searedSlab , 6 , 1 ), "bbb" , 'b' , new ItemStack ( smeltery , 1 , 4 ));
GameRegistry . addRecipe ( new ItemStack ( searedSlab , 6 , 2 ), "bbb" , 'b' , new ItemStack ( smeltery , 1 , 5 ));
GameRegistry . addRecipe ( new ItemStack ( searedSlab , 6 , 3 ), "bbb" , 'b' , new ItemStack ( smeltery , 1 , 6 ));
GameRegistry . addRecipe ( new ItemStack ( searedSlab , 6 , 4 ), "bbb" , 'b' , new ItemStack ( smeltery , 1 , 8 ));
GameRegistry . addRecipe ( new ItemStack ( searedSlab , 6 , 5 ), "bbb" , 'b' , new ItemStack ( smeltery , 1 , 9 ));
GameRegistry . addRecipe ( new ItemStack ( searedSlab , 6 , 6 ), "bbb" , 'b' , new ItemStack ( smeltery , 1 , 10 ));
GameRegistry . addRecipe ( new ItemStack ( searedSlab , 6 , 7 ), "bbb" , 'b' , new ItemStack ( smeltery , 1 , 11 ));
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// Wool Slabs
for ( int sc = 0 ; sc <= 7 ; sc ++ )
{
GameRegistry . addRecipe ( new ItemStack ( woolSlab1 , 6 , sc ), "www" , 'w' , new ItemStack ( Block . cloth , 1 , sc ));
GameRegistry . addRecipe ( new ItemStack ( woolSlab2 , 6 , sc ), "www" , 'w' , new ItemStack ( Block . cloth , 1 , sc + 8 ));
GameRegistry . addShapelessRecipe ( new ItemStack ( Block . cloth , 1 , sc ), new ItemStack ( woolSlab1 , 1 , sc ), new ItemStack ( woolSlab1 , 1 , sc ));
GameRegistry . addShapelessRecipe ( new ItemStack ( Block . cloth , 1 , sc + 8 ), new ItemStack ( woolSlab2 , 1 , sc ), new ItemStack ( woolSlab2 , 1 , sc ));
}
GameRegistry . addRecipe ( new ItemStack ( woolSlab1 , 6 , 0 ), "www" , 'w' , new ItemStack ( Block . cloth , 1 , Short . MAX_VALUE ));
GameRegistry . addRecipe ( new ShapelessOreRecipe ( new ItemStack ( Block . cloth , 1 , 0 ), "slabCloth" , "slabCloth" ));
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//Traps
GameRegistry . addRecipe ( new ItemStack ( punji , 5 , 0 ), "b b" , " b " , "b b" , 'b' , new ItemStack ( Item . reed ));
GameRegistry . addRecipe ( new ItemStack ( barricadeSpruce , 1 , 0 ), "b" , "b" , 'b' , new ItemStack ( Block . wood , 1 , 1 ));
GameRegistry . addRecipe ( new ItemStack ( barricadeBirch , 1 , 0 ), "b" , "b" , 'b' , new ItemStack ( Block . wood , 1 , 2 ));
GameRegistry . addRecipe ( new ItemStack ( barricadeJungle , 1 , 0 ), "b" , "b" , 'b' , new ItemStack ( Block . wood , 1 , 3 ));
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( barricadeOak , 1 , 0 ), "b" , "b" , 'b' , "logWood" ));
GameRegistry . addRecipe ( new ItemStack ( craftingStationWood , 1 , 0 ), "b" , 'b' , new ItemStack ( Block . workbench ));
GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( craftingStationWood , 1 , 0 ), "b" , 'b' , "crafterWood" ));
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//Slab crafters
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 6 , 0 ), "bbb" , 'b' , new ItemStack ( Block . workbench ));
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GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 0 ), "b" , 'b' , new ItemStack ( craftingStationWood , 1 , 0 ));
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GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 1 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 0 ));
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 2 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 1 ));
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 2 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 2 ));
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 2 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 3 ));
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 2 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 4 ));
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 4 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 5 ));
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 3 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 10 ));
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 3 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 11 ));
GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 3 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 12 ));
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GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 3 ), "b" , 'b' , new ItemStack ( toolStationWood , 1 , 13 ));
