Add debug hologram projector (#79)

This commit is contained in:
Armisael5 authored and GitHub committed 2026-10-21 09:26:09 +08:00
1 parent 9672d40b34
commit 0b5f4aa433
5 files changed
+23 -1

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@@ -22,6 +22,7 @@ import com.gtnewhorizon.structurelib.command.CommandConfigureChannels;
import com.gtnewhorizon.structurelib.command.CommandRegistryDebug;
import com.gtnewhorizon.structurelib.item.ItemBlockHint;
import com.gtnewhorizon.structurelib.item.ItemConstructableTrigger;
import com.gtnewhorizon.structurelib.item.ItemDebugConstructableTrigger;
import com.gtnewhorizon.structurelib.item.ItemFrontRotationTool;
import com.gtnewhorizon.structurelib.net.AlignmentMessage;
import com.gtnewhorizon.structurelib.net.ErrorHintParticleMessage;
@@ -99,6 +100,7 @@ public class StructureLib {
static Item itemBlockHint;
static Item itemFrontRotationTool;
static Item itemConstructableTrigger;
static Item itemDebugConstructableTrigger;
public static final CreativeTabs creativeTab = new CreativeTabs("structurelib") {
@Override
@@ -119,6 +121,9 @@ public class StructureLib {
GameRegistry.registerItem(
itemConstructableTrigger = new ItemConstructableTrigger(),
itemConstructableTrigger.getUnlocalizedName());
GameRegistry.registerItem(
itemDebugConstructableTrigger = new ItemDebugConstructableTrigger(),
itemDebugConstructableTrigger.getUnlocalizedName());
proxy.preInit(e);
NetworkRegistry.INSTANCE.registerGuiHandler(instance(), new GuiHandler());
@@ -16,6 +16,7 @@ import com.gtnewhorizon.structurelib.StructureLib;
import com.gtnewhorizon.structurelib.StructureLibAPI;
import com.gtnewhorizon.structurelib.alignment.IAlignment;
import com.gtnewhorizon.structurelib.alignment.enumerable.ExtendedFacing;
import com.gtnewhorizon.structurelib.item.ItemDebugConstructableTrigger;
import com.gtnewhorizon.structurelib.structure.IItemSource;
import com.gtnewhorizon.structurelib.structure.ISurvivalBuildEnvironment;
@@ -73,7 +74,7 @@ public class ConstructableUtility {
if (aPlayer instanceof EntityPlayerMP playerMP) {
// server side and sneaking (already checked above)
// do construct
if (aPlayer.capabilities.isCreativeMode) {
if (aPlayer.capabilities.isCreativeMode || aStack.getItem() instanceof ItemDebugConstructableTrigger) {
constructable.construct(aStack, false);
} else if (constructable instanceof ISurvivalConstructable) {
int built = ((ISurvivalConstructable) constructable).survivalConstruct(
@@ -0,0 +1,14 @@
package com.gtnewhorizon.structurelib.item;
import static com.gtnewhorizon.structurelib.StructureLibAPI.MOD_ID;
/**
* Hologram projector that always performs a creative build, whatever the player's game mode.
*/
public class ItemDebugConstructableTrigger extends ItemConstructableTrigger {
public ItemDebugConstructableTrigger() {
setUnlocalizedName("structurelib.debugConstructableTrigger");
setTextureName(MOD_ID + ":itemDebugConstructableTrigger");
}
}