mirror of
https://github.com/GTNewHorizons/StructureLib.git
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55 lines
1.5 KiB
Java
55 lines
1.5 KiB
Java
package com.gtnewhorizon.structurelib.structure;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IChatComponent;
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import net.minecraft.world.World;
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class LazyStructureElement<T> implements IStructureElementDeferred<T> {
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private Function<T, IStructureElement<T>> to;
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private IStructureElement<T> elem;
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public LazyStructureElement(Function<T, IStructureElement<T>> to) {
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this.to = to;
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}
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private IStructureElement<T> get(T t) {
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if (to != null) {
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elem = to.apply(t);
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to = null;
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}
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return elem;
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}
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@Override
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public boolean check(T t, World world, int x, int y, int z) {
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return get(t).check(t, world, x, y, z);
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}
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@Override
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public boolean placeBlock(T t, World world, int x, int y, int z, ItemStack trigger) {
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return get(t).placeBlock(t, world, x, y, z, trigger);
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}
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@Override
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public boolean spawnHint(T t, World world, int x, int y, int z, ItemStack trigger) {
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return get(t).spawnHint(t, world, x, y, z, trigger);
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}
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@Override
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public PlaceResult survivalPlaceBlock(
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T t,
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World world,
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int x,
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int y,
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int z,
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ItemStack trigger,
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IItemSource s,
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EntityPlayerMP actor,
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Consumer<IChatComponent> chatter) {
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return get(t).survivalPlaceBlock(t, world, x, y, z, trigger, s, actor, chatter);
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}
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}
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