Add instrumenting API

This commit is contained in:
Glease committed 2022-09-16 18:57:04 +08:00
1 parent 74aefd22be
commit 875bc1990e
6 files changed
+287 -32

No files matched your search

@@ -7,6 +7,7 @@ import com.gtnewhorizon.structurelib.alignment.IAlignmentProvider;
import com.gtnewhorizon.structurelib.alignment.enumerable.ExtendedFacing;
import com.gtnewhorizon.structurelib.net.AlignmentMessage;
import com.gtnewhorizon.structurelib.structure.AutoPlaceEnvironment;
import com.gtnewhorizon.structurelib.structure.IStructureDefinition;
import cpw.mods.fml.common.network.NetworkRegistry;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
@@ -38,6 +39,54 @@ public class StructureLibAPI {
public static final int HINT_BLOCK_META_AIR = 13;
public static final int HINT_BLOCK_META_NOT_AIR = 14;
public static final int HINT_BLOCK_META_ERROR = 15;
static final ThreadLocal<Object> instrument = new ThreadLocal<>();
/**
* Start instrumenting <b>for the current thread only</b>. When instrumentation is enabled,
* {@link IStructureDefinition}'s builtin iteration methods will send {@link StructureEvent} and its subclasses when
* appropriate. Otherwise, these events will not be sent at all, regardless of whether a listener for these events
* are registered.
* <p>
* Identifiers are required to be value-comparable, i.e. overrides {@link Object#equals(Object)}.
* Suggested identifier includes
* <ul>
* <li>Mod Instance or {@link cpw.mods.fml.common.ModContainer}</li>
* <li>{@link com.gtnewhorizon.structurelib.alignment.constructable.IConstructable} and its friends, if you are triggering structure check via this interface.</li>
* <li>{@link net.minecraft.util.ResourceLocation}</li>
* </ul>
* <p>
* It's an API abuse for normal {@link IStructureDefinition} users to depend on this feature. They have full control
* and full knowledge of the {@link IStructureDefinition} they are using. Using events to instrument the structure
* check/autoplace is completely unnecessary and does nothing but add overhead.
* <p>
* Instruments are required to call {@link #disableInstrument()} whenever it is done with its business, as there can
* be only one instrument for any given thread.
*
* @param identifier an identifier sent along the actual event.
* @throws IllegalStateException if instrument has already been enabled.
*/
public static void enableInstrument(Object identifier) {
if (isInstrumentEnabled()) throw new IllegalStateException();
instrument.set(instrument);
}
/**
* Stop instrumenting.
*
* @throws IllegalStateException if instrumenting hasn't been enabled.
*/
public static void disableInstrument() {
if (!isInstrumentEnabled()) throw new IllegalStateException();
instrument.set(null);
}
/**
* Check if instrumenting is enabled.
* @return true if enabled, false otherwise
*/
public static boolean isInstrumentEnabled() {
return instrument.get() != null;
}
/**
* Start a batch of hinting. All hints particles generated during one batch will be considered to belong to one hologram.
@@ -59,12 +108,13 @@ public class StructureLibAPI {
/**
* Generate a new hint particle on client side at given location using given textures with a tint.
* @param w World to spawn. Usually the client world.
* @param x x coord
* @param y y coord
* @param z z coord
*
* @param w World to spawn. Usually the client world.
* @param x x coord
* @param y y coord
* @param z z coord
* @param icons 6 texture. in forge direction order.
* @param RGBa a 4 short array. tint in rgba form. currently alpha channel is ignored, but we might change this later on.
* @param RGBa a 4 short array. tint in rgba form. currently alpha channel is ignored, but we might change this later on.
*/
public static void hintParticleTinted(World w, int x, int y, int z, IIcon[] icons, short[] RGBa) {
proxy.hintParticleTinted(w, x, y, z, icons, RGBa);
@@ -72,13 +122,14 @@ public class StructureLibAPI {
/**
* Generate a new hint particle on client side at given location using textures from given block with a tint.
* @param w World to spawn. Usually the client world.
* @param x x coord
* @param y y coord
* @param z z coord
*
* @param w World to spawn. Usually the client world.
* @param x x coord
* @param y y coord
* @param z z coord
* @param block block to take texture from
* @param meta the meta of block to take texture from
* @param RGBa a 4 short array. tint in rgba form. currently alpha channel is ignored, but we might change this later on.
* @param meta the meta of block to take texture from
* @param RGBa a 4 short array. tint in rgba form. currently alpha channel is ignored, but we might change this later on.
*/
public static void hintParticleTinted(World w, int x, int y, int z, Block block, int meta, short[] RGBa) {
proxy.hintParticleTinted(w, x, y, z, block, meta, RGBa);
@@ -86,10 +137,11 @@ public class StructureLibAPI {
/**
* Generate a new hint particle on client side at given location using given textures.
* @param w World to spawn. Usually the client world.
* @param x x coord
* @param y y coord
* @param z z coord
*
* @param w World to spawn. Usually the client world.
* @param x x coord
* @param y y coord
* @param z z coord
* @param icons 6 texture. in forge direction order.
*/
public static void hintParticle(World w, int x, int y, int z, IIcon[] icons) {
@@ -98,12 +150,13 @@ public class StructureLibAPI {
/**
* Generate a new hint particle on client side at given location using textures from given block.
* @param w World to spawn. Usually the client world.
* @param x x coord
* @param y y coord
* @param z z coord
*
* @param w World to spawn. Usually the client world.
* @param x x coord
* @param y y coord
* @param z z coord
* @param block block to take texture from
* @param meta the meta of block to take texture from
* @param meta the meta of block to take texture from
*/
public static void hintParticle(World w, int x, int y, int z, Block block, int meta) {
proxy.hintParticle(w, x, y, z, block, meta);
@@ -111,7 +164,7 @@ public class StructureLibAPI {
/**
* Update the tint of given hint particle. Do nothing if particle not found.
*
* <p>
* Can be called on either client side or server side.
* Server side will schedule a network message to update it for this player only.
* Will do nothing if no hint particle is found at given location.
@@ -240,10 +293,11 @@ public class StructureLibAPI {
/**
* Send chat to player, but throttled.
* @param throttleKey throttle key. Must properly implement {@link Object#hashCode()} and {@link Object#equals(Object)}
* to handle value equality.
* @param player player to send chat to
* @param text chat to send
*
* @param throttleKey throttle key. Must properly implement {@link Object#hashCode()} and {@link Object#equals(Object)}
* to handle value equality.
* @param player player to send chat to
* @param text chat to send
* @param intervalRequired interval required before last recorded time to actually send the message. unit in millisecond.
* we purposefully chose to not use a bigger data type to limit how long this interval can be
*/
@@ -254,12 +308,13 @@ public class StructureLibAPI {
/**
* Send chat to player, but throttled.
* @param throttleKey throttle key. Must properly implement {@link Object#hashCode()} and {@link Object#equals(Object)}
* to handle value equality.
* @param player player to send chat to
* @param text chat to send
* @param intervalRequired interval required before last recorded time to actually send the message. unit in millisecond.
* we purposefully chose to not use a bigger data type to limit how long this interval can be
*
* @param throttleKey throttle key. Must properly implement {@link Object#hashCode()} and {@link Object#equals(Object)}
* to handle value equality.
* @param player player to send chat to
* @param text chat to send
* @param intervalRequired interval required before last recorded time to actually send the message. unit in millisecond.
* we purposefully chose to not use a bigger data type to limit how long this interval can be
* @param forceUpdateLastSend if true, always update the last send time, even if the message isn't actually sent.
*/
public static void addThrottledChat(