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Add instrumenting API
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package com.gtnewhorizon.structurelib;
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import com.gtnewhorizon.structurelib.structure.IStructureElement;
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import cpw.mods.fml.common.eventhandler.Event;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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/**
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* Subscribers are <b>required</b> to not keep reference to these events, nor to depend on values of these events after
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* the method call returns.
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* <p>
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* All of these events will be fired on the {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}, if they are
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* enabled by {@link StructureLibAPI#enableInstrument(Object)}.
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*/
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public abstract class StructureEvent extends Event {
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private final World world;
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private final int x, y, z;
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/*
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* In case the event is passed to another thread for processing.
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*/
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private final Object identifier = StructureLibAPI.instrument.get();
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StructureEvent(World world, int x, int y, int z) {
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this.world = world;
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this.x = x;
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this.y = y;
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this.z = z;
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}
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/**
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* Location of this event.
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*/
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public World getWorld() {
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return world;
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}
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/**
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* Location of this event. Absolute world coordinate.
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*/
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public int getX() {
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return x;
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}
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/**
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* Location of this event. Absolute world coordinate.
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*/
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public int getY() {
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return y;
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}
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/**
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* Location of this event. Absolute world coordinate.
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*/
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public int getZ() {
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return z;
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}
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/**
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* The instrument identifier. Subscribers should filter by these identifiers to prevent listening to a structure
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* event for other people.
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*/
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public Object getInstrumentIdentifier() {
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return identifier;
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}
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/**
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* Fired <b>just before</b> any structure element is visited.
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*/
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public static final class StructureElementVisitedEvent extends StructureEvent {
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private final int a, b, c;
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private final IStructureElement<?> element;
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/**
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* Fire this event on {@link MinecraftForge#EVENT_BUS} by populating it with given arguments.
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* Do nothing if instrumenting isn't enabled for current thread.
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* <p>
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* Any {@link Exception} thrown by event listeners will be logged and ignored. {@link Error} will be propagated
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* as is.
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*/
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public static void fireEvent(
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World world, int x, int y, int z, int a, int b, int c, IStructureElement<?> element) {
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if (StructureLibAPI.isInstrumentEnabled()) {
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try {
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MinecraftForge.EVENT_BUS.post(new StructureElementVisitedEvent(world, x, y, z, a, b, c, element));
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} catch (Exception e) {
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// logging is done by event bus, we just ignore the consequence here
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}
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}
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}
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StructureElementVisitedEvent(
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World world, int x, int y, int z, int a, int b, int c, IStructureElement<?> element) {
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super(world, x, y, z);
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this.a = a;
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this.b = b;
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this.c = c;
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this.element = element;
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}
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/**
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* A position in ABC coordinate, relative to (0,0,0) in the piece, i.e. without baseOffset
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* <p>
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* Submit a feature request if you need the baseOffset.
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*/
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public int getA() {
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return a;
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}
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/**
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* B position in ABC coordinate, relative to (0,0,0) in the piece, i.e. without baseOffset
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* <p>
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* Submit a feature request if you need the baseOffset.
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*/
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public int getB() {
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return b;
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}
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/**
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* C position in ABC coordinate, relative to (0,0,0) in the piece, i.e. without baseOffset
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* <p>
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* Submit a feature request if you need the baseOffset.
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*/
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public int getC() {
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return c;
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}
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/**
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* Element being visited.
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*/
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public IStructureElement<?> getElement() {
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return element;
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}
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@Override
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public String toString() {
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return "StructureElementVisitedEvent{" + "a="
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+ a + ", b="
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+ b + ", c="
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+ c + ", element="
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+ element + ", world="
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+ getWorld() + ", x="
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+ getX() + ", y="
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+ getY() + ", z="
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+ getZ() + '}';
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}
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}
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}
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