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GameRegistry . addRecipe ( new ItemStack ( craftingSlabWood , 1 , 5 ), "b" , 'b' , new ItemStack ( toolForge , 1 , Short . MAX_VALUE ));
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GameRegistry . addRecipe ( new ItemStack ( essenceExtractor , 1 , 0 ), " b " , "eme" , "mmm" , 'b' , Item . book , 'e' , Item . emerald , 'm' , Block . whiteStone );
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//Slime
GameRegistry . addRecipe ( new ItemStack ( slimeGel , 1 , 0 ), "##" , "##" , '#' , strangeFood );
GameRegistry . addRecipe ( new ItemStack ( strangeFood , 4 , 0 ), "#" , '#' , new ItemStack ( slimeGel , 1 , 0 ));
GameRegistry . addRecipe ( new ItemStack ( slimeGel , 1 , 1 ), "##" , "##" , '#' , Item . slimeBall );
GameRegistry . addRecipe ( new ItemStack ( Item . slimeBall , 4 , 0 ), "#" , '#' , new ItemStack ( slimeGel , 1 , 1 ));
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GameRegistry . addShapelessRecipe ( new ItemStack ( slimeChannel , 1 , 0 ), new ItemStack ( slimeGel , 1 , Short . MAX_VALUE ), new ItemStack ( Item . redstone ));
GameRegistry . addRecipe ( new ShapelessOreRecipe ( new ItemStack ( slimePad , 1 , 0 ), slimeChannel , new ItemStack ( slimeGel , 1 , Short . MAX_VALUE ), "slimeBall" ));
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}
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void setupToolTabs ()
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{
TConstructRegistry . materialTab . init ( new ItemStack ( titleIcon , 1 , 255 ));
TConstructRegistry . blockTab . init ( new ItemStack ( toolStationWood ));
ItemStack tool = new ItemStack ( longsword , 1 , 0 );
NBTTagCompound compound = new NBTTagCompound ();
compound . setCompoundTag ( "InfiTool" , new NBTTagCompound ());
compound . getCompoundTag ( "InfiTool" ). setInteger ( "RenderHead" , 2 );
compound . getCompoundTag ( "InfiTool" ). setInteger ( "RenderHandle" , 0 );
compound . getCompoundTag ( "InfiTool" ). setInteger ( "RenderAccessory" , 10 );
tool . setTagCompound ( compound );
//TConstruct.
TConstructRegistry . toolTab . init ( tool );
}
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public void addLoot ()
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{
//Item, min, max, weight
ChestGenHooks . getInfo ( ChestGenHooks . DUNGEON_CHEST ). addItem ( new WeightedRandomChestContent ( new ItemStack ( heartCanister , 1 , 1 ), 1 , 1 , 5 ));
ChestGenHooks . getInfo ( ChestGenHooks . PYRAMID_DESERT_CHEST ). addItem ( new WeightedRandomChestContent ( new ItemStack ( heartCanister , 1 , 1 ), 1 , 1 , 10 ));
ChestGenHooks . getInfo ( ChestGenHooks . PYRAMID_JUNGLE_CHEST ). addItem ( new WeightedRandomChestContent ( new ItemStack ( heartCanister , 1 , 1 ), 1 , 1 , 10 ));
tinkerHouseChest = new ChestGenHooks ( "TinkerHouse" , new WeightedRandomChestContent [ 0 ] , 3 , 27 );
tinkerHouseChest . addItem ( new WeightedRandomChestContent ( new ItemStack ( heartCanister , 1 , 1 ), 1 , 1 , 1 ));
int [] validTypes = { 0 , 1 , 2 , 3 , 4 , 5 , 6 , 8 , 9 , 13 , 14 , 17 };
Item [] partTypes = { pickaxeHead , shovelHead , hatchetHead , binding , swordBlade , wideGuard , handGuard , crossbar , knifeBlade , frypanHead , signHead , chiselHead };
for ( int partIter = 0 ; partIter < partTypes . length ; partIter ++ )
{
for ( int typeIter = 0 ; typeIter < validTypes . length ; typeIter ++ )
{
tinkerHouseChest . addItem ( new WeightedRandomChestContent ( new ItemStack ( partTypes [ partIter ] , 1 , validTypes [ typeIter ] ), 1 , 1 , 15 ));
}
}
tinkerHousePatterns = new ChestGenHooks ( "TinkerPatterns" , new WeightedRandomChestContent [ 0 ] , 5 , 30 );
for ( int i = 0 ; i < 13 ; i ++ )
{
tinkerHousePatterns . addItem ( new WeightedRandomChestContent ( new ItemStack ( woodPattern , 1 , i + 1 ), 1 , 3 , 20 ));
}
tinkerHousePatterns . addItem ( new WeightedRandomChestContent ( new ItemStack ( woodPattern , 1 , 22 ), 1 , 3 , 40 ));
}
public static String [] liquidNames ;
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public void oreRegistry ()
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{
OreDictionary . registerOre ( "oreCobalt" , new ItemStack ( oreSlag , 1 , 1 ));
OreDictionary . registerOre ( "oreArdite" , new ItemStack ( oreSlag , 1 , 2 ));
