Files
MinecraftForge/src/main/java/net/minecraftforge/registries/GameData.java
T
LexManos a95b968c13 Regenerate patches with relative headers. This should lower conflicts in future PRs.
Convert Forge to use Official mappings.
Mojang released their obfuscation mappings but we have not used them up until now due to wanting to get their license to be more explicitly permissive.
It is clear that their intent is to allow us to use their names for developing mods like this.
See the full wording, and our interpretation here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
2021-03-09 14:21:48 -08:00

979 lines
49 KiB
Java

/*
* Minecraft Forge
* Copyright (c) 2016-2020.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.registries;
import com.google.common.collect.*;
import com.mojang.serialization.Lifecycle;
import java.util.*;
import net.minecraft.block.AirBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.attributes.Attribute;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import net.minecraft.entity.ai.attributes.GlobalEntityTypeAttributes;
import net.minecraft.entity.ai.brain.memory.MemoryModuleType;
import net.minecraft.entity.ai.brain.schedule.Activity;
import net.minecraft.entity.ai.brain.schedule.Schedule;
import net.minecraft.entity.ai.brain.sensor.SensorType;
import net.minecraft.entity.item.PaintingType;
import net.minecraft.entity.merchant.villager.VillagerProfession;
import net.minecraft.fluid.Fluid;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.crafting.IRecipeSerializer;
import net.minecraft.network.datasync.IDataSerializer;
import net.minecraft.particles.ParticleType;
import net.minecraft.potion.Effect;
import net.minecraft.potion.Potion;
import net.minecraft.state.StateContainer;
import net.minecraft.stats.StatType;
import net.minecraft.tags.TagRegistryManager;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.*;
import net.minecraft.util.registry.DefaultedRegistry;
import net.minecraft.util.registry.Registry;
import net.minecraft.util.registry.SimpleRegistry;
import net.minecraft.village.PointOfInterestType;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.ChunkStatus;
import net.minecraft.world.gen.DebugChunkGenerator;
import net.minecraft.world.gen.blockplacer.BlockPlacerType;
import net.minecraft.world.gen.blockstateprovider.BlockStateProviderType;
import net.minecraft.world.gen.carver.WorldCarver;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.structure.Structure;
import net.minecraft.world.gen.foliageplacer.FoliagePlacerType;
import net.minecraft.world.gen.placement.Placement;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.gen.treedecorator.TreeDecoratorType;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.ForgeTagHandler;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.loot.GlobalLootModifierSerializer;
import net.minecraftforge.common.world.ForgeWorldType;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.event.RegistryEvent.MissingMappings;
import net.minecraftforge.event.entity.EntityAttributeCreationEvent;
import net.minecraftforge.event.entity.EntityAttributeModificationEvent;
import net.minecraftforge.fml.ModContainer;
import net.minecraftforge.fml.ModLoader;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.ModLoadingStage;
import net.minecraftforge.fml.common.EnhancedRuntimeException;
import net.minecraftforge.fml.common.thread.EffectiveSide;
import net.minecraftforge.fml.event.lifecycle.FMLModIdMappingEvent;
import net.minecraftforge.fml.loading.AdvancedLogMessageAdapter;
import net.minecraftforge.fml.loading.progress.StartupMessageManager;
import org.apache.commons.lang3.Validate;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import javax.annotation.Nullable;
import java.lang.reflect.Field;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executor;
import java.util.function.BiConsumer;
import java.util.function.BiFunction;
import java.util.function.Function;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import static net.minecraftforge.registries.ForgeRegistry.REGISTRIES;
import static net.minecraftforge.registries.ForgeRegistries.Keys.*;
import net.minecraftforge.fml.common.EnhancedRuntimeException.WrappedPrintStream;
/**
* INTERNAL ONLY
* MODDERS SHOULD HAVE NO REASON TO USE THIS CLASS
*/
public class GameData
{
private static final Logger LOGGER = LogManager.getLogger();
private static final int MAX_VARINT = Integer.MAX_VALUE - 1; //We were told it is their intention to have everything in a reg be unlimited, so assume that until we find cases where it isnt.
