package com.gtnewhorizon.structurelib.structure; import static com.gtnewhorizon.structurelib.structure.StructureUtility.*; import com.gtnewhorizon.structurelib.util.Vec3Impl; import java.util.*; import java.util.stream.Collectors; public class StructureDefinition implements IStructureDefinition { private final Map> elements; private final Map shapes; private final Map[]> structures; private final Map> occupiedSpaces; public static Builder builder() { return new Builder<>(); } private StructureDefinition( Map> elements, Map shapes, Map[]> structures, Map> occupiedSpaces) { this.elements = elements; this.shapes = shapes; this.structures = structures; this.occupiedSpaces = occupiedSpaces; } public static class Builder { private static final char A = '\uA000'; private static final char B = '\uB000'; private static final char C = '\uC000'; private char d = '\uD000'; private final Map navigates; private final Map> elements; private final Map shapes; private final Map> occupiedSpaces; private Builder() { navigates = new HashMap<>(); elements = new HashMap<>(); shapes = new HashMap<>(); occupiedSpaces = new HashMap<>(); } public Map> getElements() { return elements; } public Map getShapes() { return shapes; } /** * Adds shape. Shape is a two-dimensional string array. Each character inside any of these strings will * be later mapped to a particular type of {@link IStructureElement} as indicated by {@link #addElement(Character, IStructureElement)}. *

* next char is next block(a) * next string is next line(b) * next string[] is next slice(c) *

* There are a few special reserved characters that are pre-mapped to some common structure elements *

    *
  • + is anything but air
  • *
  • - is air checks
  • *
  • space bar is skip
  • *
  • ~ is also skip (but marks controller position, not optional)
  • *
  • char {@code A000-FFFF} range is reserved for generated skips
  • *
*

* * @param name unlocalized/code name * @param structurePiece generated or written struct - DO NOT STORE IT ANYWHERE, or at least set them to null afterwards * @return this builder */ public Builder addShape(String name, String[][] structurePiece) { StringBuilder builder = new StringBuilder(); if (structurePiece.length > 0) { for (String[] strings : structurePiece) { if (strings.length > 0) { for (String string : strings) { builder.append(string).append(B); } builder.setLength(builder.length() - 1); } builder.append(C); } builder.setLength(builder.length() - 1); } Set occupiedSpace = new HashSet<>(); // these track the global current location int aa = 0, bb = 0, cc = 0; // these track the vec3 towards next meaningful element int a = 0, b = 0, c = 0; // I do know these are pretty bad variable naming, but I have no better idea for (int i = 0; i < builder.length(); i++) { char ch = builder.charAt(i); if (ch == ' ') { builder.setCharAt(i, A); ch = A; } else if (ch == '~') { builder.setCharAt(i, A); ch = A; occupiedSpace.add(Vec3Impl.getFromPool(aa, bb, cc)); } if (ch == A) { aa++; a++; } else if (ch == B) { aa = 0; a = 0; bb++; b++; } else if (ch == C) { aa = 0; bb = 0; a = 0; b = 0; c++; cc++; } else if (a != 0 || b != 0 || c != 0) { Vec3Impl vec3 = new Vec3Impl(a, b, c); Character navigate = navigates.get(vec3); if (navigate == null) { navigate = d++; navigates.put(vec3, navigate); addElement(navigate, step(vec3)); } builder.setCharAt(i - 1, navigate); occupiedSpace.add(Vec3Impl.getFromPool(aa, bb, cc)); aa++; a = 0; b = 0; c = 0; } else { occupiedSpace.add(Vec3Impl.getFromPool(aa, bb, cc)); aa++; } } occupiedSpaces.put(name, occupiedSpace); String built = builder.toString().replaceAll("[\\uA000\\uB000\\uC000]", ""); if (built.contains("+")) { addElement('+', notAir()); } if (built.contains("-")) { addElement('-', isAir()); } shapes.put(name, built); return this; } /** * @deprecated use the unboxed version */ @Deprecated public Builder addElement(Character name, IStructureElement structurePiece) { elements.putIfAbsent(name, structurePiece); return this; } public Builder addElement(char name, IStructureElement structurePiece) { elements.putIfAbsent(name, structurePiece); return this; } public IStructureDefinition build() { Map[]> structures = compileStructureMap(); return new StructureDefinition<>( new HashMap<>(elements), new HashMap<>(shapes), structures, occupiedSpaces); } @SuppressWarnings("unchecked") private Map[]> compileElementSetMap() { Set missing = findMissing(); if (missing.isEmpty()) { return shapes.entrySet().stream().collect(Collectors.toMap(Map.Entry::getKey, e -> e.getValue() .chars() .mapToObj(c -> (char) c) .distinct() .map(elements::get) .toArray(IStructureElement[]::new))); } else { throw new RuntimeException("Missing Structure Element bindings for (chars as integers): " + Arrays.toString(missing.toArray())); } } @SuppressWarnings("unchecked") private Map[]> compileStructureMap() { Set missing = findMissing(); if (missing.isEmpty()) { return shapes.entrySet().stream().collect(Collectors.toMap(Map.Entry::getKey, e -> e.getValue() .chars() .mapToObj(c -> elements.get((char) c)) .toArray(IStructureElement[]::new))); } else { throw new RuntimeException("Missing Structure Element bindings for (chars as integers): " + Arrays.toString(missing.toArray())); } } private Set findMissing() { return shapes.values().stream() .flatMapToInt(CharSequence::chars) .filter(i -> !elements.containsKey((char) i)) .boxed() .collect(Collectors.toSet()); } } public Map> getElements() { return elements; } public Map getShapes() { return shapes; } public Map[]> getStructures() { return structures; } @Override public IStructureElement[] getStructureFor(String name) { IStructureElement[] elements = structures.get(name); if (elements == null) throw new NoSuchElementException(name); return elements; } @Override public boolean isContainedInStructure(String name, int offsetA, int offsetB, int offsetC) { Set occupiedSpace = occupiedSpaces.get(name); if (occupiedSpace == null) throw new NoSuchElementException(name); return occupiedSpace.contains(new Vec3Impl(offsetA, offsetB, offsetC)); } }