OreDictionary . registerOre ( "oreCopper" , new ItemStack ( oreSlag , 1 , 3 ));
OreDictionary . registerOre ( "oreTin" , new ItemStack ( oreSlag , 1 , 4 ));
OreDictionary . registerOre ( "oreNaturalAluminum" , new ItemStack ( oreSlag , 1 , 5 ));
OreDictionary . registerOre ( "oreIron" , new ItemStack ( oreGravel , 1 , 0 ));
OreDictionary . registerOre ( "oreGold" , new ItemStack ( oreGravel , 1 , 1 ));
OreDictionary . registerOre ( "oreCobalt" , new ItemStack ( oreGravel , 1 , 5 ));
OreDictionary . registerOre ( "oreCopper" , new ItemStack ( oreGravel , 1 , 2 ));
OreDictionary . registerOre ( "oreTin" , new ItemStack ( oreGravel , 1 , 3 ));
OreDictionary . registerOre ( "oreNaturalAluminum" , new ItemStack ( oreGravel , 1 , 4 ));
OreDictionary . registerOre ( "ingotCobalt" , new ItemStack ( materials , 1 , 3 ));
OreDictionary . registerOre ( "ingotArdite" , new ItemStack ( materials , 1 , 4 ));
OreDictionary . registerOre ( "ingotManyullyn" , new ItemStack ( materials , 1 , 5 ));
OreDictionary . registerOre ( "ingotCopper" , new ItemStack ( materials , 1 , 9 ));
OreDictionary . registerOre ( "ingotTin" , new ItemStack ( materials , 1 , 10 ));
OreDictionary . registerOre ( "ingotNaturalAluminum" , new ItemStack ( materials , 1 , 11 ));
OreDictionary . registerOre ( "naturalAluminum" , new ItemStack ( materials , 1 , 12 ));
OreDictionary . registerOre ( "ingotBronze" , new ItemStack ( materials , 1 , 13 ));
OreDictionary . registerOre ( "ingotAluminumBrass" , new ItemStack ( materials , 1 , 14 ));
OreDictionary . registerOre ( "ingotAlumite" , new ItemStack ( materials , 1 , 15 ));
OreDictionary . registerOre ( "ingotSteel" , new ItemStack ( materials , 1 , 16 ));
OreDictionary . registerOre ( "blockCobalt" , new ItemStack ( metalBlock , 1 , 0 ));
OreDictionary . registerOre ( "blockArdite" , new ItemStack ( metalBlock , 1 , 1 ));
OreDictionary . registerOre ( "blockManyullyn" , new ItemStack ( metalBlock , 1 , 2 ));
OreDictionary . registerOre ( "blockCopper" , new ItemStack ( metalBlock , 1 , 3 ));
OreDictionary . registerOre ( "blockBronze" , new ItemStack ( metalBlock , 1 , 4 ));
OreDictionary . registerOre ( "blockTin" , new ItemStack ( metalBlock , 1 , 5 ));
OreDictionary . registerOre ( "blockNaturalAluminum" , new ItemStack ( metalBlock , 1 , 6 ));
OreDictionary . registerOre ( "blockAluminumBrass" , new ItemStack ( metalBlock , 1 , 7 ));
OreDictionary . registerOre ( "blockAlumite" , new ItemStack ( metalBlock , 1 , 8 ));
OreDictionary . registerOre ( "blockSteel" , new ItemStack ( metalBlock , 1 , 9 ));
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OreDictionary . registerOre ( "nuggetIron" , new ItemStack ( materials , 1 , 19 ));
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OreDictionary . registerOre ( "nuggetCopper" , new ItemStack ( materials , 1 , 20 ));
OreDictionary . registerOre ( "nuggetTin" , new ItemStack ( materials , 1 , 21 ));
OreDictionary . registerOre ( "nuggetNaturalAluminum" , new ItemStack ( materials , 1 , 22 ));
OreDictionary . registerOre ( "nuggetAluminumBrass" , new ItemStack ( materials , 1 , 24 ));
OreDictionary . registerOre ( "nuggetObsidian" , new ItemStack ( materials , 1 , 27 ));
OreDictionary . registerOre ( "nuggetCobalt" , new ItemStack ( materials , 1 , 28 ));
OreDictionary . registerOre ( "nuggetArdite" , new ItemStack ( materials , 1 , 29 ));
OreDictionary . registerOre ( "nuggetManyullyn" , new ItemStack ( materials , 1 , 30 ));
OreDictionary . registerOre ( "nuggetBronze" , new ItemStack ( materials , 1 , 31 ));
OreDictionary . registerOre ( "nuggetAlumite" , new ItemStack ( materials , 1 , 32 ));
OreDictionary . registerOre ( "nuggetSteel" , new ItemStack ( materials , 1 , 33 ));
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OreDictionary . registerOre ( "slabCloth" , new ItemStack ( woolSlab1 , 1 , Short . MAX_VALUE ));
OreDictionary . registerOre ( "slabCloth" , new ItemStack ( woolSlab2 , 1 , Short . MAX_VALUE ));
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String [] matNames = { "wood" , "stone" , "iron" , "flint" , "cactus" , "bone" , "obsidian" , "netherrack" , "slime" , "paper" , "cobalt" , "ardite" , "manyullyn" , "copper" , "bronze" , "alumite" , "steel" ,
"blueslime" };
