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Use argument object for survival autoplace
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@@ -6,7 +6,7 @@ import com.gtnewhorizon.structurelib.alignment.IAlignment;
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import com.gtnewhorizon.structurelib.alignment.IAlignmentProvider;
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import com.gtnewhorizon.structurelib.alignment.enumerable.ExtendedFacing;
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import com.gtnewhorizon.structurelib.net.AlignmentMessage;
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import com.gtnewhorizon.structurelib.structure.IItemSource;
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import com.gtnewhorizon.structurelib.structure.AutoPlaceEnvironment;
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import cpw.mods.fml.common.network.NetworkRegistry;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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@@ -219,9 +219,20 @@ public class StructureLibAPI {
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* Determines if given block can be replaced without much effort. The exact predicate clauses is not stable and
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* will be changed, but the general idea will always stay the same.
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* <p>
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* Use this in your {@link com.gtnewhorizon.structurelib.structure.IStructureElement#survivalPlaceBlock(Object, World, int, int, int, ItemStack, IItemSource, EntityPlayerMP, java.util.function.Consumer)}
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* Use this in your {@link com.gtnewhorizon.structurelib.structure.IStructureElement#survivalPlaceBlock(Object, World, int, int, int, ItemStack, AutoPlaceEnvironment)}
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*/
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@Deprecated
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public static boolean isBlockTriviallyReplaceable(World w, int x, int y, int z, EntityPlayerMP actor) {
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return isBlockTriviallyReplaceable(w, x, y, z, (EntityPlayer) actor);
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}
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/**
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* Determines if given block can be replaced without much effort. The exact predicate clauses is not stable and
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* will be changed, but the general idea will always stay the same.
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* <p>
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* Use this in your {@link com.gtnewhorizon.structurelib.structure.IStructureElement#survivalPlaceBlock(Object, World, int, int, int, ItemStack, AutoPlaceEnvironment)}
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*/
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public static boolean isBlockTriviallyReplaceable(World w, int x, int y, int z, EntityPlayer actor) {
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// TODO extend this function a bit
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Block block = w.getBlock(x, y, z);
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return block.isAir(w, x, y, z) || block.isReplaceable(w, x, y, z);
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