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StructureLib/src/main/java/com/gtnewhorizon/structurelib/util/XSTR.java
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2022-08-08 17:40:12 +08:00

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9.4 KiB
Java

package com.gtnewhorizon.structurelib.util;
/*
A subclass of java.util.random that implements the Xorshift random number
generator
<p>
- it is 30% faster than the generator from Java's library - it produces
random sequences of higher quality than java.util.Random - this class also
provides a clone() function
<p>
Usage: XSRandom rand = new XSRandom(); //Instantiation x = rand.nextInt();
//pull a random number
<p>
To use the class in legacy code, you may also instantiate an XSRandom object
and assign it to a java.util.Random object: java.util.Random rand = new
XSRandom();
<p>
for an explanation of the algorithm, see
http://demesos.blogspot.com/2011/09/pseudo-random-number-generators.html
@author Wilfried Elmenreich University of Klagenfurt/Lakeside Labs
* http://www.elmenreich.tk
* <p>
* This code is released under the GNU Lesser General Public License Version 3
* http://www.gnu.org/licenses/lgpl-3.0.txt
*/
import java.util.Random;
import java.util.concurrent.atomic.AtomicLong;
/**
* XSTR - Xorshift ThermiteRandom
* Modified by Bogdan-G
* 03.06.2016
* version 0.0.4
*/
public class XSTR extends Random {
private static final long serialVersionUID = 6208727693524452904L;
private long seed;
private static final long GAMMA = 0x9e3779b97f4a7c15L;
private static final int PROBE_INCREMENT = 0x9e3779b9;
private static final long SEEDER_INCREMENT = 0xbb67ae8584caa73bL;
private static final double DOUBLE_UNIT = 0x1.0p-53; // 1.0 / (1L << 53)
private static final float FLOAT_UNIT = 0x1.0p-24f; // 1.0f / (1 << 24)
private static final AtomicLong seedUniquifier = new AtomicLong(8682522807148012L);
public static final XSTR XSTR_INSTANCE = new XSTR() {
@Override
public synchronized void setSeed(long seed) {
if (!Thread.currentThread().getStackTrace()[2].getClassName().equals(Random.class.getName())) {
throw new NoSuchMethodError("This is meant to be shared!, leave seed state alone!");
}
}
};
/*
MODIFIED BY: Robotia
Modification: Implemented Random class seed generator
*/
/**
* Creates a new pseudo random number generator. The seed is initialized to
* the current time, as if by
* <code>setSeed(System.currentTimeMillis());</code>.
*/
public XSTR() {
this(seedUniquifier() ^ System.nanoTime());
}
private static long seedUniquifier() {
// L'Ecuyer, "Tables of Linear Congruential Generators of
// Different Sizes and Good Lattice Structure", 1999
while (true) {
long current = seedUniquifier.get();
long next = current * 181783497276652981L;
if (seedUniquifier.compareAndSet(current, next)) {
return next;
}
}
}
/**
* Creates a new pseudo random number generator, starting with the specified
* seed, using <code>setSeed(seed);</code>.
*
* @param seed the initial seed
*/
public XSTR(long seed) {
this.seed = seed;
}
@Override
public boolean nextBoolean() {
return next(1) != 0;
}
@Override
public double nextDouble() {
return (((long) next(26) << 27) + next(27)) * DOUBLE_UNIT;
}
/**
* Returns the current state of the seed, can be used to clone the object
*
* @return the current seed
*/
public synchronized long getSeed() {
return seed;
}
/**
* Sets the seed for this pseudo random number generator. As described
* above, two instances of the same random class, starting with the same
* seed, produce the same results, if the same methods are called.
*
* @param seed the new seed
*/
@Override
public synchronized void setSeed(long seed) {
this.seed = seed;
}
/**
* @return Returns an XSRandom object with the same state as the original
*/
@Override
public XSTR clone() {
return new XSTR(getSeed());
}
/**
* Implementation of George Marsaglia's elegant Xorshift random generator
* 30% faster and better quality than the built-in java.util.random see also
* see http://www.javamex.com/tutorials/random_numbers/xorshift.shtml
*
* @param nbits will shift nbits bits
* @return next seed
*/
@Override
public int next(int nbits) {
long x = seed;
x ^= x << 21;
x ^= x >>> 35;
x ^= x << 4;
seed = x;
x &= (1L << nbits) - 1;
return (int) x;
}
private boolean haveNextNextGaussian = false;
private double nextNextGaussian = 0;
@Override
public synchronized double nextGaussian() {
// See Knuth, ACP, Section 3.4.1 Algorithm C.
