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https://github.com/GTNewHorizons/StructureLib.git
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redo holograms render to decouple it from particle system
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@@ -1,51 +1,88 @@
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package com.gtnewhorizon.structurelib;
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import com.google.common.collect.BiMap;
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import com.google.common.collect.HashBiMap;
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import com.gtnewhorizon.structurelib.entity.fx.EntityFXBlockHint;
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import java.util.*;
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import com.gtnewhorizon.structurelib.entity.fx.WeightlessParticleFX;
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import com.gtnewhorizon.structurelib.net.SetChannelDataMessage;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent;
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import cpw.mods.fml.common.gameevent.TickEvent.Phase;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiNewChat;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ChatComponentText;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.world.WorldEvent;
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import org.lwjgl.opengl.GL11;
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import static com.gtnewhorizon.structurelib.StructureLib.RANDOM;
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public class ClientProxy extends CommonProxy {
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private static final short[] NO_TINT = {255, 255, 255, 0};
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private static final short[] RGBA_NO_TINT = {255, 255, 255, 255};
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private static final Map<HintParticleInfo, HintGroup> allHints = new HashMap<>();
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/**
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* All batches of hints.
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*/
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private static final List<HintGroup> allGroups = new ArrayList<>();
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public static int HOLOGRAM_LIFETIME = 200;
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/**
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* Current batch of hints. Belongs to the same logical multiblock.
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*/
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private static HintGroup currentHints;
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/**
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* Collection of all hints. Sorted from farthest (index 0) to nearest (index size - 1)
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* <p>
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* 10k should be more than enough, if not a bit wasteful
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*/
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private static final List<HintParticleInfo> allHintsForRender = new ArrayList<>(10000);
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/**
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* If the diff to current player position is too great sort the allHints.
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* Initial value is very far off below y=0 but not huge enough to make a NaN.
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* <p>
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* We are using this supposedly immutable object as a mutable object here.
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* So be aware.
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*/
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private static final Vec3 lastPlayerPos = Vec3.createVectorHelper(0, -1e30, 0);
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/**
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* if true rebuild the allHints list from all hintOwners (and sort it)
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*/
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private static boolean allHintsDirty = false;
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@Override
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public void hintParticleTinted(World w, int x, int y, int z, IIcon[] icons, short[] RGBa) {
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EntityFXBlockHint hint = new EntityFXBlockHint(w, x, y, z, icons).withColorTint(RGBa);
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Minecraft.getMinecraft().effectRenderer.addEffect(hint);
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ensureHinting();
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HintParticleInfo info = new HintParticleInfo(x, y, z, icons, RGBa);
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// check and remove colliding holograms
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if (ConfigurationHandler.INSTANCE.isRemoveCollidingHologram()) {
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HintParticleInfo info = new HintParticleInfo(x, y, z, currentHints);
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EntityFXBlockHint dupe = allHints.inverse().get(info);
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if (dupe != null) {
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List<EntityFXBlockHint> owner = allHints.get(dupe).owner;
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// in case someone forget to call endHinting
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if (owner != currentHints) {
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hintOwners.remove(owner);
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owner.forEach(EntityFXBlockHint::setDead);
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owner.clear();
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}
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HintGroup dupe = allHints.get(info);
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if (dupe != null && dupe != currentHints) {
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allGroups.remove(dupe);
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removeGroup(dupe);
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}
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allHints.forcePut(hint, info);
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}
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currentHints.add(hint);
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allHints.put(info, currentHints);
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currentHints.getHints().add(info);
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allHintsDirty = true;
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EntityFX particle = new WeightlessParticleFX(w, x + RANDOM.nextFloat() * 0.5F, y + RANDOM.nextFloat() * 0.5F, z + RANDOM.nextFloat() * 0.5F, 0, 0, 0);
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particle.setRBGColorF(0, 0.6F * RANDOM.nextFloat(), 0.8f);
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Minecraft.getMinecraft().effectRenderer.addEffect(particle);
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}
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@Override
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@@ -55,27 +92,35 @@ public class ClientProxy extends CommonProxy {
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@Override
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public void hintParticle(World w, int x, int y, int z, IIcon[] icons) {
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hintParticleTinted(w, x, y, z, icons, NO_TINT);
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hintParticleTinted(w, x, y, z, icons, RGBA_NO_TINT);
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}
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@Override
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public void hintParticle(World w, int x, int y, int z, Block block, int meta) {
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hintParticleTinted(w, x, y, z, createIIconFromBlock(block, meta), NO_TINT);
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hintParticleTinted(w, x, y, z, createIIconFromBlock(block, meta), RGBA_NO_TINT);
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}
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@Override
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public boolean updateHintParticleTint(EntityPlayer player, World w, int x, int y, int z, short[] rgBa) {
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if (player instanceof EntityPlayerMP) return super.updateHintParticleTint(player, w, x, y, z, rgBa);
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if (player != getCurrentPlayer()) return false; // how?
