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https://github.com/GTNewHorizons/NotEnoughItems.git
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Fix mui2 screen capture (#930)
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4ffd614017
commit
1265113390
1 file changed
+18
-2
@@ -15,6 +15,7 @@ import net.minecraft.client.shader.Framebuffer;
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import net.minecraft.item.ItemStack;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL30;
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import codechicken.lib.vec.Rectangle4i;
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import codechicken.nei.api.GuiInfo;
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@@ -27,7 +28,7 @@ public abstract class ItemsGrid<T extends ItemsGrid.ItemsGridSlot, M extends Ite
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protected static class ScreenCapture {
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private long nextCacheRefresh = 0;
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private Framebuffer framebuffer;
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private final Framebuffer framebuffer;
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public ScreenCapture() {
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this.framebuffer = new Framebuffer(1, 1, true);
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@@ -51,7 +52,7 @@ public abstract class ItemsGrid<T extends ItemsGrid.ItemsGridSlot, M extends Ite
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}
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public void captureScreen(Runnable callback, int mode) {
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT | GL11.GL_COLOR_BUFFER_BIT | GL11.GL_LIGHTING_BIT);
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
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resetFramebuffer();
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this.framebuffer.bindFramebuffer(false);
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@@ -84,6 +85,21 @@ public abstract class ItemsGrid<T extends ItemsGrid.ItemsGridSlot, M extends Ite
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} else {
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this.framebuffer.framebufferClear();
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}
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// Copy stencil values (required by mui2)
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OpenGlHelper.func_153171_g(GL30.GL_READ_FRAMEBUFFER, minecraft.getFramebuffer().framebufferObject);
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OpenGlHelper.func_153171_g(GL30.GL_DRAW_FRAMEBUFFER, this.framebuffer.framebufferObject);
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GL30.glBlitFramebuffer(
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0,
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0,
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minecraft.displayWidth,
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minecraft.displayHeight,
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0,
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0,
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minecraft.displayWidth,
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minecraft.displayHeight,
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GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT,
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GL11.GL_NEAREST);
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}
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public void renderCapturedScreen() {
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