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MinecraftForge/src/main/java/net/minecraftforge/event/TickEvent.java
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Java

/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.event;
import net.minecraft.world.entity.player.Player;
import net.minecraft.client.DeltaTracker;
import net.minecraft.server.MinecraftServer;
import java.util.function.BooleanSupplier;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.level.Level;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.fml.LogicalSide;
public class TickEvent extends Event {
public enum Type {
LEVEL, PLAYER, CLIENT, SERVER, RENDER;
}
public enum Phase {
START, END;
}
public final Type type;
public final LogicalSide side;
public final Phase phase;
public TickEvent(Type type, LogicalSide side, Phase phase) {
this.type = type;
this.side = side;
this.phase = phase;
}
public static class ServerTickEvent extends TickEvent {
private final BooleanSupplier haveTime;
private final MinecraftServer server;
protected ServerTickEvent(BooleanSupplier haveTime, MinecraftServer server, Phase phase) {
super(Type.SERVER, LogicalSide.SERVER, phase);
this.haveTime = haveTime;
this.server = server;
}
/**
* @return {@code true} whether the server has enough time to perform any
* additional tasks (usually IO related) during the current tick,
* otherwise {@code false}
*/
public boolean haveTime() {
return this.haveTime.getAsBoolean();
}
/**
* {@return the server instance}
*/
public MinecraftServer getServer() {
return server;
}
public static class Pre extends ServerTickEvent {
public Pre(BooleanSupplier haveTime, MinecraftServer server) {
super(haveTime, server, Phase.START);
}
}
public static class Post extends ServerTickEvent {
public Post(BooleanSupplier haveTime, MinecraftServer server) {
super(haveTime, server, Phase.END);
}
}
}
public static class ClientTickEvent extends TickEvent {
protected ClientTickEvent(Phase phase) {
super(Type.CLIENT, LogicalSide.CLIENT, phase);
}
public static class Pre extends ClientTickEvent {
public Pre() {
super(Phase.START);
}
}
public static class Post extends ClientTickEvent {
public Post() {
super(Phase.END);
}
}
}
public static class LevelTickEvent extends TickEvent {
public final Level level;
private final BooleanSupplier haveTime;
protected LevelTickEvent(LogicalSide side, Level level, BooleanSupplier haveTime, Phase phase) {
super(Type.LEVEL, side, phase);
this.level = level;
this.haveTime = haveTime;
}
/**
* @return {@code true} whether the server has enough time to perform any
* additional tasks (usually IO related) during the current tick,
* otherwise {@code false}
* @see ServerTickEvent#haveTime()
*/
public boolean haveTime() {
return this.haveTime.getAsBoolean();
}
public static class Pre extends LevelTickEvent {
public Pre(LogicalSide side, Level level, BooleanSupplier haveTime) {
super(side, level, haveTime, Phase.START);
}
}
public static class Post extends LevelTickEvent {
public Post(LogicalSide side, Level level, BooleanSupplier haveTime) {
super(side, level, haveTime, Phase.END);
}
}
}
public static class PlayerTickEvent extends TickEvent {
public final Player player;
protected PlayerTickEvent(Player player, Phase phase) {
super(Type.PLAYER, player instanceof ServerPlayer ? LogicalSide.SERVER : LogicalSide.CLIENT, phase);
this.player = player;
}
public static class Pre extends PlayerTickEvent {
public Pre(Player player) {
super(player, Phase.START);
}
}
public static class Post extends PlayerTickEvent {
public Post(Player player) {
super(player, Phase.END);
}
}
}
public static class RenderTickEvent extends TickEvent {
private final DeltaTracker timer;
private RenderTickEvent(Phase phase, DeltaTracker timer) {
super(Type.RENDER, LogicalSide.CLIENT, phase);
this.timer = timer;
}
public DeltaTracker getTimer() {
return this.timer;
}
public static class Pre extends RenderTickEvent {
public Pre(DeltaTracker timer) {
super(Phase.START, timer);
}
}
public static class Post extends RenderTickEvent {
public Post(DeltaTracker timer) {
super(Phase.END, timer);
}
}
}
}