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https://github.com/MinecraftForge/MinecraftForge.git
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77 lines
2.6 KiB
Java
77 lines
2.6 KiB
Java
/*
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* The FML Forge Mod Loader suite.
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* Copyright (C) 2012 cpw
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*
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* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
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* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package cpw.mods.fml.common.modloader;
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import java.util.Random;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.INetworkManager;
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import net.minecraft.network.NetServerHandler;
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import net.minecraft.network.packet.NetHandler;
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import net.minecraft.network.packet.Packet250CustomPayload;
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import net.minecraft.world.World;
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import cpw.mods.fml.common.TickType;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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*
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* Marker interface for BaseMod
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*
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* @author cpw
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*
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*/
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public interface BaseModProxy
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{
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void modsLoaded();
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void load();
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String getName();
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String getPriorities();
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String getVersion();
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boolean doTickInGUI(TickType type, boolean end, Object... tickData);
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boolean doTickInGame(TickType type, boolean end, Object... tickData);
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void generateSurface(World w, Random random, int i, int j);
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void generateNether(World w, Random random, int i, int j);
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int addFuel(int itemId, int damage);
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void takenFromCrafting(EntityPlayer player, ItemStack item, IInventory craftMatrix);
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void takenFromFurnace(EntityPlayer player, ItemStack item);
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public abstract void onClientLogout(INetworkManager manager);
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public abstract void onClientLogin(EntityPlayer player);
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public abstract void serverDisconnect();
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public abstract void serverConnect(NetHandler handler);
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public abstract void receiveCustomPacket(Packet250CustomPayload packet);
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public abstract void clientChat(String text);
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public abstract void onItemPickup(EntityPlayer player, ItemStack item);
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public abstract void serverCustomPayload(NetServerHandler handler, Packet250CustomPayload packet);
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public abstract void serverChat(NetServerHandler source, String message);
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}
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