Files
StructureLib/src/main/java/com/gtnewhorizon/structurelib/ChannelPickHandler.java
T
2026-10-24 10:11:26 -02:00

89 lines
3.9 KiB
Java

package com.gtnewhorizon.structurelib;
import java.util.Collection;
import java.util.Map;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import com.gtnewhorizon.structurelib.alignment.constructable.ChannelDataAccessor;
import com.gtnewhorizon.structurelib.net.SetChannelDataMessage;
/**
* Handler for middle-click channel picking. When the player holds a hologram projector on the cursor and middle-clicks
* a registered indicator item, the corresponding channel is set on the projector. The same applies in world when the
* projector is held in hand and a registered indicator block is middle-clicked. Shift+middle-click wipes all channels.
* Was made side neutral to support server-side validation at some point if necessary.
*/
public final class ChannelPickHandler {
private ChannelPickHandler() {}
/**
* Handle a middle-click event while holding a hologram projector on the cursor.
*/
public static boolean handleMiddleClick(EntityPlayer player, ItemStack holoStack, @Nullable ItemStack targetStack,
final boolean isSneaking) {
return handlePick(player, holoStack, targetStack, isSneaking, true);
}
public static boolean handleWorldPick(World world, EntityPlayer player, ItemStack holoStack,
@Nullable MovingObjectPosition hit, final boolean isSneaking) {
ItemStack targetStack = null;
if (hit != null) {
Block block = world.getBlock(hit.blockX, hit.blockY, hit.blockZ);
if (!block.isAir(world, hit.blockX, hit.blockY, hit.blockZ)) {
targetStack = block.getPickBlock(hit, world, hit.blockX, hit.blockY, hit.blockZ, player);
}
}
// A null target still goes through so that shift+middle-click wipes even when aiming at nothing
return handlePick(player, holoStack, targetStack, isSneaking, false);
}
private static boolean handlePick(EntityPlayer player, ItemStack holoStack, @Nullable ItemStack targetStack,
final boolean isSneaking, final boolean onCursor) {
// Clear channels on shift+middle-click. The "press again to confirm" gesture is gated client-side
// (see ChannelWipeConfirmation) before this method is ever called.
if (isSneaking) {
ChannelDataAccessor.wipeChannelData(holoStack);
sendChannelData(player, holoStack, onCursor);
player.addChatMessage(new ChatComponentTranslation("structurelib.pickchannel.cleared"));
return true;
}
if (targetStack == null) return false; // nothing hovered, cancel silently
Collection<Map.Entry<String, Integer>> channels = ChannelDescription.iterate(targetStack);
if (channels.isEmpty()) {
player.addChatMessage(new ChatComponentTranslation("structurelib.pickchannel.nomapping"));
return false;
}
// Assuming there's only 1 channel per item for now (same behavior as drag and drop)
Map.Entry<String, Integer> first = channels.iterator().next();
ChannelDescription.setData(holoStack, first.getKey(), first.getValue());
sendChannelData(player, holoStack, onCursor);
player.addChatMessage(
new ChatComponentTranslation("structurelib.pickchannel.success", first.getKey(), first.getValue()));
return true;
}
/**
* Player is the one triggering this update, so should already be in-sync.
*/
private static void sendChannelData(EntityPlayer player, ItemStack holoStack, boolean onCursor) {
if (!(player instanceof EntityPlayerMP)) {
StructureLib.net.sendToServer(new SetChannelDataMessage(holoStack, onCursor));
}
}
}