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TinkersConstruct/src/main/java/tconstruct/inventory/InventoryCraftingStation.java
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package tconstruct.inventory;
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import mantle.blocks.abstracts.InventoryLogic;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
public class InventoryCraftingStation extends InventoryCrafting
{
/** the width of the crafting inventory */
private int inventoryWidth;
/**
* Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged.
*/
private Container eventHandler;
private InventoryLogic logic;
public InventoryCraftingStation(Container par1Container, int size, int height, InventoryLogic logic)
{
super(par1Container, size, height);
this.eventHandler = par1Container;
this.inventoryWidth = size;
this.logic = logic;
}
/**
* Returns the number of slots in the inventory.
*/
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public int getSizeInventory ()
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{
return 9;
}
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public ItemStack getStackInSlot (int slot)
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{
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return slot >= this.getSizeInventory() + 1 ? null : logic.getStackInSlot(slot + 1);
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}
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public ItemStack getStackInRowAndColumn (int row, int column)
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{
if (row >= 0 && row < this.inventoryWidth)
{
int k = row + column * this.inventoryWidth;
return this.getStackInSlot(k);
}
else
{
return null;
}
}
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public String getInvName ()
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{
return "container.crafting";
}
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public boolean isInvNameLocalized ()
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{
return false;
}
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public ItemStack getStackInSlotOnClosing (int par1)
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{
return null;
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
@Override
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public ItemStack decrStackSize (int slotID, int par2)
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{
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ItemStack stack = logic.getStackInSlot(slotID + 1);
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if (stack != null)
{
ItemStack itemstack;
if (stack.stackSize <= par2)
{
itemstack = stack.copy();
stack = null;
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logic.setInventorySlotContents(slotID + 1, null);
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this.eventHandler.onCraftMatrixChanged(this);
return itemstack;
}
else
{
itemstack = stack.splitStack(par2);
if (stack.stackSize == 0)
{
stack = null;
}
this.eventHandler.onCraftMatrixChanged(this);
return itemstack;
}
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
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public void setInventorySlotContents (int slot, ItemStack itemstack)
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{
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logic.setInventorySlotContents(slot + 1, itemstack);
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this.eventHandler.onCraftMatrixChanged(this);
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
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public int getInventoryStackLimit ()
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{
return 64;
}
/**
* Called when an the contents of an Inventory change, usually
*/
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public void onInventoryChanged ()
{
}
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/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
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public boolean isUseableByPlayer (EntityPlayer par1EntityPlayer)
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{
return true;
}
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public void openChest ()
{
}
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public void closeChest ()
{
}
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/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
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public boolean isStackValidForSlot (int par1, ItemStack par2ItemStack)
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{
return true;
}
}