* Update buildscript
* Fix mob/chunk overlay rendering at very far x/z coordinates
Closes <https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12680>
* Use Tesselator for mob spawn overlay drawing for a minor performance boost
* Missed a couple of offsets in the other chunk overlay modes
* Add new chunk overlay mode for gregtech ore regions
* Change GregTech existence check to GregTech 5 only
* Add GT-like region shift on negative coords
* Update build script
* Update build script to import fix for shadow in dev and sources artifacts
* Update fixed build script to shadow csv dependency in dev jar as well
* Moved jitpack
* Move new files