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StructureLib/src/main/java/com/gtnewhorizon/structurelib/structure/IStructureWalker.java
T

63 lines
2.4 KiB
Java

package com.gtnewhorizon.structurelib.structure;
import net.minecraft.world.World;
/**
* A functional interface that is used to iterate over an arbitrary structure.
*/
@FunctionalInterface
public interface IStructureWalker<T> {
/**
* Called once per structure element.
*
* @param element The current element
* @param world The current world
* @param x The absolute X position of the element in world coordinates
* @param y The absolute Y position of the element in world coordinates
* @param z The absolute Z position of the element in world coordinates
* @param a The relative A position of the element in structure-local coordinates (pre transform)
* @param b The relative B position of the element in structure-local coordinates (pre transform)
* @param c The relative C position of the element in structure-local coordinates (pre transform)
* @return False to stop iterating, true to continue.
*/
boolean visit(IStructureElement<T> element, World world, int x, int y, int z, int a, int b, int c);
default boolean blockNotLoaded(IStructureElement<T> element, World world, int x, int y, int z, int a, int b,
int c) {
return false;
}
static <T> IStructureWalker<T> ignoreBlockUnloaded(IStructureWalker<T> walker) {
return new IStructureWalker<T>() {
@Override
public boolean visit(IStructureElement<T> element, World world, int x, int y, int z, int a, int b, int c) {
return walker.visit(element, world, x, y, z, a, b, c);
}
@Override
public boolean blockNotLoaded(IStructureElement<T> element, World world, int x, int y, int z, int a, int b,
int c) {
return walker.visit(element, world, x, y, z, a, b, c);
}
};
}
static <T> IStructureWalker<T> skipBlockUnloaded(IStructureWalker<T> walker) {
return new IStructureWalker<T>() {
@Override
public boolean visit(IStructureElement<T> element, World world, int x, int y, int z, int a, int b, int c) {
return walker.visit(element, world, x, y, z, a, b, c);
}
@Override
public boolean blockNotLoaded(IStructureElement<T> element, World world, int x, int y, int z, int a, int b,
int c) {
return true;
}
};
}
}