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for ( int i = 0 ; i < matNames . length ; i ++ )
OreDictionary . registerOre ( matNames [ i ] + "Rod" , new ItemStack ( toolRod , 1 , i ));
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OreDictionary . registerOre ( "thaumiumRod" , new ItemStack ( toolRod , 1 , 31 ));
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String [] glassTypes = { "glassBlack" , "glassRed" , "glassGreen" , "glassBrown" , "glassBlue" , "glassPurple" , "glassCyan" , "glassLightGray" , "glassGray" , "glassPink" , "glassLime" , "glassYellow" ,
"glassLightBlue" , "glassMagenta" , "glassOrange" , "glassWhite" };
for ( int i = 0 ; i < 16 ; i ++ )
{
OreDictionary . registerOre ( glassTypes [ 15 - i ] , new ItemStack ( stainedGlassClear , 1 , i ));
}
BlockDispenser . dispenseBehaviorRegistry . putObject ( titleIcon , new TDispenserBehaviorSpawnEgg ());
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BlockDispenser . dispenseBehaviorRegistry . putObject ( arrow , new TDispenserBehaviorArrow ());
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//Vanilla stuff
OreDictionary . registerOre ( "slimeball" , new ItemStack ( Item . slimeBall ));
OreDictionary . registerOre ( "slimeball" , new ItemStack ( strangeFood , 1 , 0 ));
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OreDictionary . registerOre ( "glass" , new ItemStack ( clearGlass ));
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RecipeRemover . removeShapedRecipe ( new ItemStack ( Block . pistonStickyBase ));
RecipeRemover . removeShapedRecipe ( new ItemStack ( Item . magmaCream ));
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RecipeRemover . removeShapedRecipe ( new ItemStack ( Item . leash ));
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GameRegistry . addRecipe ( new ShapelessOreRecipe ( new ItemStack ( Block . pistonStickyBase ), "slimeball" , Block . pistonBase ));
GameRegistry . addRecipe ( new ShapelessOreRecipe ( new ItemStack ( Item . magmaCream ), "slimeball" , Item . blazePowder ));
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GameRegistry . addRecipe ( new ShapedOreRecipe ( new ItemStack ( Item . leash , 2 ), "ss " , "sS " , " s" , 's' , Item . silk , 'S' , "slimeball" ));
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}
public static boolean thaumcraftAvailable ;
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public void intermodCommunication ()
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{
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if ( Loader . isModLoaded ( "Thaumcraft" ))
{
FMLInterModComms . sendMessage ( "Thaumcraft" , "harvestClickableCrop" , new ItemStack ( oreBerry , 1 , 12 ));
FMLInterModComms . sendMessage ( "Thaumcraft" , "harvestClickableCrop" , new ItemStack ( oreBerry , 1 , 13 ));
FMLInterModComms . sendMessage ( "Thaumcraft" , "harvestClickableCrop" , new ItemStack ( oreBerry , 1 , 14 ));
FMLInterModComms . sendMessage ( "Thaumcraft" , "harvestClickableCrop" , new ItemStack ( oreBerry , 1 , 15 ));
FMLInterModComms . sendMessage ( "Thaumcraft" , "harvestClickableCrop" , new ItemStack ( oreBerrySecond , 1 , 12 ));
FMLInterModComms . sendMessage ( "Thaumcraft" , "harvestClickableCrop" , new ItemStack ( oreBerrySecond , 1 , 13 ));
}
if ( Loader . isModLoaded ( "Mystcraft" ))
{
MystImcHandler . blacklistFluids ();
}
if ( Loader . isModLoaded ( "BuildCraft|Transport" ))
{
BCImcHandler . registerFacades ();
}
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/* FORESTRY
* Edit these strings to change what items are added to the backpacks
* Format info: "[backpack ID]@[item ID].[metadata or *]:[next item]" and so on
* Avaliable backpack IDs: forester, miner, digger, hunter, adventurer, builder
* May add more backpack items later - Spyboticsguy
*/
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if ( Loader . isModLoaded ( "Forestry" ))
{
String builderItems = "builder@" + String . valueOf ( stoneTorch . blockID ) + ":*" ;
FMLInterModComms . sendMessage ( "Forestry" , "add-backpack-items" , builderItems );
}
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if ( ! Loader . isModLoaded ( "AppliedEnergistics" ))
{
AEImcHandler . registerForSpatialIO ();
}
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}