private static final ResourceLocation BLOCK_TO_ITEM = new ResourceLocation("minecraft:blocktoitemmap");
private static final ResourceLocation BLOCKSTATE_TO_ID = new ResourceLocation("minecraft:blockstatetoid");
private static final ResourceLocation BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE = new ResourceLocation("minecraft:blockstatetopointofinteresttype");
private static final ResourceLocation SERIALIZER_TO_ENTRY = new ResourceLocation("forge:serializer_to_entry");
private static final ResourceLocation STRUCTURES = new ResourceLocation("minecraft:structures");
private static boolean hasInit = false;
private static final boolean DISABLE_VANILLA_REGISTRIES = Boolean.parseBoolean(System.getProperty("forge.disableVanillaGameData", "false")); // Use for unit tests/debugging
private static final BiConsumer<ResourceLocation, ForgeRegistry<?>> LOCK_VANILLA = (name, reg) -> reg.slaves.values().stream().filter(o -> o instanceof ILockableRegistry).forEach(o -> ((ILockableRegistry)o).lock());
static {
init();
}
public static void init()
{
if (DISABLE_VANILLA_REGISTRIES)
{
LOGGER.warn(REGISTRIES, "DISABLING VANILLA REGISTRY CREATION AS PER SYSTEM VARIABLE SETTING! forge.disableVanillaGameData");
return;
}
if (hasInit)
return;
hasInit = true;
// Game objects
makeRegistry(BLOCKS, Block.class, "air").addCallback(BlockCallbacks.INSTANCE).legacyName("blocks").create();
makeRegistry(FLUIDS, Fluid.class, "empty").create();
makeRegistry(ITEMS, Item.class, "air").addCallback(ItemCallbacks.INSTANCE).legacyName("items").create();
makeRegistry(EFFECTS, Effect.class ).legacyName("potions").create();
//makeRegistry(BIOMES, Biome.class).legacyName("biomes").create();
makeRegistry(SOUND_EVENTS, SoundEvent.class).legacyName("soundevents").create();
makeRegistry(POTIONS, Potion.class, "empty").legacyName("potiontypes").tagFolder("potions").create();
makeRegistry(ENCHANTMENTS, Enchantment.class).legacyName("enchantments").tagFolder("enchantments").create();
makeRegistry(ENTITY_TYPES, c(EntityType.class), "pig").legacyName("entities").create();
makeRegistry(TILE_ENTITY_TYPES, c(TileEntityType.class)).disableSaving().legacyName("tileentities").tagFolder("tile_entity_types").create();
makeRegistry(PARTICLE_TYPES, c(ParticleType.class)).disableSaving().create();
makeRegistry(CONTAINER_TYPES, c(ContainerType.class)).disableSaving().create();
makeRegistry(PAINTING_TYPES, PaintingType.class, "kebab").create();
makeRegistry(RECIPE_SERIALIZERS, c(IRecipeSerializer.class)).disableSaving().create();
makeRegistry(ATTRIBUTES, Attribute.class).onValidate(AttributeCallbacks.INSTANCE).disableSaving().disableSync().create();
makeRegistry(STAT_TYPES, c(StatType.class)).create();
// Villagers
makeRegistry(VILLAGER_PROFESSIONS, VillagerProfession.class, "none").create();
makeRegistry(POI_TYPES, PointOfInterestType.class, "unemployed").addCallback(PointOfInterestTypeCallbacks.INSTANCE).disableSync().create();
makeRegistry(MEMORY_MODULE_TYPES, c(MemoryModuleType.class), "dummy").disableSync().create();
makeRegistry(SENSOR_TYPES, c(SensorType.class), "dummy").disableSaving().disableSync().create();
makeRegistry(SCHEDULES, Schedule.class).disableSaving().disableSync().create();
makeRegistry(ACTIVITIES, Activity.class).disableSaving().disableSync().create();
// Worldgen
makeRegistry(WORLD_CARVERS, c(WorldCarver.class)).disableSaving().disableSync().create();
makeRegistry(SURFACE_BUILDERS, c(SurfaceBuilder.class)).disableSaving().disableSync().create();
makeRegistry(FEATURES, c(Feature.class)).addCallback(FeatureCallbacks.INSTANCE).disableSaving().disableSync().create();
makeRegistry(DECORATORS, c(Placement.class)).disableSaving().disableSync().create();
makeRegistry(CHUNK_STATUS, ChunkStatus.class, "empty").disableSaving().disableSync().create();
makeRegistry(STRUCTURE_FEATURES, c(Structure.class)).disableSaving().disableSync().create();
makeRegistry(BLOCK_STATE_PROVIDER_TYPES, c(BlockStateProviderType.class)).disableSaving().disableSync().create();
makeRegistry(BLOCK_PLACER_TYPES, c(BlockPlacerType.class)).disableSaving().disableSync().create();
makeRegistry(FOLIAGE_PLACER_TYPES, c(FoliagePlacerType.class)).disableSaving().disableSync().create();
makeRegistry(TREE_DECORATOR_TYPES, c(TreeDecoratorType.class)).disableSaving().disableSync().create();
// Dynamic Worldgen
makeRegistry(BIOMES, Biome.class).disableSync().create();
// Custom forge registries
makeRegistry(DATA_SERIALIZERS, DataSerializerEntry.class, 256 /*vanilla space*/, MAX_VARINT).disableSaving().disableOverrides().addCallback(SerializerCallbacks.INSTANCE).create();
makeRegistry(LOOT_MODIFIER_SERIALIZERS, c(GlobalLootModifierSerializer.class)).disableSaving().disableSync().create();
makeRegistry(WORLD_TYPES, ForgeWorldType.class).disableSaving().disableSync().create();
}
@SuppressWarnings("unchecked") //Ugly hack to let us pass in a typed Class object. Remove when we remove type specific references.
