redo holograms render to decouple it from particle system

This commit is contained in:
Glease committed 2022-08-24 12:23:56 +08:00
1 parent d73d2bffc2
commit 74dde96905
2 files changed
+255 -212

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@@ -1,51 +1,88 @@
package com.gtnewhorizon.structurelib;
import com.google.common.collect.BiMap;
import com.google.common.collect.HashBiMap;
import com.gtnewhorizon.structurelib.entity.fx.EntityFXBlockHint;
import java.util.*;
import com.gtnewhorizon.structurelib.entity.fx.WeightlessParticleFX;
import com.gtnewhorizon.structurelib.net.SetChannelDataMessage;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiNewChat;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IIcon;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.world.WorldEvent;
import org.lwjgl.opengl.GL11;
import static com.gtnewhorizon.structurelib.StructureLib.RANDOM;
public class ClientProxy extends CommonProxy {
private static final short[] NO_TINT = {255, 255, 255, 0};
private static final short[] RGBA_NO_TINT = {255, 255, 255, 255};
private static final Map<HintParticleInfo, HintGroup> allHints = new HashMap<>();
/**
* All batches of hints.
*/
private static final List<HintGroup> allGroups = new ArrayList<>();
public static int HOLOGRAM_LIFETIME = 200;
/**
* Current batch of hints. Belongs to the same logical multiblock.
*/
private static HintGroup currentHints;
/**
* Collection of all hints. Sorted from farthest (index 0) to nearest (index size - 1)
* <p>
* 10k should be more than enough, if not a bit wasteful
*/
private static final List<HintParticleInfo> allHintsForRender = new ArrayList<>(10000);
/**
* If the diff to current player position is too great sort the allHints.
* Initial value is very far off below y=0 but not huge enough to make a NaN.
* <p>
* We are using this supposedly immutable object as a mutable object here.
* So be aware.
*/
private static final Vec3 lastPlayerPos = Vec3.createVectorHelper(0, -1e30, 0);
/**
* if true rebuild the allHints list from all hintOwners (and sort it)
*/
private static boolean allHintsDirty = false;
@Override
public void hintParticleTinted(World w, int x, int y, int z, IIcon[] icons, short[] RGBa) {
EntityFXBlockHint hint = new EntityFXBlockHint(w, x, y, z, icons).withColorTint(RGBa);
Minecraft.getMinecraft().effectRenderer.addEffect(hint);
ensureHinting();
HintParticleInfo info = new HintParticleInfo(x, y, z, icons, RGBa);
// check and remove colliding holograms
if (ConfigurationHandler.INSTANCE.isRemoveCollidingHologram()) {
HintParticleInfo info = new HintParticleInfo(x, y, z, currentHints);
EntityFXBlockHint dupe = allHints.inverse().get(info);
if (dupe != null) {
List<EntityFXBlockHint> owner = allHints.get(dupe).owner;
// in case someone forget to call endHinting
if (owner != currentHints) {
hintOwners.remove(owner);
owner.forEach(EntityFXBlockHint::setDead);
owner.clear();
}
HintGroup dupe = allHints.get(info);
if (dupe != null && dupe != currentHints) {
allGroups.remove(dupe);
removeGroup(dupe);
}
allHints.forcePut(hint, info);
}
currentHints.add(hint);
allHints.put(info, currentHints);
currentHints.getHints().add(info);
allHintsDirty = true;
EntityFX particle = new WeightlessParticleFX(w, x + RANDOM.nextFloat() * 0.5F, y + RANDOM.nextFloat() * 0.5F, z + RANDOM.nextFloat() * 0.5F, 0, 0, 0);
particle.setRBGColorF(0, 0.6F * RANDOM.nextFloat(), 0.8f);
Minecraft.getMinecraft().effectRenderer.addEffect(particle);
}
@Override
@@ -55,27 +92,35 @@ public class ClientProxy extends CommonProxy {
@Override
public void hintParticle(World w, int x, int y, int z, IIcon[] icons) {
hintParticleTinted(w, x, y, z, icons, NO_TINT);
hintParticleTinted(w, x, y, z, icons, RGBA_NO_TINT);
}
@Override
public void hintParticle(World w, int x, int y, int z, Block block, int meta) {
hintParticleTinted(w, x, y, z, createIIconFromBlock(block, meta), NO_TINT);
hintParticleTinted(w, x, y, z, createIIconFromBlock(block, meta), RGBA_NO_TINT);
}
@Override
public boolean updateHintParticleTint(EntityPlayer player, World w, int x, int y, int z, short[] rgBa) {
if (player instanceof EntityPlayerMP) return super.updateHintParticleTint(player, w, x, y, z, rgBa);
if (player != getCurrentPlayer()) return false; // how?
