Files
Postea/gradle.properties
T

46 lines
2.2 KiB
Properties

modName = MyMod
# This is a case-sensitive string to identify your mod. Convention is to use lower case.
modId = mymodid
modGroup = com.myname.mymodid
minecraftVersion = 1.7.10
forgeVersion = 10.13.4.1614
# Define a source file of your project with:
# public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...])
# Leave these properties empty to skip individual token replacements
replaceGradleTokenInFile = Tags.java
gradleTokenModId = GRADLETOKEN_MODID
gradleTokenModName = GRADLETOKEN_MODNAME
gradleTokenVersion = GRADLETOKEN_VERSION
gradleTokenGroupName = GRADLETOKEN_GROUPNAME
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise you can
# leave this property empty.
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
apiPackage =
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
usesMixins = true
# Specify the location of your implementation of IMixinPlugin. Leave it empty otherwise.
mixinPlugin = mixinplugin.MixinPlugin
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage = mixins
# If your project contains a mod next to a mixin you want this to be true. Only if you provide a lone collections
# of mixins you set this parameter to false. Is ignored when usesMixins = false.
loadNormalModAfterApplingMixins = true
# If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your
# responsibility check the licence and request permission for distribution, if required.
usesShadowedDependencies = false
# Select a username for testing your mod with breakpoints. You may leave this empty for a random user name each time you
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
developmentEnvironmentUserName = "Developer"