mirror of
https://github.com/GTNewHorizons/NotEnoughItems.git
synced 2026-11-13 00:47:35 +00:00
89 lines
2.6 KiB
Java
89 lines
2.6 KiB
Java
package codechicken.nei;
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import org.lwjgl.opengl.GL11;
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import static codechicken.lib.gui.GuiDraw.drawStringC;
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import static codechicken.nei.LayoutManager.*;
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public class LayoutStyleMinecraft extends LayoutStyleDefault
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{
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int stateButtonCount;
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int clickButtonCount;
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@Override
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public String getName() {
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return "minecraft";
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}
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@Override
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public void init() {
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delete.icon = new Image(144, 12, 12, 12);
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gamemode.icons[0] = new Image(132, 12, 12, 12);
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gamemode.icons[1] = new Image(156, 12, 12, 12);
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gamemode.icons[2] = new Image(168, 12, 12, 12);
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rain.icon = new Image(120, 12, 12, 12);
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magnet.icon = new Image(180, 24, 12, 12);
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timeButtons[0].icon = new Image(132, 24, 12, 12);
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timeButtons[1].icon = new Image(120, 24, 12, 12);
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timeButtons[2].icon = new Image(144, 24, 12, 12);
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timeButtons[3].icon = new Image(156, 24, 12, 12);
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heal.icon = new Image(168, 24, 12, 12);
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dropDown.x = 90;
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}
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@Override
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public void reset() {
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stateButtonCount = clickButtonCount = 0;
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}
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@Override
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public void layoutButton(Button button) {
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if ((button.state & 0x4) != 0) {
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button.x = 6 + stateButtonCount * 20;
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button.y = 3;
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stateButtonCount++;
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} else {
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button.x = 6 + (clickButtonCount % 4) * 20;
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button.y = 3 + (1 + clickButtonCount / 4) * 18;
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clickButtonCount++;
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}
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button.height = 17;
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button.width = button.contentWidth() + 6;
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}
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@Override
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public void drawButton(Button b, int mousex, int mousey) {
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glColor4f(1, 1, 1, 1);
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int tex;
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if ((b.state & 0x3) == 2)
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tex = 0;
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else if ((b.state & 0x4) == 0 && b.contains(mousex, mousey) ||//not a state button and mouseover
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(b.state & 0x3) == 1)//state active
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tex = 2;
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else
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tex = 1;
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LayoutManager.drawButtonBackground(b.x, b.y, b.width, b.height, true, tex);
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Image icon = b.getRenderIcon();
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if (icon == null) {
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int colour = tex == 2 ? 0xffffa0 :
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tex == 0 ? 0x601010 : 0xe0e0e0;
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drawStringC(b.getRenderLabel(), b.x + b.width / 2, b.y + (b.height - 8) / 2, colour);
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} else {
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GL11.glColor4f(1, 1, 1, 1);
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int iconx = b.x + (b.width - icon.width) / 2;
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int icony = b.y + (b.height - icon.height) / 2;
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LayoutManager.drawIcon(iconx, icony, icon);
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}
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}
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@Override
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public boolean texturedButtons() {
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return true;
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}
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}
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