Add Flowinf Texture to PositionStack (#1047)

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slprime authored and GitHub committed 2026-09-26 01:06:38 +03:00
1 parent 382278bebb
commit 3c472a02cb
3 files changed
+154 -68

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@@ -6,22 +6,18 @@ import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.IIcon;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.oredict.OreDictionary;
import org.lwjgl.opengl.GL11;
import codechicken.nei.api.ItemFilter;
import codechicken.nei.api.ItemInfo;
import codechicken.nei.guihook.GuiContainerManager;
import codechicken.nei.item.FluidDrawer;
import codechicken.nei.item.FluidDrawer.FillDirection;
import codechicken.nei.recipe.Badge;
import codechicken.nei.recipe.GuiRecipe;
import codechicken.nei.recipe.StackInfo;
@@ -255,7 +251,9 @@ public class PositionedStack implements Cloneable {
public static class Fluid extends PositionedStack {
/** The tank size the fill level is measured against, in mB. 0 means "always render full". */
public int capacity = 0;
protected int capacity = 0;
protected boolean flowingTexture = false;
protected FillDirection fillDirection = FillDirection.AUTO;
private ItemStack cachedFluidItem;
private FluidStack cachedFluidStack;
@@ -272,7 +270,34 @@ public class PositionedStack implements Cloneable {
super(object, x, y, false);
this.width = width;
this.height = height;
this.capacity = capacity;
setCapacity(capacity);
}
public int getCapacity() {
return this.capacity;
}
public Fluid setCapacity(int capacity) {
this.capacity = Math.max(capacity, 0);
return this;
}
public boolean hasFlowingTexture() {
return this.flowingTexture;
}
public Fluid setFlowingTexture(boolean flowingTexture) {
this.flowingTexture = flowingTexture;
return this;
}
public FillDirection getFillDirection() {
return this.fillDirection;
}
public Fluid setFillDirection(FillDirection fillDirection) {
this.fillDirection = fillDirection == null ? FillDirection.AUTO : fillDirection;
return this;
}
protected FluidStack getFluidStack() {
@@ -313,62 +338,15 @@ public class PositionedStack implements Cloneable {
return;
}
final int tankCapacity = this.capacity > 0 ? this.capacity : fluidStack.amount;
int fillHeight = tankCapacity > 0
? (int) ((long) this.height * Math.min(fluidStack.amount, tankCapacity) / tankCapacity)
: 0;
if (fluidStack.amount > 0 && fillHeight <= 0) {
fillHeight = 1;
}
if (fillHeight > 0) {
drawFluid(this.relx, this.rely, this.width, this.height, fillHeight, fluidStack);
}
}
private static void drawFluid(int x, int y, int width, int height, int fillHeight, FluidStack fluidStack) {
final IIcon icon = fluidStack.getFluid().getIcon(fluidStack);
if (icon == null) {
return;
}
final int color = fluidStack.getFluid().getColor(fluidStack);
final float red = (color >> 16 & 0xFF) / 255F;
final float green = (color >> 8 & 0xFF) / 255F;
final float blue = (color & 0xFF) / 255F;
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
GL11.glColor4f(red, green, blue, 1F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_LIGHTING);
final Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
for (int tx = 0; tx < width; tx += 16) {
final int tileWidth = Math.min(16, width - tx);
final double u2 = icon.getMinU() + (icon.getMaxU() - icon.getMinU()) * tileWidth / 16D;
for (int ty = 0; ty < fillHeight; ty += 16) {
final int tileHeight = Math.min(16, fillHeight - ty);
final double v2 = icon.getMinV() + (icon.getMaxV() - icon.getMinV()) * tileHeight / 16D;
final int bottomY = y + height - ty;
final int topY = bottomY - tileHeight;
tessellator.addVertexWithUV(x + tx, bottomY, 0, icon.getMinU(), v2);
tessellator.addVertexWithUV(x + tx + tileWidth, bottomY, 0, u2, v2);
tessellator.addVertexWithUV(x + tx + tileWidth, topY, 0, u2, icon.getMinV());
tessellator.addVertexWithUV(x + tx, topY, 0, icon.getMinU(), icon.getMinV());
}
}
tessellator.draw();
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glColor4f(1F, 1F, 1F, 1F);
FluidDrawer.drawFluid(
this.relx,
this.rely,
this.width,
this.height,
this.capacity,
fluidStack,
this.flowingTexture,
this.fillDirection);
}
}
}