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46 lines
2.2 KiB
Properties
46 lines
2.2 KiB
Properties
modName = MyMod
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# This is a case-sensitive string to identify your mod. Convention is to use lower case.
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modId = mymodid
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modGroup = com.myname.mymodid
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minecraftVersion = 1.7.10
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forgeVersion = 10.13.4.1614
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# Define a source file of your project with:
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# public static final String VERSION = "GRADLETOKEN_VERSION";
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# The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's
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# version in @Mod([...], version = VERSION, [...])
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# Leave these properties empty to skip individual token replacements
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replaceGradleTokenInFile = Tags.java
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gradleTokenModId = GRADLETOKEN_MODID
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gradleTokenModName = GRADLETOKEN_MODNAME
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gradleTokenVersion = GRADLETOKEN_VERSION
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gradleTokenGroupName = GRADLETOKEN_GROUPNAME
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# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise you can
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# leave this property empty.
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# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
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apiPackage =
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# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
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usesMixins = true
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# Specify the location of your implementation of IMixinPlugin. Leave it empty otherwise.
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mixinPlugin = mixinplugin.MixinPlugin
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# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
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mixinsPackage = mixins
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# If your project contains a mod next to a mixin you want this to be true. Only if you provide a lone collections
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# of mixins you set this parameter to false. Is ignored when usesMixins = false.
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loadNormalModAfterApplingMixins = true
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# If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your
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# responsibility check the licence and request permission for distribution, if required.
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usesShadowedDependencies = false
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# Select a username for testing your mod with breakpoints. You may leave this empty for a random user name each time you
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# restart Minecraft in development. Choose this dependent on your mod:
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# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
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# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
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developmentEnvironmentUserName = "Developer"
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