HintParticleInfo info = new HintParticleInfo(x, y, z, null);
EntityFXBlockHint existing = allHints.inverse().get(info);
HintParticleInfo info = new HintParticleInfo(x, y, z, null, null);
HintGroup existing = allHints.get(info);
if (existing != null) {
existing.withColorTint(rgBa);
for (HintParticleInfo hint : existing.getHints()) {
if (hint.equals(info))
hint.tint = rgBa;
}
return true;
}
return false;
}
static void removeGroup(HintGroup group) {
for (HintParticleInfo hintParticleInfo : group.getHints()) allHints.remove(hintParticleInfo);
allHintsDirty = true;
}
private static IIcon[] createIIconFromBlock(Block block, int meta) {
IIcon[] ret = new IIcon[6];
for (int i = 0; i < 6; i++) {
@@ -102,49 +147,34 @@ public class ClientProxy extends CommonProxy {
return player == Minecraft.getMinecraft().thePlayer;
}
private static final BiMap<EntityFXBlockHint, HintParticleInfo> allHints = HashBiMap.create();
private static final List<List<EntityFXBlockHint>> hintOwners = new ArrayList<>();
private static List<EntityFXBlockHint> currentHints;
public static void onHintDead(EntityFXBlockHint fx) {
if (ConfigurationHandler.INSTANCE.isRemoveCollidingHologram()) allHints.remove(fx);
for (Iterator<List<EntityFXBlockHint>> iterator = hintOwners.iterator(); iterator.hasNext(); ) {
List<EntityFXBlockHint> list = iterator.next();
if (list.remove(fx)) {
if (list.isEmpty()) iterator.remove();
break;
}
}
}
@Override
public void startHinting(World w) {
if (!w.isRemote) return;
if (currentHints != null) hintOwners.add(currentHints);
currentHints = new LinkedList<>();
if (!w.isRemote)
return;
if (currentHints != null)
endHinting(w);
currentHints = new HintGroup();
}
private void ensureHinting() {
if (currentHints == null) currentHints = new LinkedList<>();
if (currentHints == null)
currentHints = new HintGroup();
}
@Override
public void endHinting(World w) {
if (!w.isRemote) return;
while (!hintOwners.isEmpty() && hintOwners.size() >= ConfigurationHandler.INSTANCE.getMaxCoexistingHologram()) {
List<EntityFXBlockHint> list = hintOwners.remove(0);
list.forEach(EntityFXBlockHint::setDead);
list.clear();
if (!w.isRemote || currentHints == null)
return;
while (!allGroups.isEmpty() && allGroups.size() >= ConfigurationHandler.INSTANCE.getMaxCoexistingHologram()) {
allGroups.remove(0);
}
if (!currentHints.isEmpty()) hintOwners.add(currentHints);
if (!currentHints.getHints().isEmpty())
allGroups.add(currentHints);
// we use the player existence time here as some worlds don't really advance the time ticker
currentHints.setCreationTime(getCurrentPlayer().ticksExisted);
currentHints = null;
}
@Override
public void preInit(FMLPreInitializationEvent e) {
MinecraftForge.EVENT_BUS.register(new ForgeEventHandler());
}
@Override
public long getOverworldTime() {
// there is no overworld, better just hope current world time is ok...
