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package com.gtnewhorizon.structurelib ;
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import static com.gtnewhorizon.structurelib.StructureLib.proxy ;
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import com.gtnewhorizon.structurelib.alignment.IAlignmentProvider ;
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import com.gtnewhorizon.structurelib.alignment.enumerable.ExtendedFacing ;
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import com.gtnewhorizon.structurelib.net.AlignmentMessage ;
import com.gtnewhorizon.structurelib.structure.IItemSource ;
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import cpw.mods.fml.common.network.NetworkRegistry ;
import net.minecraft.block.Block ;
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import net.minecraft.entity.player.EntityPlayer ;
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import net.minecraft.entity.player.EntityPlayerMP ;
import net.minecraft.item.Item ;
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import net.minecraft.item.ItemStack ;
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import net.minecraft.util.IIcon ;
import net.minecraft.world.World ;
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/**
* A stable interface into the structure lib's internals. Backwards compatibility is maintained to the maximum extend possible.
*/
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public class StructureLibAPI {
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public static final String MOD_ID = "structurelib" ;
public static final int HINT_BLOCK_META_GENERIC_0 = 0 ;
public static final int HINT_BLOCK_META_GENERIC_1 = 1 ;
public static final int HINT_BLOCK_META_GENERIC_2 = 2 ;
public static final int HINT_BLOCK_META_GENERIC_3 = 3 ;
public static final int HINT_BLOCK_META_GENERIC_4 = 4 ;
public static final int HINT_BLOCK_META_GENERIC_5 = 5 ;
public static final int HINT_BLOCK_META_GENERIC_6 = 6 ;
public static final int HINT_BLOCK_META_GENERIC_7 = 7 ;
public static final int HINT_BLOCK_META_GENERIC_8 = 8 ;
public static final int HINT_BLOCK_META_GENERIC_9 = 9 ;
public static final int HINT_BLOCK_META_GENERIC_10 = 10 ;
public static final int HINT_BLOCK_META_GENERIC_11 = 11 ;
public static final int HINT_BLOCK_META_DEFAULT = 12 ;
public static final int HINT_BLOCK_META_AIR = 13 ;
public static final int HINT_BLOCK_META_NOT_AIR = 14 ;
public static final int HINT_BLOCK_META_ERROR = 15 ;
/**
* Start a batch of hinting. All hints particles generated during one batch will be considered to belong to one hologram.
* <p>
* You don't need to call this unless your constructable tool didn't call {@link com.gtnewhorizon.structurelib.alignment.constructable.ConstructableUtility#handle(ItemStack, EntityPlayer, World, int, int, int, int)}
*/
public static void startHinting ( World w ) {
proxy . startHinting ( w );
}
/**
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* End current batch of hinting. All hints particles generated during one batch will be considered to belong to one hologram.
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* <p>
* You don't need to call this unless your constructable tool didn't call {@link com.gtnewhorizon.structurelib.alignment.constructable.ConstructableUtility#handle(ItemStack, EntityPlayer, World, int, int, int, int)}
*/
public static void endHinting ( World w ) {
proxy . endHinting ( w );
}
public static void hintParticleTinted ( World w , int x , int y , int z , IIcon [] icons , short [] RGBa ) {
proxy . hintParticleTinted ( w , x , y , z , icons , RGBa );
}
public static void hintParticleTinted ( World w , int x , int y , int z , Block block , int meta , short [] RGBa ) {
proxy . hintParticleTinted ( w , x , y , z , block , meta , RGBa );
}
public static void hintParticle ( World w , int x , int y , int z , IIcon [] icons ) {
proxy . hintParticle ( w , x , y , z , icons );
}
public static void hintParticle ( World w , int x , int y , int z , Block block , int meta ) {
proxy . hintParticle ( w , x , y , z , block , meta );
}
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/**
* Update the tint of given hint particle. Do nothing if particle not found.
* @return false if nothing updated. true if updated.
*/
public static boolean updateHintParticleTint ( EntityPlayer player , World w , int x , int y , int z , short [] RGBa ) {
return proxy . updateHintParticleTint ( player , w , x , y , z , RGBa );
}
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/**
* Query the ExtendedFacing of this tile entity.
* The ExtendedFacing will later be set onto given tile entity via {@link com.gtnewhorizon.structurelib.alignment.IAlignment#setExtendedFacing(ExtendedFacing)}
* upon arrival of server reply.
*
* @throws IllegalArgumentException if is not tile entity or provided a null alignment
*/
public static void queryAlignment ( IAlignmentProvider provider ) {
StructureLib . net . sendToServer ( new AlignmentMessage . AlignmentQuery ( provider ));
}
/**
* Send the ExtendedFacing of this Tile Entity to all players. Can be called on server side only.
*
* @throws IllegalArgumentException if is not tile entity or provided a null alignment
*/
public static void sendAlignment ( IAlignmentProvider provider ) {
StructureLib . net . sendToAll ( new AlignmentMessage . AlignmentData ( provider ));
}
/**
* Send the ExtendedFacing of this Tile Entity to given player. Can be called on server side only.
*
* @throws IllegalArgumentException if is not tile entity or provided a null alignment
*/
public static void sendAlignment ( IAlignmentProvider provider , EntityPlayerMP player ) {
StructureLib . net . sendTo ( new AlignmentMessage . AlignmentData ( provider ), player );
}
/**
* Send the ExtendedFacing of this Tile Entity to all players around target point. Can be called on server side only.
*
* @throws IllegalArgumentException if is not tile entity or provided a null alignment
*/
public static void sendAlignment ( IAlignmentProvider provider , NetworkRegistry . TargetPoint targetPoint ) {
StructureLib . net . sendToAllAround ( new AlignmentMessage . AlignmentData ( provider ), targetPoint );
}
/**
* Send the ExtendedFacing of this Tile Entity to all players in that dimension. Can be called on server side only.
*
* @throws IllegalArgumentException if is not tile entity or provided a null alignment
*/
public static void sendAlignment ( IAlignmentProvider provider , World dimension ) {
StructureLib . net . sendToDimension ( new AlignmentMessage . AlignmentData ( provider ), dimension . provider . dimensionId );
}
public static Block getBlockHint () {
return StructureLib . blockHint ;
}
public static Item getItemBlockHint () {
return StructureLib . itemBlockHint ;
}
public static boolean isDebugEnabled () {
return StructureLib . DEBUG_MODE ;
}
public static void setDebugEnabled ( boolean enabled ) {
StructureLib . DEBUG_MODE = enabled ;
}
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/**
* Determines if given block can be replaced without much effort. The exact predicate clauses is not stable and
* will be changed, but the general idea will always stay the same.
*
* Use this in your {@link com.gtnewhorizon.structurelib.structure.IStructureElement#survivalPlaceBlock(Object, World, int, int, int, ItemStack, IItemSource, EntityPlayerMP, java.util.function.Consumer)}
*/
public static boolean isBlockTriviallyReplaceable ( World w , int x , int y , int z , EntityPlayerMP actor ) {
// TODO extend this function a bit
return w . getBlock ( x , y , z ). isReplaceable ( w , x , y , z );
}
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}