private static <T> Class<T> c(Class<?> cls) { return (Class<T>)cls; }
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> makeRegistry(RegistryKey<? extends Registry<T>> key, Class<T> type)
{
return new RegistryBuilder<T>().setName(key.location()).setType(type).setMaxID(MAX_VARINT).addCallback(new NamespacedWrapper.Factory<T>());
}
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> makeRegistry(RegistryKey<? extends Registry<T>> key, Class<T> type, int min, int max)
{
return new RegistryBuilder<T>().setName(key.location()).setType(type).setIDRange(min, max).hasWrapper();
}
private static <T extends IForgeRegistryEntry<T>> RegistryBuilder<T> makeRegistry(RegistryKey<? extends Registry<T>> key, Class<T> type, String _default)
{
return new RegistryBuilder<T>().setName(key.location()).setType(type).setMaxID(MAX_VARINT).hasWrapper().setDefaultKey(new ResourceLocation(_default));
}
public static <T extends IForgeRegistryEntry<T>> SimpleRegistry<T> getWrapper(RegistryKey<? extends Registry<T>> key, Lifecycle lifecycle)
{
IForgeRegistry<T> reg = RegistryManager.ACTIVE.getRegistry(key);
Validate.notNull(reg, "Attempted to get vanilla wrapper for unknown registry: " + key.toString());
@SuppressWarnings("unchecked")
SimpleRegistry<T> ret = reg.getSlaveMap(NamespacedWrapper.Factory.ID, NamespacedWrapper.class);
Validate.notNull(ret, "Attempted to get vanilla wrapper for registry created incorrectly: " + key.toString());
return ret;
}
public static <T extends IForgeRegistryEntry<T>> DefaultedRegistry<T> getWrapper(RegistryKey<? extends Registry<T>> key, Lifecycle lifecycle, String defKey)
{
IForgeRegistry<T> reg = RegistryManager.ACTIVE.getRegistry(key);
Validate.notNull(reg, "Attempted to get vanilla wrapper for unknown registry: " + key.toString());
@SuppressWarnings("unchecked")
DefaultedRegistry<T> ret = reg.getSlaveMap(NamespacedDefaultedWrapper.Factory.ID, NamespacedDefaultedWrapper.class);
Validate.notNull(ret, "Attempted to get vanilla wrapper for registry created incorrectly: " + key.toString());
return ret;
}
@SuppressWarnings("unchecked")
public static Map<Block,Item> getBlockItemMap()
{
return RegistryManager.ACTIVE.getRegistry(Item.class).getSlaveMap(BLOCK_TO_ITEM, Map.class);
}
@SuppressWarnings("unchecked")
public static ObjectIntIdentityMap<BlockState> getBlockStateIDMap()
{
return RegistryManager.ACTIVE.getRegistry(Block.class).getSlaveMap(BLOCKSTATE_TO_ID, ObjectIntIdentityMap.class);
}
@SuppressWarnings("unchecked")
public static Map<BlockState, PointOfInterestType> getBlockStatePointOfInterestTypeMap()
{
return RegistryManager.ACTIVE.getRegistry(PointOfInterestType.class).getSlaveMap(BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE, Map.class);
}
@SuppressWarnings("unchecked")
public static Map<IDataSerializer<?>, DataSerializerEntry> getSerializerMap()
{
return RegistryManager.ACTIVE.getRegistry(DataSerializerEntry.class).getSlaveMap(SERIALIZER_TO_ENTRY, Map.class);
}
@SuppressWarnings("unchecked")
public static BiMap<String, Structure<?>> getStructureMap()
{
return (BiMap<String, Structure<?>>) RegistryManager.ACTIVE.getRegistry(Feature.class).getSlaveMap(STRUCTURES, BiMap.class);
}
public static <K extends IForgeRegistryEntry<K>> K register_impl(K value)
{
Validate.notNull(value, "Attempted to register a null object");
Validate.notNull(value.getRegistryName(), String.format("Attempt to register object without having set a registry name %s (type %s)", value, value.getClass().getName()));
final IForgeRegistry<K> registry = RegistryManager.ACTIVE.getRegistry(value.getRegistryType());
Validate.notNull(registry, "Attempted to registry object without creating registry first: " + value.getRegistryType().getName());
registry.register(value);
return value;
}
@SuppressWarnings({ "unchecked", "rawtypes" })
public static void vanillaSnapshot()
{
LOGGER.debug(REGISTRIES, "Creating vanilla freeze snapshot");
for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(r.getKey());
loadRegistry(r.getKey(), RegistryManager.ACTIVE, RegistryManager.VANILLA, clazz, true);
}
RegistryManager.VANILLA.registries.forEach((name, reg) ->
{
reg.validateContent(name);
reg.freeze();
});
RegistryManager.VANILLA.registries.forEach(LOCK_VANILLA);
RegistryManager.ACTIVE.registries.forEach(LOCK_VANILLA);
LOGGER.debug(REGISTRIES, "Vanilla freeze snapshot created");
}
@SuppressWarnings({ "rawtypes", "unchecked" })
public static void freezeData()
{
LOGGER.debug(REGISTRIES, "Freezing registries");
for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(r.getKey());
loadRegistry(r.getKey(), RegistryManager.ACTIVE, RegistryManager.FROZEN, clazz, true);
}
RegistryManager.FROZEN.registries.forEach((name, reg) ->
{
reg.validateContent(name);
reg.freeze();
});
RegistryManager.ACTIVE.registries.forEach((name, reg) -> {
reg.freeze();
reg.bake();
reg.dump(name);
});
// the id mapping is finalized, no ids actually changed but this is a good place to tell everyone to 'bake' their stuff.
fireRemapEvent(ImmutableMap.of(), true);
LOGGER.debug(REGISTRIES, "All registries frozen");
}
public static void revertToFrozen() {
revertTo(RegistryManager.FROZEN, true);
}
@SuppressWarnings({ "unchecked", "rawtypes" })
public static void revertTo(final RegistryManager target, boolean fireEvents)
{
if (target.registries.isEmpty())
{
LOGGER.warn(REGISTRIES, "Can't revert to {} GameData state without a valid snapshot.", target.getName());
return;
}
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.resetDelegates());
LOGGER.debug(REGISTRIES, "Reverting to {} data state.", target.getName());
for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(r.getKey());
loadRegistry(r.getKey(), target, RegistryManager.ACTIVE, clazz, true);
}
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.bake());
// the id mapping has reverted, fire remap events for those that care about id changes
if (fireEvents) {
fireRemapEvent(ImmutableMap.of(), true);
ObjectHolderRegistry.applyObjectHolders();
}
// the id mapping has reverted, ensure we sync up the object holders
LOGGER.debug(REGISTRIES, "{} state restored.", target.getName());
}
@SuppressWarnings({ "rawtypes", "unchecked" })
public static void revert(RegistryManager state, ResourceLocation registry, boolean lock)
{
LOGGER.debug(REGISTRIES, "Reverting {} to {}", registry, state.getName());
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(registry);
loadRegistry(registry, state, RegistryManager.ACTIVE, clazz, lock);
LOGGER.debug(REGISTRIES, "Reverting complete");
}
@SuppressWarnings("rawtypes") //Eclipse compiler generics issue.