@@ -156,27 +186,57 @@ public class ClientProxy extends CommonProxy {
StructureLib.net.sendToServer(new SetChannelDataMessage(trigger));
}
@Override
public void preInit(FMLPreInitializationEvent e) {
FMLCommonHandler.instance().bus().register(new FMLEventHandler());
MinecraftForge.EVENT_BUS.register(new ForgeEventHandler());
}
private static class HintGroup {
private final List<HintParticleInfo> hints = new LinkedList<>();
private int creationTime = -1;
public List<HintParticleInfo> getHints() {
return hints;
}
public void setCreationTime(int creationTime) {
this.creationTime = creationTime;
}
public int getCreationTime() {
return creationTime;
}
}
private static class HintParticleInfo {
private final int x, y, z;
private final List<EntityFXBlockHint> owner;
public HintParticleInfo(int x, int y, int z, List<EntityFXBlockHint> owner) {
private final double X, Y, Z;
private final IIcon[] icons;
private short[] tint;
private final long creationTime = System.currentTimeMillis(); // use tick time instead maybe
public HintParticleInfo(int x, int y, int z, IIcon[] icons, short[] tint) {
this.x = x;
this.y = y;
this.z = z;
this.owner = owner;
X = x + 0.25;
Y = y + 0.5;
Z = z + 0.25;
this.icons = icons;
this.tint = tint;
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
if (!(o instanceof HintParticleInfo)) return false;
HintParticleInfo that = (HintParticleInfo) o;
if (x != that.x) return false;
if (y != that.y) return false;
return z == that.z;
return x == that.x && y == that.y && z == that.z;
}
@Override
@@ -186,15 +246,144 @@ public class ClientProxy extends CommonProxy {
result = 31 * result + z;
return result;
}
public void draw(Tessellator tes) {
double size = 0.5;
tes.setColorRGBA((int) (tint[0] * .9F), (int) (tint[1] * .95F), (int) (tint[2] * 1F), 160);
for (int i = 0; i < 6; i++) {
if (icons[i] == null) continue;
double u = icons[i].getMinU();
double U = icons[i].getMaxU();
double v = icons[i].getMinV();
double V = icons[i].getMaxV();
switch (i) {//{DOWN, UP, NORTH, SOUTH, WEST, EAST}
case 0:
tes.addVertexWithUV(X, Y, Z + size, u, V);
tes.addVertexWithUV(X, Y, Z, u, v);
tes.addVertexWithUV(X + size, Y, Z, U, v);
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
break;
case 1:
tes.addVertexWithUV(X, Y + size, Z, u, v);
tes.addVertexWithUV(X, Y + size, Z + size, u, V);
tes.addVertexWithUV(X + size, Y + size, Z + size, U, V);
tes.addVertexWithUV(X + size, Y + size, Z, U, v);
break;
case 2:
tes.addVertexWithUV(X, Y, Z, U, V);
tes.addVertexWithUV(X, Y + size, Z, U, v);
tes.addVertexWithUV(X + size, Y + size, Z, u, v);
tes.addVertexWithUV(X + size, Y, Z, u, V);
break;
case 3:
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
tes.addVertexWithUV(X + size, Y + size, Z + size, U, v);
tes.addVertexWithUV(X, Y + size, Z + size, u, v);
tes.addVertexWithUV(X, Y, Z + size, u, V);
break;
case 4:
tes.addVertexWithUV(X, Y, Z + size, U, V);
tes.addVertexWithUV(X, Y + size, Z + size, U, v);
tes.addVertexWithUV(X, Y + size, Z, u, v);
tes.addVertexWithUV(X, Y, Z, u, V);
break;
case 5:
tes.addVertexWithUV(X + size, Y, Z, U, V);
tes.addVertexWithUV(X + size, Y + size, Z, U, v);
tes.addVertexWithUV(X + size, Y + size, Z + size, u, v);
tes.addVertexWithUV(X + size, Y, Z + size, u, V);
break;
}
}
}
public long getCreationTime() {
