mirror of
https://github.com/GTNewHorizons/StructureLib.git
synced 2026-11-11 15:57:39 +00:00
119 lines
4.2 KiB
Java
119 lines
4.2 KiB
Java
package com.gtnewhorizon.structurelib.structure;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.Consumer;
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import java.util.function.Predicate;
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import javax.annotation.Nullable;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IChatComponent;
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import net.minecraft.world.World;
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import com.google.common.collect.Iterables;
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/**
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* Use StructureUtility to instantiate
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*/
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public interface IStructureElementChain<T> extends IStructureElement<T> {
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IStructureElement<T>[] fallbacks();
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@Override
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default boolean check(T t, World world, int x, int y, int z) {
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for (IStructureElement<T> fallback : fallbacks()) {
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if (fallback.check(t, world, x, y, z)) {
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return true;
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}
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}
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return false;
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}
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@Override
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default boolean spawnHint(T t, World world, int x, int y, int z, ItemStack trigger) {
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for (IStructureElement<T> fallback : fallbacks()) {
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if (fallback.spawnHint(t, world, x, y, z, trigger)) {
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return true;
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}
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}
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return false;
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}
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@Override
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default boolean placeBlock(T t, World world, int x, int y, int z, ItemStack trigger) {
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for (IStructureElement<T> fallback : fallbacks()) {
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if (fallback.placeBlock(t, world, x, y, z, trigger)) {
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return true;
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}
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}
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return false;
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}
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@Nullable
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@Override
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default BlocksToPlace getBlocksToPlace(T t, World world, int x, int y, int z, ItemStack trigger,
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AutoPlaceEnvironment env) {
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Predicate<ItemStack> predicate = null;
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List<Iterable<ItemStack>> is = new ArrayList<>();
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for (IStructureElement<T> fallback : fallbacks()) {
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BlocksToPlace e = fallback.getBlocksToPlace(t, world, x, y, z, trigger, env);
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if (e == null) continue;
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if (predicate == null) predicate = e.getPredicate();
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else predicate = predicate.or(e.getPredicate());
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Iterable<ItemStack> stacks = e.getStacks();
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if (stacks != null) is.add(stacks);
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}
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if (predicate == null) return null;
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return new BlocksToPlace(predicate, Iterables.concat(is));
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}
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@Override
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default PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger, IItemSource s,
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EntityPlayerMP actor, Consumer<IChatComponent> chatter) {
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boolean haveSkip = false;
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List<IChatComponent> bufferedNoise = new ArrayList<>();
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for (IStructureElement<T> fallback : fallbacks()) {
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PlaceResult result = fallback.survivalPlaceBlock(t, world, x, y, z, trigger, s, actor, bufferedNoise::add);
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switch (result) {
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case REJECT:
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break;
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case SKIP:
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haveSkip = true;
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break;
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default:
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return result;
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}
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}
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// dump all that noise back into upstream
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bufferedNoise.forEach(chatter);
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// TODO need reconsider to ensure this is the right course of action
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return haveSkip ? PlaceResult.SKIP : PlaceResult.REJECT;
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}
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@Override
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default PlaceResult survivalPlaceBlock(T t, World world, int x, int y, int z, ItemStack trigger,
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AutoPlaceEnvironment env) {
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boolean haveSkip = false;
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List<IChatComponent> bufferedNoise = new ArrayList<>();
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for (IStructureElement<T> fallback : fallbacks()) {
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PlaceResult result = fallback
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.survivalPlaceBlock(t, world, x, y, z, trigger, env.withChatter(bufferedNoise::add));
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switch (result) {
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case REJECT:
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break;
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case SKIP:
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haveSkip = true;
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break;
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default:
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return result;
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}
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}
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// dump all that noise back into upstream
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bufferedNoise.forEach(env.getChatter());
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// TODO need reconsider to ensure this is the right course of action
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return haveSkip ? PlaceResult.SKIP : PlaceResult.REJECT;
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}
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}
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