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Eclipse Formatting (#114)
* Switch to Eclipse JDT formatting * Remove examplecode bloat * Add maven/CF dependency deobfuscation Credits to @FalsePattern * Apply spotless * Revert "Switch to Eclipse JDT formatting" This reverts commit 96104db65b4e2630637e9f05b3bbb8fb3a762531. * Rerun actions * spotlessApply (#115) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: Raven Szewczyk <git@eigenraven.me> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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@@ -121,10 +121,7 @@ checkPropertyExists("autoUpdateBuildScript")
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checkPropertyExists("minecraftVersion")
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checkPropertyExists("forgeVersion")
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checkPropertyExists("replaceGradleTokenInFile")
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checkPropertyExists("gradleTokenModId")
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checkPropertyExists("gradleTokenModName")
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checkPropertyExists("gradleTokenVersion")
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checkPropertyExists("gradleTokenGroupName")
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checkPropertyExists("apiPackage")
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checkPropertyExists("accessTransformersFile")
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checkPropertyExists("usesMixins")
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@@ -146,6 +143,11 @@ propertyDefaultIfUnset("curseForgeProjectId", "")
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propertyDefaultIfUnset("curseForgeRelations", "")
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propertyDefaultIfUnset("minimizeShadowedDependencies", true)
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// Deprecated properties (kept for backwards compat)
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propertyDefaultIfUnset("gradleTokenModId", "")
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propertyDefaultIfUnset("gradleTokenModName", "")
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propertyDefaultIfUnset("gradleTokenGroupName", "")
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String javaSourceDir = "src/main/java/"
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String scalaSourceDir = "src/main/scala/"
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String kotlinSourceDir = "src/main/kotlin/"
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@@ -1014,6 +1016,24 @@ def deobf(String sourceURL) {
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}
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}
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def deobfMaven(String repoURL, String mavenDep) {
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if (!repoURL.endsWith("/")) {
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repoURL += "/"
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}
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String[] parts = mavenDep.split(":")
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parts[0] = parts[0].replace('.', '/')
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def jarURL = repoURL + parts[0] + "/" + parts[1] + "/" + parts[2] + "/" + parts[1] + "-" + parts[2] + ".jar"
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return deobf(jarURL)
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}
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def deobfCurse(String curseDep) {
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try {
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return deobfMaven("https://www.cursemaven.com/", "curse.maven:$curseDep")
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} catch (Exception ignored) {
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out.style(Style.Failure).println("Failed to get $curseDep from cursemaven.")
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}
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}
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// The method above is to be preferred. Use this method if the filename is not at the end of the URL.
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def deobf(String sourceURL, String rawFileName) {
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String bon2Version = "2.5.1"
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@@ -35,10 +35,7 @@ developmentEnvironmentUserName = Developer
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# version in @Mod([...], version = VERSION, [...])
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# Leave these properties empty to skip individual token replacements
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replaceGradleTokenInFile = Tags.java
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gradleTokenModId = GRADLETOKEN_MODID
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gradleTokenModName = GRADLETOKEN_MODNAME
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gradleTokenVersion = GRADLETOKEN_VERSION
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gradleTokenGroupName = GRADLETOKEN_GROUPNAME
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# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
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# leave this property empty.
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@@ -1,43 +1,8 @@
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package com.myname.mymodid;
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import cpw.mods.fml.common.event.*;
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public class ClientProxy extends CommonProxy {
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// preInit "Run before anything else. Read your config, create blocks, items,
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// etc, and register them with the GameRegistry."
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public void preInit(FMLPreInitializationEvent event) {
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super.preInit(event);
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}
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// Override CommonProxy methods here, if you want a different behaviour on the client (e.g. registering renders).
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// Don't forget to call the super methods aswell.
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// load "Do your mod setup. Build whatever data structures you care about. Register recipes."
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public void init(FMLInitializationEvent event) {
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super.init(event);
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}
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// postInit "Handle interaction with other mods, complete your setup based on this."
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public void postInit(FMLPostInitializationEvent event) {
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super.postInit(event);
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}
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public void serverAboutToStart(FMLServerAboutToStartEvent event) {
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super.serverAboutToStart(event);
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}
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// register server commands in this event handler
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public void serverStarting(FMLServerStartingEvent event) {
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super.serverStarting(event);
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}
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public void serverStarted(FMLServerStartedEvent event) {
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super.serverStarted(event);
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}
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public void serverStopping(FMLServerStoppingEvent event) {
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super.serverStopping(event);
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}
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public void serverStopped(FMLServerStoppedEvent event) {
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super.serverStopped(event);
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}
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}
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@@ -1,32 +1,27 @@
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package com.myname.mymodid;
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import cpw.mods.fml.common.event.*;
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import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPostInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.event.FMLServerStartingEvent;
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public class CommonProxy {
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// preInit "Run before anything else. Read your config, create blocks, items,
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// etc, and register them with the GameRegistry."
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// preInit "Run before anything else. Read your config, create blocks, items, etc, and register them with the
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// GameRegistry." (Remove if not needed)
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public void preInit(FMLPreInitializationEvent event) {
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Config.syncronizeConfiguration(event.getSuggestedConfigurationFile());
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Config.synchronizeConfiguration(event.getSuggestedConfigurationFile());
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MyMod.info(Config.greeting);
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MyMod.info("I am " + Tags.MODNAME + " at version " + Tags.VERSION + " and group name " + Tags.GROUPNAME);
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MyMod.LOG.info(Config.greeting);
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MyMod.LOG.info("I am " + Tags.MODNAME + " at version " + Tags.VERSION);
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}
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// load "Do your mod setup. Build whatever data structures you care about. Register recipes."