private static boolean initRecipes ;
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public static void modRecipes ()
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{
if ( ! initRecipes )
{
initRecipes = true ;
if ( PHConstruct . removeVanillaToolRecipes )
{
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RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . pickaxeWood ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . axeWood ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . shovelWood ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . hoeWood ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . swordWood ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . pickaxeStone ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . axeStone ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . shovelStone ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . hoeStone ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . swordStone ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . pickaxeIron ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . axeIron ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . shovelIron ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . hoeIron ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . swordIron ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . pickaxeDiamond ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . axeDiamond ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . shovelDiamond ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . hoeDiamond ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . swordDiamond ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . pickaxeGold ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . axeGold ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . shovelGold ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . hoeGold ));
RecipeRemover . removeAnyRecipe ( new ItemStack ( Item . swordGold ));
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}
}
}
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public static void addShapedRecipeFirst ( List recipeList , ItemStack itemstack , Object ... objArray )
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{
String var3 = "" ;
int var4 = 0 ;
int var5 = 0 ;
int var6 = 0 ;
if ( objArray [ var4 ] instanceof String [] )
{
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String [] var7 = (( String [] ) objArray [ var4 ++] );
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for ( int var8 = 0 ; var8 < var7 . length ; ++ var8 )
{
String var9 = var7 [ var8 ] ;
++ var6 ;
var5 = var9 . length ();
var3 = var3 + var9 ;
}
}
else
{
while ( objArray [ var4 ] instanceof String )
{
String var11 = ( String ) objArray [ var4 ++] ;
++ var6 ;
var5 = var11 . length ();
var3 = var3 + var11 ;
}
}
HashMap var12 ;
for ( var12 = new HashMap (); var4 < objArray . length ; var4 += 2 )
{
Character var13 = ( Character ) objArray [ var4 ] ;
ItemStack var14 = null ;
if ( objArray [ var4 + 1 ] instanceof Item )
{
var14 = new ItemStack (( Item ) objArray [ var4 + 1 ] );
}
else if ( objArray [ var4 + 1 ] instanceof Block )
{
var14 = new ItemStack (( Block ) objArray [ var4 + 1 ] , 1 , Short . MAX_VALUE );
}
else if ( objArray [ var4 + 1 ] instanceof ItemStack )
{
var14 = ( ItemStack ) objArray [ var4 + 1 ] ;
}
var12 . put ( var13 , var14 );
}
ItemStack [] var15 = new ItemStack [ var5 * var6 ] ;
for ( int var16 = 0 ; var16 < var5 * var6 ; ++ var16 )
{
char var10 = var3 . charAt ( var16 );
if ( var12 . containsKey ( Character . valueOf ( var10 )))
{
var15 [ var16 ] = (( ItemStack ) var12 . get ( Character . valueOf ( var10 ))). copy ();
}
else
{
var15 [ var16 ] = null ;
}
}
ShapedRecipes var17 = new ShapedRecipes ( var5 , var6 , var15 , itemstack );
recipeList . add ( 0 , var17 );
}
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public void modIntegration ()
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{
ItemStack ironpick = ToolBuilder . instance . buildTool ( new ItemStack ( TContent . pickaxeHead , 1 , 6 ), new ItemStack ( TContent . toolRod , 1 , 2 ), new ItemStack ( TContent . binding , 1 , 6 ), "" );
/* IC2 */