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HintParticleInfo info = new HintParticleInfo(x, y, z, null);
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EntityFXBlockHint existing = allHints.inverse().get(info);
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HintParticleInfo info = new HintParticleInfo(x, y, z, null, null);
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HintGroup existing = allHints.get(info);
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if (existing != null) {
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existing.withColorTint(rgBa);
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for (HintParticleInfo hint : existing.getHints()) {
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if (hint.equals(info))
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hint.tint = rgBa;
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}
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return true;
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}
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return false;
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}
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static void removeGroup(HintGroup group) {
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for (HintParticleInfo hintParticleInfo : group.getHints()) allHints.remove(hintParticleInfo);
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allHintsDirty = true;
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}
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private static IIcon[] createIIconFromBlock(Block block, int meta) {
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IIcon[] ret = new IIcon[6];
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for (int i = 0; i < 6; i++) {
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@@ -102,49 +147,34 @@ public class ClientProxy extends CommonProxy {
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return player == Minecraft.getMinecraft().thePlayer;
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}
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private static final BiMap<EntityFXBlockHint, HintParticleInfo> allHints = HashBiMap.create();
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private static final List<List<EntityFXBlockHint>> hintOwners = new ArrayList<>();
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private static List<EntityFXBlockHint> currentHints;
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public static void onHintDead(EntityFXBlockHint fx) {
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if (ConfigurationHandler.INSTANCE.isRemoveCollidingHologram()) allHints.remove(fx);
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for (Iterator<List<EntityFXBlockHint>> iterator = hintOwners.iterator(); iterator.hasNext(); ) {
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List<EntityFXBlockHint> list = iterator.next();
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if (list.remove(fx)) {
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if (list.isEmpty()) iterator.remove();
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break;
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}
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}
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}
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@Override
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public void startHinting(World w) {
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if (!w.isRemote) return;
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if (currentHints != null) hintOwners.add(currentHints);
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currentHints = new LinkedList<>();
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if (!w.isRemote)
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return;
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if (currentHints != null)
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endHinting(w);
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currentHints = new HintGroup();
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}
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private void ensureHinting() {
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if (currentHints == null) currentHints = new LinkedList<>();
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if (currentHints == null)
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currentHints = new HintGroup();
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}
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@Override
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public void endHinting(World w) {
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if (!w.isRemote) return;
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while (!hintOwners.isEmpty() && hintOwners.size() >= ConfigurationHandler.INSTANCE.getMaxCoexistingHologram()) {
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List<EntityFXBlockHint> list = hintOwners.remove(0);
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list.forEach(EntityFXBlockHint::setDead);
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list.clear();
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if (!w.isRemote || currentHints == null)
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return;
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while (!allGroups.isEmpty() && allGroups.size() >= ConfigurationHandler.INSTANCE.getMaxCoexistingHologram()) {
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allGroups.remove(0);
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}
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if (!currentHints.isEmpty()) hintOwners.add(currentHints);
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if (!currentHints.getHints().isEmpty())
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allGroups.add(currentHints);
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// we use the player existence time here as some worlds don't really advance the time ticker
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currentHints.setCreationTime(getCurrentPlayer().ticksExisted);
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currentHints = null;
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}
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@Override
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public void preInit(FMLPreInitializationEvent e) {
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MinecraftForge.EVENT_BUS.register(new ForgeEventHandler());
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}
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@Override
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public long getOverworldTime() {
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// there is no overworld, better just hope current world time is ok...
