Files
MinecraftForge/src/main/java/net/minecraftforge/fluids/Fluid.java
T
Lex Manos 53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00

339 lines
9.4 KiB
Java

package net.minecraftforge.fluids;
import java.util.Locale;
import java.util.Map;
import com.google.common.collect.Maps;
import net.minecraft.block.Block;
import net.minecraft.util.BlockPos;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeModContainer;
import net.minecraftforge.fml.common.FMLLog;
import net.minecraftforge.fml.common.LoaderException;
import net.minecraft.item.EnumRarity;
/**
* Minecraft Forge Fluid Implementation
*
* This class is a fluid (liquid or gas) equivalent to "Item." It describes the nature of a fluid
* and contains its general properties.
*
* These properties do not have inherent gameplay mechanics - they are provided so that mods may
* choose to take advantage of them.
*
* Fluid implementations are not required to actively use these properties, nor are objects
* interfacing with fluids required to make use of them, but it is encouraged.
*
* The default values can be used as a reference point for mods adding fluids such as oil or heavy
* water.
*
* @author King Lemming
*
*/
public class Fluid
{
/** The unique identification name for this fluid. */
protected final String fluidName;
/** The unlocalized name of this fluid. */
protected String unlocalizedName;
/** The Icons for this fluid. */
//protected IIcon stillIcon;
//protected IIcon flowingIcon;
/**
* The light level emitted by this fluid.
*
* Default value is 0, as most fluids do not actively emit light.
*/
protected int luminosity = 0;
/**
* Density of the fluid - completely arbitrary; negative density indicates that the fluid is
* lighter than air.
*
* Default value is approximately the real-life density of water in kg/m^3.
*/
protected int density = 1000;
/**
* Temperature of the fluid - completely arbitrary; higher temperature indicates that the fluid is
* hotter than air.
*
* Default value is approximately the real-life room temperature of water in degrees Kelvin.
*/
protected int temperature = 295;
/**
* Viscosity ("thickness") of the fluid - completely arbitrary; negative values are not
* permissible.
*
* Default value is approximately the real-life density of water in m/s^2 (x10^-3).
*/
protected int viscosity = 1000;
/**
* This indicates if the fluid is gaseous.
*
* Useful for rendering the fluid in containers and the world.
*
* Generally this is associated with negative density fluids.
*/
protected boolean isGaseous;
/**
* The rarity of the fluid.
*
* Used primarily in tool tips.
*/
protected EnumRarity rarity = EnumRarity.COMMON;
/**
* If there is a Block implementation of the Fluid, the Block is linked here.
*
* The default value of null should remain for any Fluid without a Block implementation.
*/
protected Block block = null;
public Fluid(String fluidName)
{
this.fluidName = fluidName.toLowerCase(Locale.ENGLISH);
this.unlocalizedName = fluidName;
}
public Fluid setUnlocalizedName(String unlocalizedName)
{
this.unlocalizedName = unlocalizedName;
return this;
}
public Fluid setBlock(Block block)
{
if (this.block == null || this.block == block)
{
this.block = block;
}
else if (!ForgeModContainer.forceDuplicateFluidBlockCrash)
{
FMLLog.warning("A mod has attempted to assign Block " + block + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
+ this.block + ". Configure your mods to prevent this from happening.");
}
else
{
FMLLog.severe("A mod has attempted to assign BlockID " + block + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
+ this.block + ". Configure your mods to prevent this from happening.");
throw new LoaderException(new RuntimeException("A mod has attempted to assign BlockID " + block + " to the Fluid '" + fluidName
+ "' but this Fluid has already been linked to BlockID " + this.block + ". Configure your mods to prevent this from happening."));
}
return this;
}
public Fluid setLuminosity(int luminosity)
{
this.luminosity = luminosity;
return this;
}
public Fluid setDensity(int density)
{
this.density = density;
return this;
}
public Fluid setTemperature(int temperature)
{
this.temperature = temperature;
return this;
}
public Fluid setViscosity(int viscosity)
{
this.viscosity = viscosity;
return this;
}
public Fluid setGaseous(boolean isGaseous)
{
this.isGaseous = isGaseous;
return this;
}
public Fluid setRarity(EnumRarity rarity)
{
this.rarity = rarity;
return this;
}
public final String getName()
{
return this.fluidName;
}
public final int getID()
{
return FluidRegistry.getFluidID(this.fluidName);
}
public final Block getBlock()
{
return block;
}
public final boolean canBePlacedInWorld()
{
return block != null;
}
/**
* Returns the localized name of this fluid.
