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MinecraftForge/src/main/java/net/minecraftforge/event/TickEvent.java
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3.3 KiB
Java

/*
* Copyright (c) Forge Development LLC and contributors
* SPDX-License-Identifier: LGPL-2.1-only
*/
package net.minecraftforge.event;
import net.minecraft.world.entity.player.Player;
import net.minecraft.server.MinecraftServer;
import java.util.function.BooleanSupplier;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.level.Level;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.fml.LogicalSide;
public class TickEvent extends Event
{
public enum Type {
WORLD, PLAYER, CLIENT, SERVER, RENDER;
}
public enum Phase {
START, END;
}
public final Type type;
public final LogicalSide side;
public final Phase phase;
public TickEvent(Type type, LogicalSide side, Phase phase)
{
this.type = type;
this.side = side;
this.phase = phase;
}
public static class ServerTickEvent extends TickEvent {
private final BooleanSupplier haveTime;
private final MinecraftServer server;
public ServerTickEvent(Phase phase, BooleanSupplier haveTime, MinecraftServer server)
{
super(Type.SERVER, LogicalSide.SERVER, phase);
this.haveTime = haveTime;
this.server = server;
}
/**
* @return {@code true} whether the server has enough time to perform any
* additional tasks (usually IO related) during the current tick,
* otherwise {@code false}
*/
public boolean haveTime()
{
return this.haveTime.getAsBoolean();
}
/**
* {@return the server instance}
*/
public MinecraftServer getServer()
{
return server;
}
}
public static class ClientTickEvent extends TickEvent {
public ClientTickEvent(Phase phase)
{
super(Type.CLIENT, LogicalSide.CLIENT, phase);
}
}
public static class WorldTickEvent extends TickEvent {
public final Level world;
private final BooleanSupplier haveTime;
public WorldTickEvent(LogicalSide side, Phase phase, Level world, BooleanSupplier haveTime)
{
super(Type.WORLD, side, phase);
this.world = world;
this.haveTime = haveTime;
}
/**
* @return {@code true} whether the server has enough time to perform any
* additional tasks (usually IO related) during the current tick,
* otherwise {@code false}
*
* @see ServerTickEvent#haveTime()
*/
public boolean haveTime()
{
return this.haveTime.getAsBoolean();
}
}
public static class PlayerTickEvent extends TickEvent {
public final Player player;
public PlayerTickEvent(Phase phase, Player player)
{
super(Type.PLAYER, player instanceof ServerPlayer ? LogicalSide.SERVER : LogicalSide.CLIENT, phase);
this.player = player;
}
}
public static class RenderTickEvent extends TickEvent {
public final float renderTickTime;
public RenderTickEvent(Phase phase, float renderTickTime)
{
super(Type.RENDER, LogicalSide.CLIENT, phase);
this.renderTickTime = renderTickTime;
}
}
}