public static Stream<ModLoadingStage.EventGenerator<?>> generateRegistryEvents() {
List<ResourceLocation> keys = Lists.newArrayList(RegistryManager.ACTIVE.registries.keySet());
keys.sort((o1, o2) -> String.valueOf(o1).compareToIgnoreCase(String.valueOf(o2)));
//Move Blocks to first, and Items to second.
keys.remove(BLOCKS.location());
keys.remove(ITEMS.location());
keys.add(0, BLOCKS.location());
keys.add(1, ITEMS.location());
final Function<ResourceLocation, ? extends RegistryEvent.Register<?>> registerEventGenerator = rl -> RegistryManager.ACTIVE.getRegistry(rl).getRegisterEvent(rl);
return keys.stream().map(rl -> ModLoadingStage.EventGenerator.fromFunction(mc -> registerEventGenerator.apply(rl)));
}
public static CompletableFuture<List<Throwable>> preRegistryEventDispatch(final Executor executor, final ModLoadingStage.EventGenerator<? extends RegistryEvent.Register<?>> eventGenerator) {
return CompletableFuture.runAsync(()-> {
final RegistryEvent.Register<?> event = eventGenerator.apply(null);
final ResourceLocation rl = event.getName();
ForgeRegistry<?> fr = (ForgeRegistry<?>) event.getRegistry();
StartupMessageManager.modLoaderConsumer().ifPresent(s -> s.accept("REGISTERING " + rl));
fr.unfreeze();
}, executor).thenApply(v->Collections.emptyList());
}
public static CompletableFuture<List<Throwable>> postRegistryEventDispatch(final Executor executor, final ModLoadingStage.EventGenerator<? extends RegistryEvent.Register<?>> eventGenerator) {
return CompletableFuture.runAsync(()-> {
final RegistryEvent.Register<?> event = eventGenerator.apply(null);
final ResourceLocation rl = event.getName();
ForgeRegistry<?> fr = (ForgeRegistry<?>) event.getRegistry();
fr.freeze();
LOGGER.debug(REGISTRIES, "Applying holder lookups: {}", rl.toString());
ObjectHolderRegistry.applyObjectHolders(rl::equals);
LOGGER.debug(REGISTRIES, "Holder lookups applied: {}", rl.toString());
}, executor).handle((v, t)->t != null ? Collections.singletonList(t): Collections.emptyList());
}
@SuppressWarnings("deprecation")
public static CompletableFuture<List<Throwable>> checkForRevertToVanilla(final Executor executor, final CompletableFuture<List<Throwable>> listCompletableFuture) {
return listCompletableFuture.whenCompleteAsync((errors, except) -> {
if (except != null) {
LOGGER.fatal("Detected errors during registry event dispatch, rolling back to VANILLA state");
revertTo(RegistryManager.VANILLA, false);
LOGGER.fatal("Detected errors during registry event dispatch, roll back to VANILLA complete");
} else {
net.minecraftforge.common.ForgeHooks.modifyAttributes();
}
}, executor);
}
public static void setCustomTagTypesFromRegistries()
{
Set<ResourceLocation> customTagTypes = new HashSet<>();
for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> entry : RegistryManager.ACTIVE.registries.entrySet())
{
ResourceLocation registryName = entry.getKey();
if (entry.getValue().getTagFolder() != null && TagRegistryManager.get(registryName) == null)
{
LOGGER.debug(REGISTRIES, "Registering custom tag type for: {}", registryName);
customTagTypes.add(registryName);
TagRegistryManager.create(registryName, tagCollectionSupplier -> tagCollectionSupplier.getCustomTypeCollection(registryName));
}
}
ForgeTagHandler.setCustomTagTypes(customTagTypes);
}
//Lets us clear the map so we can rebuild it.
private static class ClearableObjectIntIdentityMap<I> extends ObjectIntIdentityMap<I>
{
void clear()
{
this.tToId.clear();
this.idToT.clear();
this.nextId = 0;
}
void remove(I key)
{
Integer prev = this.tToId.remove(key);
if (prev != null)
{
this.idToT.set(prev, null);
}
}
}
private static class BlockCallbacks implements IForgeRegistry.AddCallback<Block>, IForgeRegistry.ClearCallback<Block>, IForgeRegistry.BakeCallback<Block>, IForgeRegistry.CreateCallback<Block>, IForgeRegistry.DummyFactory<Block>
{
static final BlockCallbacks INSTANCE = new BlockCallbacks();
@Override
public void onAdd(IForgeRegistryInternal<Block> owner, RegistryManager stage, int id, Block block, @Nullable Block oldBlock)
{
if (oldBlock != null)
{
StateContainer<Block, BlockState> oldContainer = oldBlock.getStateDefinition();
StateContainer<Block, BlockState> newContainer = block.getStateDefinition();
// Test vanilla blockstates, if the number matches, make sure they also match in their string representations
if (block.getRegistryName().getNamespace().equals("minecraft") && !oldContainer.getProperties().equals(newContainer.getProperties()))
{
String oldSequence = oldContainer.getProperties().stream()
.map(s -> String.format("%s={%s}", s.getName(),
s.getPossibleValues().stream().map(Object::toString).collect(Collectors.joining( "," ))))
.collect(Collectors.joining(";"));
String newSequence = newContainer.getProperties().stream()
.map(s -> String.format("%s={%s}", s.getName(),
s.getPossibleValues().stream().map(Object::toString).collect(Collectors.joining( "," ))))
.collect(Collectors.joining(";"));
LOGGER.error(REGISTRIES,()-> new AdvancedLogMessageAdapter(sb-> {
sb.append("Registry replacements for vanilla block '").append(block.getRegistryName()).
