* Added option (default on because it just feels so much better) to instantly close the inventory when it was just opened with it when pressing the inventory close key is the first input the screen receives, letting you flash open and close it again as is common when inspecting inventory
* Forgot to add the vanilla survival inventory to the autofocus allowlist defaults (should this be hardcoded instead?) Added missing loadEnableAutoFocus() call.
* Removed logging entry, added a new autofocus default that tests successful (and it overwrites the vanilla inventory gui so needed anyway for it), shortened config comment.
* Added open to have the NEI search be auto-focused on open. It will automatically blue if the mouse is moved before typing anything so immediate 'r' and such use works as expected.
* Added open to have the NEI search be auto-focused on open. It will automatically blue if the mouse is moved before typing anything so immediate 'r' and such use works as expected.
* Add an allowlist for what classnames to allow the search auto-focus to work on
* sa
* Add `INEIAutoFocusSearchEnable` interface for opting in to autofocus search box by a mod. Moved the autofocus list from config into a standalone file at the loss of live-updating.
* Remove now-superfluous lang entries for search focus prefix allowlist
* Undo intellij automatic star-imports...
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
* [major] first potential version for basic chests
* [major] added api to register chest/inventory guis for bookmark item pulling
* [minor] added hotkey to pull all bookmarked items
* [major] finished
* [minor] spotless apply
* [minor] removed bak file
* [minor] function cleanup
* [minor] fixed bookmarks being set to 0
* [minor] little oversight
* [minor] private attribute and curly brackets
* Update buildscript
* Show a full recipe widget in item tooltips for bookmarked recipes
* Make recipe tooltips configurable and only show in the bookmarks panel
* Fix layout relative to tooltip boxes
* Fix wildcard import
* spotlessApply (#401)
Co-authored-by: GitHub GTNH Actions <>
* Fix handler tooltip offsets for new&legacy handlers
* Fix render order to draw crafting tooltips on top of container manager buttons
* Fix wrong mouse Y half-point calculation
* Allow saving recipes with empty item ingredient lists to bookmarks (e.g. fluid-only)
* Fix waila vs. non-waila tooltip offsets
Co-authored-by: Wilhelm Schuster <dev@rot13.io>
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Co-authored-by: Wilhelm Schuster <dev@rot13.io>
* panel settings
* Highlight hidden items; mark item with recipe
* open gui usage with recipeId
* small changes
* restore gl after draw item
Co-authored-by: Serghei Borovetchi <sborovetchi@estatim.com>
* Fix serial handlers not searching catalysts
* Prevent null stack from being added
* Prevent duplicate stack from being added
* Prevent empty handlerID from being added
* Extract code to get modded items
* Use HANDLER_ID_FUNCTION to determine handler's id
This allows mods that don't implement getOverlayIdentifier to work with
* Implement priority
* Fix typo
* Allow catalysts to be loaded from csv
Add IC2 catalysts
* minor cleanup
* Add Avaritia, BM, Forestry
* Log if TransferRects fail
* Implement removing catalyst
* Add placeholder for version controlling
* Add a BUNCH of catalysts
* Add Schematics
* Add more NASA
* Add way to resolve conflict with handlerID
resolve conflict between IC2 Compressor and Mekanism Osmium Compressor
* Add more catalysts
* Add ALL GT catalysts
* Add more
* temporary "fix" for item rendering
reverts 9bbdd7b174
* enable by default
* forgot this one
* Add ability to skip search for catalysts
* resolve some todos
* Update build script
* Update build script to import fix for shadow in dev and sources artifacts
* Update fixed build script to shadow csv dependency in dev jar as well
* Moved jitpack
* Move new files