return creationTime;
}
public double getSquareDistanceTo(Vec3 point) {
return point.squareDistanceTo(X, Y, Z);
}
}
public static class FMLEventHandler {
private void resetPlayerLocation() {
lastPlayerPos.xCoord = Minecraft.getMinecraft().thePlayer.posX;
lastPlayerPos.yCoord = Minecraft.getMinecraft().thePlayer.posY;
lastPlayerPos.zCoord = Minecraft.getMinecraft().thePlayer.posZ;
}
@SubscribeEvent
public void onClientTick(ClientTickEvent e) {
if (e.phase == Phase.END && Minecraft.getMinecraft().thePlayer != null) {
Vec3 playerPos = Minecraft.getMinecraft().thePlayer.getPosition(1);
boolean sortRequired = false;
// The allGroups is implicitly sorted by creationTime
// here we exploit this ordering to reduce iteration size
int deadline = Minecraft.getMinecraft().thePlayer.ticksExisted - HOLOGRAM_LIFETIME;
int i;
for (i = 0; i < allGroups.size(); i++) {
if (allGroups.get(i).getCreationTime() > deadline) {
break;
}
}
if (i != 0) {
sortRequired = true;
// clear this block and go no further
List<HintGroup> toRemove = allGroups.subList(0, i);
toRemove.forEach(ClientProxy::removeGroup);
toRemove.clear();
}
if (allHintsDirty) {
allHintsForRender.clear();
// we need greatly efficient sequential access and mildly efficient sorting
// rebuild is sort of rare, and it's expected to lag anyway
// so no min-heap here
for (HintGroup c : allGroups) allHintsForRender.addAll(c.getHints());
sortRequired = true;
}
if (sortRequired || playerPos.squareDistanceTo(lastPlayerPos) > 1e-4) {
// only redo sort if player moved some distance
// default is 0.01 block
// if there was a full rebuild, go sort it as well
allHintsForRender.sort(Comparator.comparingDouble(info -> info.getSquareDistanceTo(playerPos)));
resetPlayerLocation();
}
}
}
}
public static class ForgeEventHandler {
@SubscribeEvent
public void onWorldLoad(WorldEvent.Load e) {
if (e.world.isRemote) {
allHints.clear();
hintOwners.clear();
allHintsForRender.clear();
allGroups.clear();
lastPlayerPos.yCoord = -1e30;
}
}
@SubscribeEvent
public void onRenderWorldLast(RenderWorldLastEvent e) {
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);// TODO figure out original states
GL11.glDisable(GL11.GL_CULL_FACE); // we need the back facing rendered because the thing is transparent
GL11.glEnable(GL11.GL_BLEND); // enable blend so it is transparent
GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_SRC_ALPHA);
GL11.glDisable(GL11.GL_DEPTH_TEST); // to draw through these stuff
// GL11.glDepthMask(false);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
Tessellator tes = Tessellator.instance;
tes.startDrawingQuads();
tes.setTranslation(-RenderManager.renderPosX, -RenderManager.renderPosY, -RenderManager.renderPosZ);
for (HintParticleInfo hint : allHintsForRender) {
hint.draw(tes);
}
tes.setTranslation(0, 0, 0);
tes.draw();
GL11.glPopAttrib();
}
}
}
@@ -1,146 +0,0 @@
package com.gtnewhorizon.structurelib.entity.fx;
import com.gtnewhorizon.structurelib.ClientProxy;
import com.gtnewhorizon.structurelib.StructureLib;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.init.Blocks;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class EntityFXBlockHint extends EntityFX {
private IIcon[] icons;
private short[] mRGBa = {255, 255, 255, 0};
public EntityFXBlockHint(World world) {