append("' must not change the number or order of blockstates.\n");
sb.append("\tOld: ").append(oldSequence).append('\n');
sb.append("\tNew: ").append(newSequence);
}));
throw new RuntimeException("Invalid vanilla replacement. See log for details.");
}
}
}
@Override
public void onClear(IForgeRegistryInternal<Block> owner, RegistryManager stage)
{
owner.getSlaveMap(BLOCKSTATE_TO_ID, ClearableObjectIntIdentityMap.class).clear();
}
@Override
public void onCreate(IForgeRegistryInternal<Block> owner, RegistryManager stage)
{
final ClearableObjectIntIdentityMap<BlockState> idMap = new ClearableObjectIntIdentityMap<BlockState>()
{
@Override
public int getId(BlockState key)
{
Integer integer = (Integer)this.tToId.get(key);
// There are some cases where this map is queried to serialize a state that is valid,
//but somehow not in this list, so attempt to get real metadata. Doing this hear saves us 7 patches
//if (integer == null && key != null)
// integer = this.identityMap.get(key.getBlock().getStateFromMeta(key.getBlock().getMetaFromState(key)));
return integer == null ? -1 : integer.intValue();
}
};
owner.setSlaveMap(BLOCKSTATE_TO_ID, idMap);
owner.setSlaveMap(BLOCK_TO_ITEM, Maps.newHashMap());
}
@Override
public Block createDummy(ResourceLocation key)
{
Block ret = new BlockDummyAir(Block.Properties.of(Material.AIR));
GameData.forceRegistryName(ret, key);
return ret;
}
@Override
public void onBake(IForgeRegistryInternal<Block> owner, RegistryManager stage)
{
@SuppressWarnings("unchecked")
ClearableObjectIntIdentityMap<BlockState> blockstateMap = owner.getSlaveMap(BLOCKSTATE_TO_ID, ClearableObjectIntIdentityMap.class);
for (Block block : owner)
{
for (BlockState state : block.getStateDefinition().getPossibleStates())
{
blockstateMap.add(state);
state.initCache();
}
block.getLootTable();
}
DebugChunkGenerator.initValidStates();
}
private static class BlockDummyAir extends AirBlock //A named class so DummyBlockReplacementTest can detect if its a dummy
{
private BlockDummyAir(Block.Properties properties)
{
super(properties);
}
@Override
public String getDescriptionId()
{
return "block.minecraft.air";
}
}
}
private static class ItemCallbacks implements IForgeRegistry.AddCallback<Item>, IForgeRegistry.ClearCallback<Item>, IForgeRegistry.CreateCallback<Item>
{
static final ItemCallbacks INSTANCE = new ItemCallbacks();
@Override
public void onAdd(IForgeRegistryInternal<Item> owner, RegistryManager stage, int id, Item item, @Nullable Item oldItem)
{
if (oldItem instanceof BlockItem)
{
@SuppressWarnings("unchecked")
Map<Block, Item> blockToItem = owner.getSlaveMap(BLOCK_TO_ITEM, Map.class);
((BlockItem)oldItem).removeFromBlockToItemMap(blockToItem, item);
}
if (item instanceof BlockItem)
{
@SuppressWarnings("unchecked")
Map<Block, Item> blockToItem = owner.getSlaveMap(BLOCK_TO_ITEM, Map.class);
((BlockItem)item).registerBlocks(blockToItem, item);
}
}
@Override
public void onClear(IForgeRegistryInternal<Item> owner, RegistryManager stage)
{
owner.getSlaveMap(BLOCK_TO_ITEM, Map.class).clear();
}
@Override
public void onCreate(IForgeRegistryInternal<Item> owner, RegistryManager stage)
{
// We share the blockItem map between items and blocks registries
Map<?, ?> map = stage.getRegistry(BLOCKS).getSlaveMap(BLOCK_TO_ITEM, Map.class);
owner.setSlaveMap(BLOCK_TO_ITEM, map);
}
}
private static class AttributeCallbacks implements IForgeRegistry.ValidateCallback<Attribute> {
static final AttributeCallbacks INSTANCE = new AttributeCallbacks();
@Override
public void onValidate(IForgeRegistryInternal<Attribute> owner, RegistryManager stage, int id, ResourceLocation key, Attribute obj)
{
// some stuff hard patched in can cause this to derp if it's JUST vanilla, so skip
if (stage!=RegistryManager.VANILLA) GlobalEntityTypeAttributes.validate();
}
}
private static class SerializerCallbacks implements IForgeRegistry.AddCallback<DataSerializerEntry>, IForgeRegistry.ClearCallback<DataSerializerEntry>, IForgeRegistry.CreateCallback<DataSerializerEntry>
