Registry NEI Fluids in Server (#1033)

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slprime authored and GitHub committed 2026-09-12 23:41:17 +03:00
1 parent 4f3a0826fe
commit a845e6c3e5
6 files changed
+25 -8

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@@ -10,6 +10,7 @@ import net.minecraftforge.event.world.WorldEvent;
import codechicken.core.CommonUtils;
import codechicken.lib.packet.PacketCustom;
import codechicken.nei.item.ItemFluidDisplay;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent;
@@ -18,6 +19,7 @@ import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerLoggedOutEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerRespawnEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.registry.GameRegistry;
public class ServerHandler {
@@ -31,6 +33,14 @@ public class ServerHandler {
NEIActions.init();
}
public static void preInit() {
registerFluidDisplayItem();
}
private static void registerFluidDisplayItem() {
GameRegistry.registerItem(new ItemFluidDisplay(), "neiFluidDisplay");
}
@SubscribeEvent
public void tickEvent(TickEvent.WorldTickEvent event) {
if (event.phase == Phase.START && !event.world.isRemote