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Postea/src/main/java/com/myname/mymodid/ClientProxy.java
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package com.myname.mymodid;
import cpw.mods.fml.common.event.*;
public class ClientProxy extends CommonProxy {
// preInit "Run before anything else. Read your config, create blocks, items,
// etc, and register them with the GameRegistry."
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public void preInit(FMLPreInitializationEvent event) {
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super.preInit(event);
}
// load "Do your mod setup. Build whatever data structures you care about. Register recipes."
public void init(FMLInitializationEvent event) {
super.init(event);
}
// postInit "Handle interaction with other mods, complete your setup based on this."
public void postInit(FMLPostInitializationEvent event) {
super.postInit(event);
}
public void serverAboutToStart(FMLServerAboutToStartEvent event) {
super.serverAboutToStart(event);
}
// register server commands in this event handler
public void serverStarting(FMLServerStartingEvent event) {
super.serverStarting(event);
}
public void serverStarted(FMLServerStartedEvent event) {
super.serverStarted(event);
}
public void serverStopping(FMLServerStoppingEvent event) {
super.serverStopping(event);
}
public void serverStopped(FMLServerStoppedEvent event) {
super.serverStopped(event);
}
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}