this(world, 0, 0, 0, Blocks.stone, 0);
}
/**
* @param world
* @param x
* @param y
* @param z
* @param icons DOWN, UP, NORTH, SOUTH, WEST, EAST
*/
public EntityFXBlockHint(World world, int x, int y, int z, IIcon[] icons) {
super(world, x + .25, y + .5, z + .25);
particleGravity = 0;
prevPosX = posX;
prevPosY = posY;
prevPosZ = posZ;
noClip = true;
particleMaxAge = 2000 + StructureLib.RANDOM.nextInt(200);
this.icons = icons;
}
public EntityFXBlockHint(World world, int x, int y, int z, Block block, int meta) {
super(world, x + .25, y + .5, z + .25);
particleGravity = 0;
prevPosX = posX;
prevPosY = posY;
prevPosZ = posZ;
noClip = true;
particleMaxAge = 2000 + StructureLib.RANDOM.nextInt(200);
icons = new IIcon[6];
for (int i = 0; i < 6; i++) {
icons[i] = block.getIcon(i, meta);
}
}
public EntityFXBlockHint withColorTint(short[] coloure) {
this.mRGBa = coloure;
return this;
}
@Override
public void renderParticle(
Tessellator tes,
float subTickTime,
float p_70539_3_,
float p_70539_4_,
float p_70539_5_,
float p_70539_6_,
float p_70539_7_) {
float size = .5f;
float X = (float) (prevPosX + (posX - prevPosX) * (double) subTickTime - EntityFX.interpPosX);
float Y = (float) (prevPosY + (posY - prevPosY) * (double) subTickTime - EntityFX.interpPosY) - size / 2;
float Z = (float) (prevPosZ + (posZ - prevPosZ) * (double) subTickTime - EntityFX.interpPosZ);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
tes.setColorRGBA((int) (mRGBa[0] * .9F), (int) (mRGBa[1] * .95F), (int) (mRGBa[2] * 1F), 192);
// var8, var9 - X U
// var 10, var 11 - Y V
for (int i = 0; i < 6; i++) {
if (icons[i] == null) {
continue;
}
double u = icons[i].getMinU();
double U = icons[i].getMaxU();
double v = icons[i].getMinV();
double V = icons[i].getMaxV();
switch (i) { // {DOWN, UP, NORTH, SOUTH, WEST, EAST}
case 0:
tes.addVertexWithUV(X, Y, Z + size, u, V);
tes.addVertexWithUV(X, Y, Z, u, v);
tes.addVertexWithUV(X + size, Y, Z, U, v);
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
break;
case 1:
tes.addVertexWithUV(X, Y + size, Z, u, v);
tes.addVertexWithUV(X, Y + size, Z + size, u, V);
tes.addVertexWithUV(X + size, Y + size, Z + size, U, V);
tes.addVertexWithUV(X + size, Y + size, Z, U, v);
break;
case 2:
tes.addVertexWithUV(X, Y, Z, U, V);
tes.addVertexWithUV(X, Y + size, Z, U, v);
tes.addVertexWithUV(X + size, Y + size, Z, u, v);
tes.addVertexWithUV(X + size, Y, Z, u, V);
break;
case 3:
tes.addVertexWithUV(X + size, Y, Z + size, U, V);
tes.addVertexWithUV(X + size, Y + size, Z + size, U, v);
tes.addVertexWithUV(X, Y + size, Z + size, u, v);
tes.addVertexWithUV(X, Y, Z + size, u, V);
break;
case 4:
tes.addVertexWithUV(X, Y, Z + size, U, V);
tes.addVertexWithUV(X, Y + size, Z + size, U, v);
tes.addVertexWithUV(X, Y + size, Z, u, v);
tes.addVertexWithUV(X, Y, Z, u, V);
break;
case 5:
tes.addVertexWithUV(X + size, Y, Z, U, V);
tes.addVertexWithUV(X + size, Y + size, Z, U, v);
tes.addVertexWithUV(X + size, Y + size, Z + size, u, v);
tes.addVertexWithUV(X + size, Y, Z + size, u, V);
break;
}
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDepthMask(true);
}
@Override
public int getFXLayer() {
return 1;
}
@Override
public boolean shouldRenderInPass(int pass) {
return pass == 2;
}
@Override
public void setDead() {
super.setDead();
ClientProxy.onHintDead(this);
}
}