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@@ -156,27 +186,57 @@ public class ClientProxy extends CommonProxy {
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StructureLib.net.sendToServer(new SetChannelDataMessage(trigger));
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}
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@Override
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public void preInit(FMLPreInitializationEvent e) {
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FMLCommonHandler.instance().bus().register(new FMLEventHandler());
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MinecraftForge.EVENT_BUS.register(new ForgeEventHandler());
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}
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private static class HintGroup {
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private final List<HintParticleInfo> hints = new LinkedList<>();
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private int creationTime = -1;
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public List<HintParticleInfo> getHints() {
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return hints;
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}
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public void setCreationTime(int creationTime) {
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this.creationTime = creationTime;
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}
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public int getCreationTime() {
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return creationTime;
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}
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}
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private static class HintParticleInfo {
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private final int x, y, z;
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private final List<EntityFXBlockHint> owner;
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public HintParticleInfo(int x, int y, int z, List<EntityFXBlockHint> owner) {
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private final double X, Y, Z;
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private final IIcon[] icons;
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private short[] tint;
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private final long creationTime = System.currentTimeMillis(); // use tick time instead maybe
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public HintParticleInfo(int x, int y, int z, IIcon[] icons, short[] tint) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.owner = owner;
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X = x + 0.25;
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Y = y + 0.5;
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Z = z + 0.25;
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this.icons = icons;
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this.tint = tint;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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if (!(o instanceof HintParticleInfo)) return false;
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HintParticleInfo that = (HintParticleInfo) o;
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if (x != that.x) return false;
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if (y != that.y) return false;
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return z == that.z;
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return x == that.x && y == that.y && z == that.z;
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}
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@Override
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@@ -186,15 +246,144 @@ public class ClientProxy extends CommonProxy {
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result = 31 * result + z;
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return result;
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}
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public void draw(Tessellator tes) {
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double size = 0.5;
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tes.setColorRGBA((int) (tint[0] * .9F), (int) (tint[1] * .95F), (int) (tint[2] * 1F), 160);
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for (int i = 0; i < 6; i++) {
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if (icons[i] == null) continue;
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double u = icons[i].getMinU();
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double U = icons[i].getMaxU();
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double v = icons[i].getMinV();
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double V = icons[i].getMaxV();
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switch (i) {//{DOWN, UP, NORTH, SOUTH, WEST, EAST}
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case 0:
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tes.addVertexWithUV(X, Y, Z + size, u, V);
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tes.addVertexWithUV(X, Y, Z, u, v);
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tes.addVertexWithUV(X + size, Y, Z, U, v);
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tes.addVertexWithUV(X + size, Y, Z + size, U, V);
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break;
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case 1:
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tes.addVertexWithUV(X, Y + size, Z, u, v);
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tes.addVertexWithUV(X, Y + size, Z + size, u, V);
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tes.addVertexWithUV(X + size, Y + size, Z + size, U, V);
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tes.addVertexWithUV(X + size, Y + size, Z, U, v);
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break;
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case 2:
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tes.addVertexWithUV(X, Y, Z, U, V);
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tes.addVertexWithUV(X, Y + size, Z, U, v);
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tes.addVertexWithUV(X + size, Y + size, Z, u, v);
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tes.addVertexWithUV(X + size, Y, Z, u, V);
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break;
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case 3:
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tes.addVertexWithUV(X + size, Y, Z + size, U, V);
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tes.addVertexWithUV(X + size, Y + size, Z + size, U, v);
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tes.addVertexWithUV(X, Y + size, Z + size, u, v);
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tes.addVertexWithUV(X, Y, Z + size, u, V);
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break;
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case 4:
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tes.addVertexWithUV(X, Y, Z + size, U, V);
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tes.addVertexWithUV(X, Y + size, Z + size, U, v);
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tes.addVertexWithUV(X, Y + size, Z, u, v);
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tes.addVertexWithUV(X, Y, Z, u, V);
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break;
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case 5:
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tes.addVertexWithUV(X + size, Y, Z, U, V);
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tes.addVertexWithUV(X + size, Y + size, Z, U, v);
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tes.addVertexWithUV(X + size, Y + size, Z + size, u, v);
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tes.addVertexWithUV(X + size, Y, Z + size, u, V);
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break;
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}
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}
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}
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public long getCreationTime() {
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return creationTime;
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}
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public double getSquareDistanceTo(Vec3 point) {
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return point.squareDistanceTo(X, Y, Z);
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}
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}
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public static class FMLEventHandler {
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private void resetPlayerLocation() {
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lastPlayerPos.xCoord = Minecraft.getMinecraft().thePlayer.posX;
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lastPlayerPos.yCoord = Minecraft.getMinecraft().thePlayer.posY;
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lastPlayerPos.zCoord = Minecraft.getMinecraft().thePlayer.posZ;
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}
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@SubscribeEvent
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public void onClientTick(ClientTickEvent e) {
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if (e.phase == Phase.END && Minecraft.getMinecraft().thePlayer != null) {
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Vec3 playerPos = Minecraft.getMinecraft().thePlayer.getPosition(1);
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boolean sortRequired = false;
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// The allGroups is implicitly sorted by creationTime
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// here we exploit this ordering to reduce iteration size
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int deadline = Minecraft.getMinecraft().thePlayer.ticksExisted - HOLOGRAM_LIFETIME;
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int i;
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for (i = 0; i < allGroups.size(); i++) {
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if (allGroups.get(i).getCreationTime() > deadline) {
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break;
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}
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}
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if (i != 0) {
|
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sortRequired = true;
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// clear this block and go no further
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List<HintGroup> toRemove = allGroups.subList(0, i);
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toRemove.forEach(ClientProxy::removeGroup);
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toRemove.clear();
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}
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if (allHintsDirty) {
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allHintsForRender.clear();
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// we need greatly efficient sequential access and mildly efficient sorting
|
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// rebuild is sort of rare, and it's expected to lag anyway
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// so no min-heap here
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for (HintGroup c : allGroups) allHintsForRender.addAll(c.getHints());
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sortRequired = true;
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}
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if (sortRequired || playerPos.squareDistanceTo(lastPlayerPos) > 1e-4) {
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// only redo sort if player moved some distance
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// default is 0.01 block
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// if there was a full rebuild, go sort it as well
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allHintsForRender.sort(Comparator.comparingDouble(info -> info.getSquareDistanceTo(playerPos)));
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resetPlayerLocation();
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}
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}
|
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}
|
||||
}
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||||
|
||||
public static class ForgeEventHandler {
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@SubscribeEvent
|
||||
public void onWorldLoad(WorldEvent.Load e) {
|
||||
if (e.world.isRemote) {
|
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allHints.clear();
|
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hintOwners.clear();
|
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allHintsForRender.clear();
|
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allGroups.clear();
