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provide api to mark particle as error
we will probably need to have this render through the walls, but that's a task for later
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@@ -71,6 +71,14 @@ public class StructureLibAPI {
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proxy.hintParticle(w, x, y, z, block, meta);
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}
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/**
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* Update the tint of given hint particle. Do nothing if particle not found.
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* @return false if nothing updated. true if updated.
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*/
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public static boolean markHintParticleError(EntityPlayer player, World w, int x, int y, int z) {
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return proxy.markHintParticleError(player, w, x, y, z);
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}
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/**
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* Update the tint of given hint particle. Do nothing if particle not found.
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* @return false if nothing updated. true if updated.
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