*/
public String getLocalizedName(FluidStack stack)
{
return getLocalizedName();
}
/**
* Use the FluidStack sensitive version above
*/
@Deprecated
public String getLocalizedName()
{
String s = this.getUnlocalizedName();
return s == null ? "" : StatCollector.translateToLocal(s);
}
/**
* A FluidStack sensitive version of getUnlocalizedName
*/
public String getUnlocalizedName(FluidStack stack)
{
return this.getUnlocalizedName();
}
/**
* Returns the unlocalized name of this fluid.
*/
public String getUnlocalizedName()
{
return "fluid." + this.unlocalizedName;
}
/**
* Returns 0 for "/terrain.png". ALL FLUID TEXTURES MUST BE ON THIS SHEET.
*/
public final int getSpriteNumber()
{
return 0;
}
/* Default Accessors */
public final int getLuminosity()
{
return this.luminosity;
}
public final int getDensity()
{
return this.density;
}
public final int getTemperature()
{
return this.temperature;
}
public final int getViscosity()
{
return this.viscosity;
}
public final boolean isGaseous()
{
return this.isGaseous;
}
public EnumRarity getRarity()
{
return rarity;
}
public int getColor()
{
return 0xFFFFFF;
}
/*
public final Fluid setStillIcon(IIcon stillIcon)
{
this.stillIcon = stillIcon;
return this;
}
public final Fluid setFlowingIcon(IIcon flowingIcon)
{
this.flowingIcon = flowingIcon;
return this;
}
public final Fluid setIcons(IIcon stillIcon, IIcon flowingIcon)
{
return this.setStillIcon(stillIcon).setFlowingIcon(flowingIcon);
}
public final Fluid setIcons(IIcon commonIcon)
{
return this.setStillIcon(commonIcon).setFlowingIcon(commonIcon);
}
public IIcon getIcon(){ return getStillIcon(); }
public IIcon getStillIcon()
{
return this.stillIcon;
}
public IIcon getFlowingIcon()
{
return this.flowingIcon;
}
*/
/* Stack-based Accessors */
public int getLuminosity(FluidStack stack){ return getLuminosity(); }
public int getDensity(FluidStack stack){ return getDensity(); }
public int getTemperature(FluidStack stack){ return getTemperature(); }
public int getViscosity(FluidStack stack){ return getViscosity(); }
public boolean isGaseous(FluidStack stack){ return isGaseous(); }
public EnumRarity getRarity(FluidStack stack){ return getRarity(); }
public int getColor(FluidStack stack){ return getColor(); }
//public IIcon getIcon(FluidStack stack){ return getIcon(); }
/* World-based Accessors */
public int getLuminosity(World world, BlockPos pos){ return getLuminosity(); }
public int getDensity(World world, BlockPos pos){ return getDensity(); }
public int getTemperature(World world, BlockPos pos){ return getTemperature(); }
public int getViscosity(World world, BlockPos pos){ return getViscosity(); }
public boolean isGaseous(World world, BlockPos pos){ return isGaseous(); }
public EnumRarity getRarity(World world, BlockPos pos){ return getRarity(); }
public int getColor(World world, BlockPos pos){ return getColor(); }
//public IIcon getIcon(World world, BlockPos pos){ return getIcon(); }
private static Map<String, String> legacyNames = Maps.newHashMap();
static String convertLegacyName(String fluidName)
{
return fluidName != null && legacyNames.containsKey(fluidName) ? legacyNames.get(fluidName) : fluidName;
}
/**
* Register a legacy liquid name with the Fluids system
* @param legacyName The legacy name to recognize
* @param canonicalName The canonical fluid name it will become
*/
public static void registerLegacyName(String legacyName, String canonicalName)
{
legacyNames.put(legacyName.toLowerCase(Locale.ENGLISH), canonicalName);
}
}