if (haveNextNextGaussian) {
haveNextNextGaussian = false;
return nextNextGaussian;
} else {
double v1, v2, vs;
do {
v1 = 2 * nextDouble() - 1; // between -1 and 1
v2 = 2 * nextDouble() - 1; // between -1 and 1
vs = v1 * v1 + v2 * v2;
} while (vs >= 1 || vs == 0);
double multiplier = StrictMath.sqrt(-2 * StrictMath.log(vs) / vs);
nextNextGaussian = v2 * multiplier;
haveNextNextGaussian = true;
return v1 * multiplier;
}
}
/**
* Returns a pseudorandom, uniformly distributed {@code int} value between 0
* (inclusive) and the specified value (exclusive), drawn from this random
* number generator's sequence. The general contract of {@code nextInt} is
* that one {@code int} value in the specified range is pseudorandomly
* generated and returned. All {@code bound} possible {@code int} values are
* produced with (approximately) equal probability. The method
* {@code nextInt(int bound)} is implemented by class {@code Random} as if
* by:
* <pre> {@code
* public int nextInt(int bound) {
* if (bound <= 0)
* throw new IllegalArgumentException("bound must be positive");
*
* if ((bound & -bound) == bound) // i.e., bound is a power of 2
* return (int)((bound * (long)next(31)) >> 31);
*
* int bits, val;
* do {
* bits = next(31);
* val = bits % bound;
* } while (bits - val + (bound-1) < 0);
* return val;
* }}</pre>
*
* <p>The hedge "approx
* imately" is used in the foregoing description only because the next
* method is only approximately an unbiased source of independently chosen
* bits. If it were a perfect source of randomly chosen bits, then the
* algorithm shown would choose {@code int} values from the stated range
* with perfect uniformity.
* <p>
* The algorithm is slightly tricky. It rejects values that would result in
* an uneven distribution (due to the fact that 2^31 is not divisible by n).
* The probability of a value being rejected depends on n. The worst case is
* n=2^30+1, for which the probability of a reject is 1/2, and the expected
* number of iterations before the loop terminates is 2.
* <p>
* The algorithm treats the case where n is a power of two specially: it
* returns the correct number of high-order bits from the underlying
* pseudo-random number generator. In the absence of special treatment, the
* correct number of <i>low-order</i> bits would be returned. Linear
* congruential pseudo-random number generators such as the one implemented
* by this class are known to have short periods in the sequence of values
* of their low-order bits. Thus, this special case greatly increases the
* length of the sequence of values returned by successive calls to this
* method if n is a small power of two.
*
* @param bound the upper bound (exclusive). Must be positive.
* @return the next pseudorandom, uniformly distributed {@code int} value
* between zero (inclusive) and {@code bound} (exclusive) from this random
* number generator's sequence
* @throws IllegalArgumentException if bound is not positive
* @since 1.2
*/
@Override
public int nextInt(int bound) {
// if (bound <= 0) {
// throw new RuntimeException("BadBound");
// }
/*int r = next(31);
int m = bound - 1;
if ((bound & m) == 0) // i.e., bound is a power of 2
{
r = (int) ((bound * (long) r) >> 31);
} else {
for (int u = r;
u - (r = u % bound) + m < 0;
u = next(31))
;
}
return r;*/
// speedup, new nextInt ~+40%
long last = seed ^ seed << 21;
last ^= last >>> 35;
last ^= last << 4;
seed = last;
int out = (int) last % bound;
return out < 0 ? -out : out;
}
@Override
public int nextInt() {
return next(32);
}
@Override
public float nextFloat() {
return next(24) * FLOAT_UNIT;
}
@Override
public long nextLong() {
// it's okay that the bottom word remains signed.
return ((long) next(32) << 32) + next(32);
}
@Override
public void nextBytes(byte[] bytes_arr) {
for (int iba = 0, lenba = bytes_arr.length; iba < lenba; ) {
for (int rndba = nextInt(), nba = Math.min(lenba - iba, Integer.SIZE / Byte.SIZE);
nba-- > 0;
rndba >>= Byte.SIZE) {
bytes_arr[iba++] = (byte) rndba;
}
}
}
}