{
static final SerializerCallbacks INSTANCE = new SerializerCallbacks();
@Override
public void onAdd(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage, int id, DataSerializerEntry entry, @Nullable DataSerializerEntry oldEntry)
{
@SuppressWarnings("unchecked")
Map<IDataSerializer<?>, DataSerializerEntry> map = owner.getSlaveMap(SERIALIZER_TO_ENTRY, Map.class);
if (oldEntry != null) map.remove(oldEntry.getSerializer());
map.put(entry.getSerializer(), entry);
}
@Override
public void onClear(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage)
{
owner.getSlaveMap(SERIALIZER_TO_ENTRY, Map.class).clear();
}
@Override
public void onCreate(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage)
{
owner.setSlaveMap(SERIALIZER_TO_ENTRY, new IdentityHashMap<>());
}
}
private static class FeatureCallbacks implements IForgeRegistry.ClearCallback<Feature<?>>, IForgeRegistry.CreateCallback<Feature<?>>
{
static final FeatureCallbacks INSTANCE = new FeatureCallbacks();
@Override
public void onClear(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage)
{
owner.getSlaveMap(STRUCTURES, BiMap.class).clear();
}
@Override
public void onCreate(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage)
{
owner.setSlaveMap(STRUCTURES, HashBiMap.create());
}
}
private static class PointOfInterestTypeCallbacks implements IForgeRegistry.AddCallback<PointOfInterestType> , IForgeRegistry.ClearCallback<PointOfInterestType>, IForgeRegistry.CreateCallback<PointOfInterestType>
{
static final PointOfInterestTypeCallbacks INSTANCE = new PointOfInterestTypeCallbacks();
@Override
public void onAdd(IForgeRegistryInternal<PointOfInterestType> owner, RegistryManager stage, int id, PointOfInterestType obj, @Nullable PointOfInterestType oldObj)
{
Map<BlockState, PointOfInterestType> map = owner.getSlaveMap(BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE, Map.class);
if (oldObj != null)
{
oldObj.getBlockStates().forEach(map::remove);
}
obj.getBlockStates().forEach((state) ->
{
PointOfInterestType oldType = map.put(state, obj);
if (oldType != null)
{
throw new IllegalStateException(String.format("Point of interest types %s and %s both list %s in their blockstates, this is not allowed. Blockstates can only have one point of interest type each.", oldType, obj, state));
}
});
}
@Override
public void onClear(IForgeRegistryInternal<PointOfInterestType> owner, RegistryManager stage)
{
owner.getSlaveMap(BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE, Map.class).clear();
}
@Override
public void onCreate(IForgeRegistryInternal<PointOfInterestType> owner, RegistryManager stage)
{
owner.setSlaveMap(BLOCKSTATE_TO_POINT_OF_INTEREST_TYPE, new HashMap<>());
}
}
private static <T extends IForgeRegistryEntry<T>> void loadRegistry(final ResourceLocation registryName, final RegistryManager from, final RegistryManager to, final Class<T> regType, boolean freeze)
{
ForgeRegistry<T> fromRegistry = from.getRegistry(registryName);
if (fromRegistry == null)
{
ForgeRegistry<T> toRegistry = to.getRegistry(registryName);
if (toRegistry == null)
{
throw new EnhancedRuntimeException("Could not find registry to load: " + registryName){
private static final long serialVersionUID = 1L;
@Override
protected void printStackTrace(WrappedPrintStream stream)
{
stream.println("Looking For: " + registryName);
stream.println("Found From:");
for (ResourceLocation name : from.registries.keySet())
stream.println(" " + name);
stream.println("Found To:");
for (ResourceLocation name : to.registries.keySet())
stream.println(" " + name);
}
};
}
// We found it in to, so lets trust to's state...
// This happens when connecting to a server that doesn't have this registry.
// Such as a 1.8.0 Forge server with 1.8.8+ Forge.
// We must however, re-fire the callbacks as some internal data may be corrupted {potions}
//TODO: With my rework of how registries add callbacks are done.. I don't think this is necessary.
