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StructureLib/src/main/java/com/gtnewhorizon/structurelib/structure/IStructureElementChain.java
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package com.gtnewhorizon.structurelib.structure;
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import com.google.common.collect.Iterables;
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import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
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import java.util.function.Predicate;
import javax.annotation.Nullable;
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import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.IChatComponent;
import net.minecraft.world.World;
/**
* Use StructureUtility to instantiate
*/
public interface IStructureElementChain<T> extends IStructureElement<T> {
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IStructureElement<T>[] fallbacks();
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@Override
default boolean check(T t, World world, int x, int y, int z) {
for (IStructureElement<T> fallback : fallbacks()) {
if (fallback.check(t, world, x, y, z)) {
return true;
}
}
return false;
}
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@Override
default boolean spawnHint(T t, World world, int x, int y, int z, ItemStack trigger) {
for (IStructureElement<T> fallback : fallbacks()) {
if (fallback.spawnHint(t, world, x, y, z, trigger)) {
return true;
}
}
return false;
}
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@Override
default boolean placeBlock(T t, World world, int x, int y, int z, ItemStack trigger) {
for (IStructureElement<T> fallback : fallbacks()) {
if (fallback.placeBlock(t, world, x, y, z, trigger)) {
return true;
}
}
return false;
}
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@Nullable
@Override
default BlocksToPlace getBlocksToPlace(
T t, World world, int x, int y, int z, ItemStack trigger, AutoPlaceEnvironment env) {
Predicate<ItemStack> predicate = null;
List<Iterable<ItemStack>> is = new ArrayList<>();
for (IStructureElement<T> fallback : fallbacks()) {
BlocksToPlace e = fallback.getBlocksToPlace(t, world, x, y, z, trigger, env);
if (e == null) continue;
if (predicate == null) predicate = e.getPredicate();
else predicate = predicate.or(e.getPredicate());
is.add(e.getStacks());
}
if (predicate == null) return null;
return new BlocksToPlace(predicate, Iterables.concat(is));
}
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@Override
default PlaceResult survivalPlaceBlock(
T t,
World world,
int x,
int y,
int z,
ItemStack trigger,
IItemSource s,
EntityPlayerMP actor,
Consumer<IChatComponent> chatter) {
boolean haveSkip = false;
List<IChatComponent> bufferedNoise = new ArrayList<>();
for (IStructureElement<T> fallback : fallbacks()) {
PlaceResult result = fallback.survivalPlaceBlock(t, world, x, y, z, trigger, s, actor, bufferedNoise::add);
switch (result) {
case REJECT:
break;
case SKIP:
haveSkip = true;
break;
default:
return result;
}
}
// dump all that noise back into upstream
bufferedNoise.forEach(chatter);
// TODO need reconsider to ensure this is the right course of action
return haveSkip ? PlaceResult.SKIP : PlaceResult.REJECT;
}
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@Override
default PlaceResult survivalPlaceBlock(
T t, World world, int x, int y, int z, ItemStack trigger, AutoPlaceEnvironment env) {
boolean haveSkip = false;
List<IChatComponent> bufferedNoise = new ArrayList<>();
for (IStructureElement<T> fallback : fallbacks()) {
PlaceResult result =
fallback.survivalPlaceBlock(t, world, x, y, z, trigger, env.withChatter(bufferedNoise::add));
switch (result) {
case REJECT:
break;
case SKIP:
haveSkip = true;
break;
default:
return result;
}
}
// dump all that noise back into upstream
bufferedNoise.forEach(env.getChatter());
// TODO need reconsider to ensure this is the right course of action
return haveSkip ? PlaceResult.SKIP : PlaceResult.REJECT;
}
}