|
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lastPlayerPos.yCoord = -1e30;
|
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}
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}
|
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@SubscribeEvent
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public void onRenderWorldLast(RenderWorldLastEvent e) {
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);// TODO figure out original states
|
||||
GL11.glDisable(GL11.GL_CULL_FACE); // we need the back facing rendered because the thing is transparent
|
||||
GL11.glEnable(GL11.GL_BLEND); // enable blend so it is transparent
|
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GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_SRC_ALPHA);
|
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GL11.glDisable(GL11.GL_DEPTH_TEST); // to draw through these stuff
|
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// GL11.glDepthMask(false);
|
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Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
|
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Tessellator tes = Tessellator.instance;
|
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tes.startDrawingQuads();
|
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tes.setTranslation(-RenderManager.renderPosX, -RenderManager.renderPosY, -RenderManager.renderPosZ);
|
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for (HintParticleInfo hint : allHintsForRender) {
|
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hint.draw(tes);
|
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}
|
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tes.setTranslation(0, 0, 0);
|
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tes.draw();
|
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GL11.glPopAttrib();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,146 +0,0 @@
|
||||
package com.gtnewhorizon.structurelib.entity.fx;
|
||||
|
||||
import com.gtnewhorizon.structurelib.ClientProxy;
|
||||
import com.gtnewhorizon.structurelib.StructureLib;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.particle.EntityFX;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.IIcon;
|
||||
import net.minecraft.world.World;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class EntityFXBlockHint extends EntityFX {
|
||||
private IIcon[] icons;
|
||||
private short[] mRGBa = {255, 255, 255, 0};
|
||||
|
||||
public EntityFXBlockHint(World world) {
|
||||
this(world, 0, 0, 0, Blocks.stone, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param world
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param icons DOWN, UP, NORTH, SOUTH, WEST, EAST
|
||||
*/
|
||||
public EntityFXBlockHint(World world, int x, int y, int z, IIcon[] icons) {
|
||||
super(world, x + .25, y + .5, z + .25);
|
||||
particleGravity = 0;
|
||||
prevPosX = posX;
|
||||
prevPosY = posY;
|
||||
prevPosZ = posZ;
|
||||
noClip = true;
|
||||
particleMaxAge = 2000 + StructureLib.RANDOM.nextInt(200);
|
||||
this.icons = icons;
|
||||
}
|
||||
|
||||
public EntityFXBlockHint(World world, int x, int y, int z, Block block, int meta) {
|
||||
super(world, x + .25, y + .5, z + .25);
|
||||
particleGravity = 0;
|
||||
prevPosX = posX;
|
||||
prevPosY = posY;
|
||||
prevPosZ = posZ;
|
||||
noClip = true;
|
||||
particleMaxAge = 2000 + StructureLib.RANDOM.nextInt(200);
|
||||
icons = new IIcon[6];
|
||||
for (int i = 0; i < 6; i++) {
|
||||
icons[i] = block.getIcon(i, meta);
|
||||
}
|
||||
}
|
||||
|
||||
public EntityFXBlockHint withColorTint(short[] coloure) {
|
||||
this.mRGBa = coloure;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderParticle(
|
||||
Tessellator tes,
|
||||
float subTickTime,
|
||||
float p_70539_3_,
|
||||
float p_70539_4_,
|
||||
float p_70539_5_,
|
||||
float p_70539_6_,
|
||||
float p_70539_7_) {
|
||||
float size = .5f;
|
||||
float X = (float) (prevPosX + (posX - prevPosX) * (double) subTickTime - EntityFX.interpPosX);
|
||||
float Y = (float) (prevPosY + (posY - prevPosY) * (double) subTickTime - EntityFX.interpPosY) - size / 2;
|
||||
float Z = (float) (prevPosZ + (posZ - prevPosZ) * (double) subTickTime - EntityFX.interpPosZ);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
GL11.glDepthMask(false);
|
||||
tes.setColorRGBA((int) (mRGBa[0] * .9F), (int) (mRGBa[1] * .95F), (int) (mRGBa[2] * 1F), 192);
|
||||
|
||||
// var8, var9 - X U
|
||||
// var 10, var 11 - Y V
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (icons[i] == null) {
|
||||
continue;
|
||||
}
|
||||
double u = icons[i].getMinU();
|
||||
double U = icons[i].getMaxU();
|
||||
double v = icons[i].getMinV();
|
||||
double V = icons[i].getMaxV();
|
||||
switch (i) { // {DOWN, UP, NORTH, SOUTH, WEST, EAST}
|
||||
case 0:
|
||||
tes.addVertexWithUV(X, Y, Z + size, u, V);
|
||||
tes.addVertexWithUV(X, Y, Z, u, v);
|
||||
tes.addVertexWithUV(X + size, Y, Z, U, v);
|
||||
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
|
||||
break;
|
||||
case 1:
|
||||
tes.addVertexWithUV(X, Y + size, Z, u, v);
|
||||
tes.addVertexWithUV(X, Y + size, Z + size, u, V);
|
||||
tes.addVertexWithUV(X + size, Y + size, Z + size, U, V);
|
||||
tes.addVertexWithUV(X + size, Y + size, Z, U, v);
|
||||
break;
|
||||
case 2:
|
||||
tes.addVertexWithUV(X, Y, Z, U, V);
|
||||
tes.addVertexWithUV(X, Y + size, Z, U, v);
|
||||
tes.addVertexWithUV(X + size, Y + size, Z, u, v);
|
||||
tes.addVertexWithUV(X + size, Y, Z, u, V);
|
||||
break;
|
||||
case 3:
|
||||
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
|
||||
tes.addVertexWithUV(X + size, Y + size, Z + size, U, v);
|
||||
tes.addVertexWithUV(X, Y + size, Z + size, u, v);
|
||||
tes.addVertexWithUV(X, Y, Z + size, u, V);
|
||||
break;
|
||||
case 4:
|
||||
tes.addVertexWithUV(X, Y, Z + size, U, V);
|
||||
tes.addVertexWithUV(X, Y + size, Z + size, U, v);
|
||||
tes.addVertexWithUV(X, Y + size, Z, u, v);
|
||||
tes.addVertexWithUV(X, Y, Z, u, V);
|
||||
break;
|
||||
case 5:
|
||||
tes.addVertexWithUV(X + size, Y, Z, U, V);
|
||||
tes.addVertexWithUV(X + size, Y + size, Z, U, v);
|
||||
tes.addVertexWithUV(X + size, Y + size, Z + size, u, v);
|
||||
tes.addVertexWithUV(X + size, Y, Z + size, u, V);
|
||||
break;
|
||||
}
|
||||
}
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glDepthMask(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFXLayer() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRenderInPass(int pass) {
|
||||
return pass == 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDead() {
|
||||
super.setDead();
|
||||
ClientProxy.onHintDead(this);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user