* Bump pack.mcmeta formats * 1.19 biome modifiers * Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable * Add docs and package-info to client extension interfaces package * Move RenderBlockOverlayEvent hooks to ForgeHooksClient * Add package-infos to client events package * Rename SoundLoadEvent to SoundEngineLoadEvent This reduces confusion from consumers which may think the name SoundLoadEvent refers to an individual sound being loaded rather than the sound engine. * Document and change SoundLoadEvent to fire on mod bus Previously, it fired on both the mod bus and the Forge bus, which is confusing for consumers. * Delete SoundSetupEvent Looking at its original implementation shows that there isn't an appropriate place in the new sound code to reinsert the event, and the place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent. * Perform some cleanup on client events - Removed nullable annotations from ClientPlayerNetworkEvent - Renamed #getPartialTicks methods to #getPartialTick, to be consistent with vanilla's naming of the partial tick - Cleanup documentation to remove line breaks, use the spelling 'cancelled' over 'canceled', and improve docs on existing and new methods. * Remove EntityEvent.CanUpdate Closes MinecraftForge/MinecraftForge#6394 * Switch to Jetbrains nullability annotations * New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent * Remove ForgeWorldPresetScreens * Remove IForgeRegistryEntry * Remove use of List<Throwable> in FML's CompletableFutures * Add docs to mod loading stages, stages, and phases * Gradle 7.4.2 * Use SLF4J in FMLLoader and other subprojects * Switch dynamic versions in subprojects to pinned ones * Switch ForgeRoot and MDK to FG plugin markers * Configure Forge javadoc task The task now uses a custom stylesheet with MCForge elements, and configured to combine the generation from the four FML subprojects (fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project into the javadoc output. * Update docs/md files, for 1.19 update and the move away from IRC to Discord. * Make "Potentially dangerous alternative prefix" a debug warning, not info. Co-authored-by: Curle <curle@gemwire.uk> Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com> Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
MinecraftForge
Forge is a free, open-source modding API all of your favourite mods use!
| Version | Support |
|---|---|
| 1.19.x | Active |
| 1.18.x | LTS |
Installing Forge
Go to the Forge website and select the Minecraft version you wish to get Forge for from the list.
You can download the installer for the Recommended Build or the Latest build there. Latest builds may have newer features but may be more unstable as a result. The installer will attempt to install Forge into your vanilla launcher environment, where you can then create a new profile using that version and play the game!
For support and questions, visit the Support Forum or the Forge Discord server.
Here is a short video from Rorax showing how to install and setup Forge.
Creating Mods
See the "Getting Started" section in the Forge Documentation.
Contribute to Forge
If you wish to actually inspect Forge, submit PRs or otherwise work with Forge itself, you're in the right place!
See the guide to setting up a Forge workspace.
Pull requests
See the "Making Changes and Pull Requests" section in the Forge documentation.
Please read the contributing guidelines found here before making a pull request.
Contributor License Agreement
We require all contributors to acknowledge the Forge Contributor License Agreement. Please ensure you have a valid email address associated with your GitHub account to do this. If you have previously signed it, you should be OK.
Donate
Forge is a large project with many collaborators working on it around the clock. Forge is and will always remain free to use and modify. However, it costs money to run such a large project as this, so please consider becoming a patron.