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//ItemStack reBattery = ic2.api.item.Items.getItem("reBattery");
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Object reBattery = getStaticItem ( "reBattery" , "ic2.core.Ic2Items" );
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if ( reBattery != null )
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{
modE . batteries . add (( ItemStack ) reBattery );
}
//ItemStack chargedReBattery = ic2.api.item.Items.getItem("chargedReBattery");
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Object chargedReBattery = getStaticItem ( "chargedReBattery" , "ic2.core.Ic2Items" );
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if ( chargedReBattery != null )
{
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modE . batteries . add (( ItemStack ) chargedReBattery );
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}
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//ItemStack electronicCircuit = ic2.api.item.Items.getItem("electronicCircuit");
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Object electronicCircuit = getStaticItem ( "electronicCircuit" , "ic2.core.Ic2Items" );
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if ( electronicCircuit != null )
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modE . circuits . add (( ItemStack ) electronicCircuit );
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if ( chargedReBattery != null && electronicCircuit != null )
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TConstructClientRegistry . registerManualModifier ( "electricmod" , ironpick . copy (), ( ItemStack ) chargedReBattery , ( ItemStack ) electronicCircuit );
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/* Thaumcraft */
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Object obj = getStaticItem ( "itemResource" , "thaumcraft.common.config.ConfigItems" );
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if ( obj != null )
{
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TConstruct . logger . info ( "Thaumcraft detected. Adding thaumium tools." );
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thaumcraftAvailable = true ;
TConstructClientRegistry . addMaterialRenderMapping ( 31 , "tinker" , "thaumium" , true );
TConstructRegistry . addToolMaterial ( 31 , "Thaumium" , 3 , 400 , 700 , 2 , 1 . 3F , 0 , 0f , "\u00A75" , "Thaumic" );
PatternBuilder . instance . registerFullMaterial ( new ItemStack (( Item ) obj , 1 , 2 ), 2 , "Thaumium" , new ItemStack ( toolShard , 1 , 31 ), new ItemStack ( toolRod , 1 , 31 ), 31 );
for ( int meta = 0 ; meta < patternOutputs . length ; meta ++ )
{
if ( patternOutputs [ meta ] != null )
TConstructRegistry . addPartMapping ( woodPattern . itemID , meta + 1 , 31 , new ItemStack ( patternOutputs [ meta ] , 1 , 31 ));
}
TConstructRegistry . addBowstringMaterial ( 1 , 2 , new ItemStack (( Item ) obj , 1 , 7 ), new ItemStack ( bowstring , 1 , 1 ), 1F , 1F , 0 . 9f );
TConstructRegistry . addBowMaterial ( 31 , 576 , 40 , 1 . 2f );
TConstructRegistry . addArrowMaterial ( 31 , 1 . 8F , 0 . 5F , 100F );
}
else
{
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TConstruct . logger . warning ( "Thaumcraft not detected." );
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}
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if ( Loader . isModLoaded ( "Natura" ))
{
try
{
Object plantItem = getStaticItem ( "plantItem" , "mods.natura.common.NContent" );
TConstructRegistry . addBowstringMaterial ( 2 , 2 , new ItemStack (( Item ) plantItem , 1 , 7 ), new ItemStack ( bowstring , 1 , 2 ), 1 . 2F , 0 . 8F , 1 . 3f );
}
catch ( Exception e )
{
} //No need to handle
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}
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ItemStack ingotcast = new ItemStack ( metalPattern , 1 , 0 );
LiquidCasting tableCasting = TConstructRegistry . instance . getTableCasting ();
LiquidCasting basinCasting = TConstructRegistry . instance . getBasinCasting ();
/* Thermal Expansion */
ArrayList < ItemStack > ores = OreDictionary . getOres ( "ingotNickel" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
tableCasting . addCastingRecipe ( ingot , new FluidStack ( moltenNickelFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 );
}