//fire addCallback for each entry
}
else
{
ForgeRegistry<T> toRegistry = to.getRegistry(registryName, from);
toRegistry.sync(registryName, fromRegistry);
if (freeze)
toRegistry.isFrozen = true;
}
}
@SuppressWarnings({ "unchecked", "rawtypes" })
public static Multimap<ResourceLocation, ResourceLocation> injectSnapshot(Map<ResourceLocation, ForgeRegistry.Snapshot> snapshot, boolean injectFrozenData, boolean isLocalWorld)
{
LOGGER.info(REGISTRIES, "Injecting existing registry data into this {} instance", EffectiveSide.get());
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.validateContent(name));
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.dump(name));
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.resetDelegates());
// Update legacy names
snapshot = snapshot.entrySet().stream()
.sorted(Map.Entry.comparingByKey()) // FIXME Registries need dependency ordering, this makes sure blocks are done before items (for ItemCallbacks) but it's lazy as hell
.collect(Collectors.toMap(e -> RegistryManager.ACTIVE.updateLegacyName(e.getKey()), Map.Entry::getValue, (k1, k2) -> k1, LinkedHashMap::new));
if (isLocalWorld)
{
List<ResourceLocation> missingRegs = snapshot.keySet().stream().filter(name -> !RegistryManager.ACTIVE.registries.containsKey(name)).collect(Collectors.toList());
if (missingRegs.size() > 0)
{
String header = "Forge Mod Loader detected missing/unknown registrie(s).\n\n" +
"There are " + missingRegs.size() + " missing registries in this save.\n" +
"If you continue the missing registries will get removed.\n" +
"This may cause issues, it is advised that you create a world backup before continuing.\n\n";
StringBuilder text = new StringBuilder("Missing Registries:\n");
for (ResourceLocation s : missingRegs)
text.append(s).append("\n");
LOGGER.warn(REGISTRIES, header);
LOGGER.warn(REGISTRIES, text.toString());
}
}
RegistryManager STAGING = new RegistryManager("STAGING");
final Map<ResourceLocation, Map<ResourceLocation, Integer[]>> remaps = Maps.newHashMap();
final LinkedHashMap<ResourceLocation, Map<ResourceLocation, Integer>> missing = Maps.newLinkedHashMap();
// Load the snapshot into the "STAGING" registry
snapshot.forEach((key, value) ->
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(key);
remaps.put(key, Maps.newLinkedHashMap());
missing.put(key, Maps.newLinkedHashMap());
loadPersistentDataToStagingRegistry(RegistryManager.ACTIVE, STAGING, remaps.get(key), missing.get(key), key, value, clazz);
});
snapshot.forEach((key, value) ->
{
value.dummied.forEach(dummy ->
{
Map<ResourceLocation, Integer> m = missing.get(key);
ForgeRegistry<?> reg = STAGING.getRegistry(key);
// Currently missing locally, we just inject and carry on
if (m.containsKey(dummy))
{
if (reg.markDummy(dummy, m.get(dummy)))
m.remove(dummy);
}
else if (isLocalWorld)
{
LOGGER.debug(REGISTRIES,"Registry {}: Resuscitating dummy entry {}", key, dummy);
}
else
{
// The server believes this is a dummy block identity, but we seem to have one locally. This is likely a conflict
// in mod setup - Mark this entry as a dummy
int id = reg.getID(dummy);
LOGGER.warn(REGISTRIES, "Registry {}: The ID {} @ {} is currently locally mapped - it will be replaced with a dummy for this session", dummy, key, id);
reg.markDummy(dummy, id);
}
});
});
int count = missing.values().stream().mapToInt(Map::size).sum();
if (count > 0)
{
LOGGER.debug(REGISTRIES,"There are {} mappings missing - attempting a mod remap", count);
Multimap<ResourceLocation, ResourceLocation> defaulted = ArrayListMultimap.create();
Multimap<ResourceLocation, ResourceLocation> failed = ArrayListMultimap.create();
missing.entrySet().stream().filter(e -> e.getValue().size() > 0).forEach(m ->
{
ResourceLocation name = m.getKey();
ForgeRegistry<?> reg = STAGING.getRegistry(name);
RegistryEvent.MissingMappings<?> event = reg.getMissingEvent(name, m.getValue());
MinecraftForge.EVENT_BUS.post(event);
List<MissingMappings.Mapping<?>> lst = event.getAllMappings().stream().filter(e -> e.getAction() == MissingMappings.Action.DEFAULT).sorted((a, b) -> a.toString().compareTo(b.toString())).collect(Collectors.toList());
if (!lst.isEmpty())
{
LOGGER.error(REGISTRIES,()->new AdvancedLogMessageAdapter(sb->{
sb.append("Unidentified mapping from registry ").append(name).append('\n');
lst.stream().sorted().forEach(map->sb.append('\t').append(map.key).append(": ").append(map.id).append('\n'));
}));
}
event.getAllMappings().stream().filter(e -> e.getAction() == MissingMappings.Action.FAIL).forEach(fail -> failed.put(name, fail.key));
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(name);
processMissing(clazz, name, STAGING, event, m.getValue(), remaps.get(name), defaulted.get(name), failed.get(name), !isLocalWorld);
});
if (!defaulted.isEmpty() && !isLocalWorld)
return defaulted;
if (!defaulted.isEmpty())
{
String header = "Forge Mod Loader detected missing registry entries.\n\n" +
"There are " + defaulted.size() + " missing entries in this save.\n" +
"If you continue the missing entries will get removed.\n" +
"A world backup will be automatically created in your saves directory.\n\n";
StringBuilder buf = new StringBuilder();
defaulted.asMap().forEach((name, entries) ->
{
buf.append("Missing ").append(name).append(":\n");
entries.stream().sorted((o1, o2) -> o1.compareNamespaced(o2)).forEach(rl -> buf.append(" ").append(rl).append("\n"));
buf.append("\n");
});
LOGGER.warn(REGISTRIES, header);
LOGGER.warn(REGISTRIES, buf.toString());
}
if (!defaulted.isEmpty())
{
if (isLocalWorld)
LOGGER.error(REGISTRIES, "There are unidentified mappings in this world - we are going to attempt to process anyway");
}
}
if (injectFrozenData)
{
// If we're loading from disk, we can actually substitute air in the block map for anything that is otherwise "missing". This keeps the reference in the map, in case
// the block comes back later
missing.forEach((name, m) ->
{
ForgeRegistry<?> reg = STAGING.getRegistry(name);
m.forEach((rl, id) -> reg.markDummy(rl, id));
});
// If we're loading up the world from disk, we want to add in the new data that might have been provisioned by mods
// So we load it from the frozen persistent registry
RegistryManager.ACTIVE.registries.forEach((name, reg) ->
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(name);
loadFrozenDataToStagingRegistry(STAGING, name, remaps.get(name), clazz);
});
}
// Validate that all the STAGING data is good
STAGING.registries.forEach((name, reg) -> reg.validateContent(name));
// Load the STAGING registry into the ACTIVE registry
//for (Map.Entry<ResourceLocation, IForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
RegistryManager.ACTIVE.registries.forEach((key, value) ->
{
final Class<? extends IForgeRegistryEntry> registrySuperType = RegistryManager.ACTIVE.getSuperType(key);
loadRegistry(key, STAGING, RegistryManager.ACTIVE, registrySuperType, true);
});
RegistryManager.ACTIVE.registries.forEach((name, reg) -> {
reg.bake();
// Dump the active registry
reg.dump(name);
});
// Tell mods that the ids have changed
fireRemapEvent(remaps, false);
// The id map changed, ensure we apply object holders
ObjectHolderRegistry.applyObjectHolders();
// Return an empty list, because we're good
return ArrayListMultimap.create();
}
private static void fireRemapEvent(final Map<ResourceLocation, Map<ResourceLocation, Integer[]>> remaps, final boolean isFreezing) {
StartupMessageManager.modLoaderConsumer().ifPresent(s->s.accept("Remapping mod data"));
MinecraftForge.EVENT_BUS.post(new FMLModIdMappingEvent(remaps, isFreezing));
StartupMessageManager.modLoaderConsumer().ifPresent(s->s.accept("Remap complete"));
}
//Has to be split because of generics, Yay!