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// load "Do your mod setup. Build whatever data structures you care about. Register recipes." (Remove if not needed)
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public void init(FMLInitializationEvent event) {}
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// postInit "Handle interaction with other mods, complete your setup based on this."
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// postInit "Handle interaction with other mods, complete your setup based on this." (Remove if not needed)
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public void postInit(FMLPostInitializationEvent event) {}
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public void serverAboutToStart(FMLServerAboutToStartEvent event) {}
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// register server commands in this event handler
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// register server commands in this event handler (Remove if not needed)
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public void serverStarting(FMLServerStartingEvent event) {}
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public void serverStarted(FMLServerStartedEvent event) {}
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public void serverStopping(FMLServerStoppingEvent event) {}
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public void serverStopped(FMLServerStoppedEvent event) {}
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}
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@@ -2,27 +2,15 @@ package com.myname.mymodid;
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import java.io.File;
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import net.minecraftforge.common.config.Configuration;
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import net.minecraftforge.common.config.Property;
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public class Config {
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private static class Defaults {
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public static final String greeting = "Hello World";
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}
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public static String greeting = "Hello World";
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private static class Categories {
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public static final String general = "general";
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}
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public static String greeting = Defaults.greeting;
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public static void syncronizeConfiguration(File configFile) {
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public static void synchronizeConfiguration(File configFile) {
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Configuration configuration = new Configuration(configFile);
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configuration.load();
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Property greetingProperty =
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configuration.get(Categories.general, "greeting", Defaults.greeting, "How shall I greet?");
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greeting = greetingProperty.getString();
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greeting = configuration.getString("greeting", Configuration.CATEGORY_GENERAL, greeting, "How shall I greet?");
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if (configuration.hasChanged()) {
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configuration.save();
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@@ -2,76 +2,43 @@ package com.myname.mymodid;
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import cpw.mods.fml.common.Mod;
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import cpw.mods.fml.common.SidedProxy;
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import cpw.mods.fml.common.event.*;
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import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPostInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.event.FMLServerStartingEvent;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@Mod(modid = Tags.MODID, version = Tags.VERSION, name = Tags.MODNAME, acceptedMinecraftVersions = "[1.7.10]")
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public class MyMod {
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private static Logger LOG = LogManager.getLogger(Tags.MODID);
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public static final Logger LOG = LogManager.getLogger(Tags.MODID);
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@SidedProxy(clientSide = Tags.GROUPNAME + ".ClientProxy", serverSide = Tags.GROUPNAME + ".CommonProxy")
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@SidedProxy(clientSide = "com.myname.mymodid.ClientProxy", serverSide = "com.myname.mymodid.CommonProxy")
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public static CommonProxy proxy;
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@Mod.EventHandler
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// preInit "Run before anything else. Read your config, create blocks, items,
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// etc, and register them with the GameRegistry."
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// preInit "Run before anything else. Read your config, create blocks, items, etc, and register them with the
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// GameRegistry." (Remove if not needed)
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public void preInit(FMLPreInitializationEvent event) {
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proxy.preInit(event);
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}
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@Mod.EventHandler
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// load "Do your mod setup. Build whatever data structures you care about. Register recipes."
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// load "Do your mod setup. Build whatever data structures you care about. Register recipes." (Remove if not needed)
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public void init(FMLInitializationEvent event) {
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proxy.init(event);
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}
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@Mod.EventHandler
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// postInit "Handle interaction with other mods, complete your setup based on this."
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// postInit "Handle interaction with other mods, complete your setup based on this." (Remove if not needed)
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public void postInit(FMLPostInitializationEvent event) {
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proxy.postInit(event);
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}
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@Mod.EventHandler
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public void serverAboutToStart(FMLServerAboutToStartEvent event) {
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proxy.serverAboutToStart(event);
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}
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@Mod.EventHandler
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// register server commands in this event handler
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// register server commands in this event handler (Remove if not needed)
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public void serverStarting(FMLServerStartingEvent event) {
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proxy.serverStarting(event);
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}
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@Mod.EventHandler
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public void serverStarted(FMLServerStartedEvent event) {
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proxy.serverStarted(event);
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}
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@Mod.EventHandler
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public void serverStopping(FMLServerStoppingEvent event) {
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proxy.serverStopping(event);
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}
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@Mod.EventHandler
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public void serverStopped(FMLServerStoppedEvent event) {
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proxy.serverStopped(event);
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}
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public static void debug(String message) {
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LOG.debug(message);
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}
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public static void info(String message) {
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LOG.info(message);
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}
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public static void warn(String message) {
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LOG.warn(message);
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}
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public static void error(String message) {
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LOG.error(message);
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}
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}
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@@ -1,12 +1,12 @@
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package com.myname.mymodid;
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// Use this class for Strings only. Do not import any classes here. It will lead to issues with Mixins if in use!
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// Use this class for Strings only. Do not import any classes here. It will lead
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// to issues with Mixins if in use!
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public class Tags {
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// GRADLETOKEN_* will be replaced by your configuration values at build time
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public static final String MODID = "GRADLETOKEN_MODID";
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public static final String MODNAME = "GRADLETOKEN_MODNAME";
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public static final String VERSION = "GRADLETOKEN_VERSION";
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public static final String GROUPNAME = "GRADLETOKEN_GROUPNAME";
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public static final String MODID = "examplemod";
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public static final String MODNAME = "Example Mod";
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public static final String VERSION = "GRADLETOKEN_VERSION"; // will be replaced by your configuration values at
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// build time
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}
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