Fix Button Texture (#771)

This commit is contained in:
slprime authored and GitHub committed 2025-10-19 19:56:23 +02:00
1 parent 25fa7ce44e
commit 69e6df5848
1 file changed
+5
@@ -907,6 +907,9 @@ public class LayoutManager implements IContainerInputHandler, IContainerTooltipH
final int ty2 = ty + 20 - h2 - te;
final int tx2 = 200 - w2 - te;
final boolean is2DTexture = GL11.glGetBoolean(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_TEXTURE_2D);
changeTexture("textures/gui/widgets.png");
drawTexturedModalRect(x, y, tx1, ty1, w1, h1); // top left
drawTexturedModalRect(x, y2, tx1, ty2, w1, h2); // bottom left
@@ -919,6 +922,8 @@ public class LayoutManager implements IContainerInputHandler, IContainerTooltipH
drawTexturedModalRect(x2, y, tx2, ty1, w2, h1); // top right
drawTexturedModalRect(x2, y2, tx2, ty2, w2, h2); // bottom right
if (!is2DTexture) GL11.glDisable(GL11.GL_TEXTURE_2D);
}
public static void drawItemPresenceOverlay(int slotX, int slotY, boolean isPresent, boolean slotHighlight) {