private static <T extends IForgeRegistryEntry<T>> void loadPersistentDataToStagingRegistry(RegistryManager pool, RegistryManager to, Map<ResourceLocation, Integer[]> remaps, Map<ResourceLocation, Integer> missing, ResourceLocation name, ForgeRegistry.Snapshot snap, Class<T> regType)
{
ForgeRegistry<T> active = pool.getRegistry(name);
if (active == null)
return; // We've already asked the user if they wish to continue. So if the reg isnt found just assume the user knows and accepted it.
ForgeRegistry<T> _new = to.getRegistry(name, RegistryManager.ACTIVE);
snap.aliases.forEach(_new::addAlias);
snap.blocked.forEach(_new::block);
// Load current dummies BEFORE the snapshot is loaded so that add() will remove from the list.
snap.dummied.forEach(_new::addDummy);
_new.loadIds(snap.ids, snap.overrides, missing, remaps, active, name);
}
//Another bouncer for generic reasons
@SuppressWarnings("unchecked")
private static <T extends IForgeRegistryEntry<T>> void processMissing(Class<T> clazz, ResourceLocation name, RegistryManager STAGING, MissingMappings<?> e, Map<ResourceLocation, Integer> missing, Map<ResourceLocation, Integer[]> remaps, Collection<ResourceLocation> defaulted, Collection<ResourceLocation> failed, boolean injectNetworkDummies)
{
List<MissingMappings.Mapping<T>> mappings = ((MissingMappings<T>)e).getAllMappings();
ForgeRegistry<T> active = RegistryManager.ACTIVE.getRegistry(name);
ForgeRegistry<T> staging = STAGING.getRegistry(name);
staging.processMissingEvent(name, active, mappings, missing, remaps, defaulted, failed, injectNetworkDummies);
}
private static <T extends IForgeRegistryEntry<T>> void loadFrozenDataToStagingRegistry(RegistryManager STAGING, ResourceLocation name, Map<ResourceLocation, Integer[]> remaps, Class<T> clazz)
{
ForgeRegistry<T> frozen = RegistryManager.FROZEN.getRegistry(name);
ForgeRegistry<T> newRegistry = STAGING.getRegistry(name, RegistryManager.FROZEN);
Map<ResourceLocation, Integer> _new = Maps.newLinkedHashMap();
frozen.getKeys().stream().filter(key -> !newRegistry.containsKey(key)).forEach(key -> _new.put(key, frozen.getID(key)));
newRegistry.loadIds(_new, frozen.getOverrideOwners(), Maps.newLinkedHashMap(), remaps, frozen, name);
}
/**
* Check a name for a domain prefix, and if not present infer it from the
* current active mod container.
*
* @param name The name or resource location
* @param warnOverrides If true, logs a warning if domain differs from that of
* the currently currently active mod container
*
* @return The {@link ResourceLocation} with given or inferred domain
*/
public static ResourceLocation checkPrefix(String name, boolean warnOverrides)
{
int index = name.lastIndexOf(':');
String oldPrefix = index == -1 ? "" : name.substring(0, index).toLowerCase(Locale.ROOT);
name = index == -1 ? name : name.substring(index + 1);
String prefix = ModLoadingContext.get().getActiveNamespace();
if (warnOverrides && !oldPrefix.equals(prefix) && oldPrefix.length() > 0)
{
LogManager.getLogger().info("Potentially Dangerous alternative prefix `{}` for name `{}`, expected `{}`. This could be a intended override, but in most cases indicates a broken mod.", oldPrefix, name, prefix);
prefix = oldPrefix;
}
return new ResourceLocation(prefix, name);
}
private static Field regName;
private static void forceRegistryName(IForgeRegistryEntry<?> entry, ResourceLocation name)
{
if (regName == null)
{
try
{
regName = ForgeRegistryEntry.class.getDeclaredField("registryName");
regName.setAccessible(true);
}
catch (NoSuchFieldException | SecurityException e)
{
LOGGER.error(REGISTRIES, "Could not get `registryName` field from IForgeRegistryEntry.Impl", e);
throw new RuntimeException(e);
}
}
try
{
regName.set(entry, name);
}
catch (IllegalArgumentException | IllegalAccessException e)
{
LOGGER.error(REGISTRIES,"Could not set `registryName` field in IForgeRegistryEntry.Impl to `{}`", name.toString(), e);
throw new RuntimeException(e);
}
}
}