ores = OreDictionary . getOres ( "ingotLead" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
tableCasting . addCastingRecipe ( ingot , new FluidStack ( moltenLeadFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 );
}
ores = OreDictionary . getOres ( "ingotSilver" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
tableCasting . addCastingRecipe ( ingot , new FluidStack ( moltenSilverFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 );
}
ores = OreDictionary . getOres ( "ingotPlatinum" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
tableCasting . addCastingRecipe ( ingot , new FluidStack ( moltenShinyFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 );
}
ores = OreDictionary . getOres ( "ingotInvar" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
tableCasting . addCastingRecipe ( ingot , new FluidStack ( moltenInvarFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 );
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Smeltery . addAlloyMixing ( new FluidStack ( moltenInvarFluid , 24 ), new FluidStack ( moltenIronFluid , 16 ), new FluidStack ( moltenNickelFluid , 8 )); //Invar
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}
ores = OreDictionary . getOres ( "ingotElectrum" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
tableCasting . addCastingRecipe ( ingot , new FluidStack ( moltenElectrumFluid , TConstruct . ingotLiquidValue ), ingotcast , 80 );
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Smeltery . addAlloyMixing ( new FluidStack ( moltenElectrumFluid , 16 ), new FluidStack ( moltenGoldFluid , 8 ), new FluidStack ( moltenSilverFluid , 8 )); //Electrum
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}
ores = OreDictionary . getOres ( "blockNickel" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
basinCasting . addCastingRecipe ( ingot , new FluidStack ( moltenNickelFluid , TConstruct . ingotLiquidValue * 9 ), null , 100 );
}
ores = OreDictionary . getOres ( "blockLead" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
basinCasting . addCastingRecipe ( ingot , new FluidStack ( moltenLeadFluid , TConstruct . ingotLiquidValue * 9 ), null , 100 );
}
ores = OreDictionary . getOres ( "blockSilver" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
basinCasting . addCastingRecipe ( ingot , new FluidStack ( moltenSilverFluid , TConstruct . ingotLiquidValue * 9 ), null , 100 );
}
ores = OreDictionary . getOres ( "blockPlatinum" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
basinCasting . addCastingRecipe ( ingot , new FluidStack ( moltenShinyFluid , TConstruct . ingotLiquidValue * 9 ), null , 100 );
}
ores = OreDictionary . getOres ( "blockInvar" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
basinCasting . addCastingRecipe ( ingot , new FluidStack ( moltenInvarFluid , TConstruct . ingotLiquidValue * 9 ), null , 100 );
}
ores = OreDictionary . getOres ( "blockElectrum" );
if ( ores . size () > 0 )
{
ItemStack ingot = ores . get ( 0 );
basinCasting . addCastingRecipe ( ingot , new FluidStack ( moltenElectrumFluid , TConstruct . ingotLiquidValue * 9 ), null , 100 );
}
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}
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public static Object getStaticItem ( String name , String classPackage )
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{
try
{
Class clazz = Class . forName ( classPackage );
Field field = clazz . getDeclaredField ( name );
Object ret = field . get ( null );
if ( ret != null && ( ret instanceof ItemStack || ret instanceof Item ))
return ret ;
return null ;
}
catch ( Exception e )
{
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TConstruct . logger . warning ( "Could not find " + name );
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return null ;
}
}
@Override
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public int getBurnTime ( ItemStack fuel )
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{
if ( fuel . itemID == materials . itemID && fuel . getItemDamage () == 7 )
return 26400 ;
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if ( fuel . itemID == woodPattern . itemID )
return 800 ;
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return 0 ;
}
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}